I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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Sorry sir. Had to take advantage of it.
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Apologies, but I apparently neglected to move the two gents off of Midway to Hawaii. Would you please move them, or I will do it during ANZAC’s turn if you’re too busy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery, 1 bomber and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 4 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 5 artilleries, 3 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from 81 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: Italians undo move 11.
EDIT: 1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from Ukraine to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Rostov to EgyptPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 35 PUs; end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery, 1 bomber and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 4 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 5 artilleries, 3 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from 81 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: Italians undo move 11.
EDIT: 1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from Ukraine to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Rostov to EgyptPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 35 PUs; end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 bomber moved from Northern Territory to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 bomber moved from 42 Sea Zone to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 bomber moved from Northern Territory to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 bomber moved from 42 Sea Zone to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Turning off Edit Mode -
Crap, I hit done on noncombat with the French and it won’t let me post summary. Reloading from ANZAC save to do it
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
3 bombers, 3 fighters and 1 tactical_bomber moved from Novgorod to Norway
2 armour, 3 artilleries and 1 mech_infantry moved from Finland to Norway
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 artillery and 3 infantry moved from Western Germany to Denmark
1 armour, 1 artillery and 4 infantry moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 2 armour, 3 artilleries, 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 airfield, 3 armour, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry
retreated to Norway
Americans win with 1 armour and 5 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 artilleries moved from Novgorod to Karelia
7 mech_infantrys moved from Belarus to Karelia
3 bombers moved from Norway to Western Germany
1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 artilleries moved from Bryansk to Rostov
4 aaGuns, 10 armour, 11 artilleries, 2 fighters, 19 infantry and 11 mech_infantrys moved from Ukraine to Rostov
4 armour and 8 mech_infantrys moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 armour moved from Rostov to Volgograd
2 artilleries and 5 infantry moved from Belarus to Eastern PolandTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
6 armour and 1 mech_infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 7 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 7 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
5 aaGuns, 10 artilleries, 2 fighters, 53 infantry and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Vologda to Russia
4 infantry moved from Sakha to AmurPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 5 artilleries, 1 carrier, 5 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 armour, 4 artilleries, 1 infantry and 2 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Burma to West IndiaCombat - Japanese
Non Combat Move - Japanese
3 artilleries and 1 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hopei to Kweichow
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 bomber moved from Anhwe to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
4 tactical_bombers moved from Burma to India
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Burma to India
2 submarines moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
3 armour and 2 infantry moved from French West Africa to French Central Africa
3 artilleries and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 tactical_bomber moved from Western United States to 91 Sea Zone
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 fighter and 10 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to Persia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 2 armour, 2 fighters, 10 infantry and 1 mech_infantry
Italians defend with 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
British win, taking Belgian Congo from Italians with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for British: 8 infantry
Casualties for Italians: 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Belgian Congo to Union of South Africa
1 fighter moved from Belgian Congo to Union of South Africa
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier and 2 destroyers placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 fighter and 2 infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Southern Italy to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Tunisia
Italians attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Americans defend with 3 artilleries and 2 infantry
Italians win, taking Gibraltar from British, taking Tunisia from Americans with 2 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Battle in Belgian Congo
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 2 armour, 2 infantry and 1 mech_infantry
British win with 2 armour remaining. Battle score for attacker is -20
Casualties for Italians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Tunisia to Tobruk
1 fighter moved from Tunisia to Tobruk
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 92 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Ukraine to Bryansk
1 armour and 1 artillery moved from Rostov to Volgograd
1 infantry moved from Ukraine to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 bomber moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
4 infantry moved from Northern Territory to South Australia
2 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
3 artilleries and 7 mech_infantrys moved from Karelia to Finland
Germans take Finland from British
1 artillery moved from Southern France to Normandy Bordeaux
4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to Volgograd
4 aaGuns, 14 artilleries, 2 fighters and 19 infantry moved from Rostov to Volgograd
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Nenetsia to Belarus
3 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
5 artilleries and 4 infantry placed in Western Germany
2 armour and 1 fighter placed in Volgograd
1 submarine placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
4 infantry moved from Amur to SakhaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Why did you not take Moscow?
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@Marshmallow:
Why did you not take Moscow?
Good question. I don’t think I saw that I could (probably) with mobile troops.