I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Non Combat Move - Macedonia
1 swordman moved from Odessus to Byzantium
1 hoplite moved from Philippopolis to Odessus
Turn Complete - Macedonia
Territory Summary for Macedonia :
Byzantium : 1 flag, 2 peltastss and 3 swordmen
SZ 70 : 1 bireme and 1 trireme
Odessus : 1 flag, 1 hoplite
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 19 / 26
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Egypt
4 archers, 3 axemen, 5 chariots and 11 spearmen moved from Sidon to Antioch
3 axemen and 2 spearmen moved from Damascus to Antioch
3 chariots moved from Jerusalem to Antioch
Purchase Units - Egypt
Egypt buy 4 archers, 4 axemen, 4 chariots and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Antioch
Egypt attack with 4 archers, 6 axemen, 8 chariots and 13 spearmen
Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 18 hoplites, 3 legionaires and 5 peltastss
10 spearmen owned by the Egypt, 8 chariots owned by the Egypt and 4 archers owned by the Egypt retreated to Sidon
Seleucid win with 1 cataphract, 1 cavalry, 18 hoplites and 3 legionaires remaining. Battle score for attacker is -17
Casualties for Egypt: 6 axemen and 3 spearmen
Casualties for Seleucid: 5 peltastss
Non Combat Move - Egypt
1 spearman moved from Jerusalem to Damascus
2 axemen and 7 spearmen moved from Paraetonium to Siwa
2 axemen moved from Paliurus to Siwa
1 spearman moved from Siwa to Paliurus
9 axemen moved from Alexandria to Paraetonium
2 biremes and 2 triremes moved from SZ 58 to SZ 57
1 bireme and 1 trireme moved from SZ 56 to SZ 55
Place Units - Egypt
4 archers, 4 axemen and 1 spearman placed in Alexandria
4 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 10 peltastss; Remaining resources: 1 PUs;
Non Combat Move - Seleucid
8 hoplites and 4 peltastss moved from Attalia to Tarsus
2 triremes moved from SZ 62 to SZ 61
Place Units - Seleucid
1 hoplite and 10 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 19 PUs; end with 20 PUs total
Territory Summary for Seleucid :
Antioch : 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
SZ 61 : 2 triremes
SZ 60 : 1 bireme
Tarsus : 8 hoplites and 4 peltastss
Attalia : 1 peltasts
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 19 / 20
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Parthia
4 archers and 16 spearmen moved from Edessa to Antioch
5 cavalrys moved from Hatra to Antioch
6 cataphracts, 10 cavalrys and 4 horsearchers moved from Amida to Antioch
Purchase Units - Parthia
Parthia buy 14 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 4 archers, 6 cataphracts, 15 cavalrys, 4 horsearchers and 16 spearmen
Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
Parthia captures 20PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 6 cataphracts and 3 horsearchers remaining. Battle score for attacker is 8
Casualties for Parthia: 4 archers, 15 cavalrys, 1 horsearcher and 16 spearmen
Casualties for Seleucid: 1 cataphract, 1 cavalry, 19 hoplites, 3 legionaires and 10 peltastss
Non Combat Move - Parthia
7 cavalrys and 1 horsearcher moved from Seleucia to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
9 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 68 PUs; end with 89 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Numidia
1 archer, 5 cavalrys and 3 swordmen moved from Siga to Tingis
Purchase Units - Numidia
Numidia buy 4 archers and 1 cavalry; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 1 archer, 5 cavalrys and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 5 cavalrys and 3 swordmen in Tingis, round 2 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits
2 cavalrys owned by the Neutral and 1 archer owned by the Numidia lost in Tingis
Numidia roll dice for 5 cavalrys and 3 swordmen in Tingis, round 3 : 2/8 hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 1/2 hits
1 cavalry owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 archer and 1 cavalry
Non Combat Move - Numidia
1 spearman moved from Theveste to Capsa
1 swordman moved from Cirta to Theveste
1 archer moved from Thapsus to Thenae
3 spearmen moved from Thenae to Sabrata
1 archer, 5 cavalrys and 3 spearmen moved from Sabrata to Oea
10 archers, 4 cavalrys and 4 spearmen moved from Berenice to Leptis Magna
1 bireme moved from SZ 31 to SZ 32
Place Units - Numidia
4 archers placed in Leptis Magna
1 cavalry placed in Cirta
Turn Complete - Numidia
Numidia collect 22 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 archer, 5 cavalrys and 3 spearmen
Siga : 1 flag
Thenae : 1 flag, 1 archer
Theveste : 1 swordman
Berenice : 1 spearman
Cartenna : 1 flag
Sabrata : 3 spearmen
SZ 31 : 1 bireme
Auzia : 1 flag
SZ 32 : 1 bireme
Capsa : 1 spearman
Cirta : 1 cavalry and 1 city
Leptis Magna : 14 archers, 4 cavalrys, 1 city, 4 spearmen and 4 swordmen
Tingis : 1 flag, 4 cavalrys and 3 swordmen
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 8 / 0
Parthia : 68 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Carthage
3 hoplites and 3 spearmen moved from Oea to Leptis Magna
1 spearman moved from Palma to SZ 18
2 biremes and 1 spearman moved from SZ 18 to SZ 19
3 spearmen and 2 swordmen moved from Pax Julia to Emerita Augusta
2 cavalrys, 3 spearmen and 5 swordmen moved from Salmantica to Toletum
3 cavalrys, 1 hoplite and 2 spearmen moved from Castulo to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 6 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Emerita Augusta
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 3/5 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits
1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta
Carthage loses 0 PUs for violating Emerita Augustas neutrality.
Carthage win, taking Emerita Augusta from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Toletum
Carthage attack with 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen in Toletum, round 2 : 7/16 hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits
4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
Place Units - Carthage
2 biremes placed in SZ 36
6 spearmen and 2 swordmen placed in Carthago
1 swordman and 1 warelephant placed in Corduba
Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag
Caralis : 2 cavalrys and 1 spearman
Sabrata : 1 flag
Castulo : 1 flag, 3 spearmen and 2 swordmen
Toletum : 1 flag, 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen
Carthago : 1 city, 10 spearmen, 4 swordmen and 1 warelephant
SZ 36 : 10 biremes and 5 triremes
SZ 19 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Emerita Augusta : 1 flag, 3 spearmen and 2 swordmen
Corduba : 1 city, 1 swordman and 1 warelephant
Production/PUs Summary :
Carthage : 56 / 56
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 8 / 0
Parthia : 68 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - RomanRepublic
6 legionaires moved from Roma to SZ 25
4 velitess moved from Arretium to SZ 25
4 biremes, 6 legionaires, 2 triremes and 4 velitess moved from SZ 25 to SZ 24
6 legionaires and 4 velitess moved from SZ 24 to Caralis
2 ballistas, 8 legionaires and 3 velitess moved from Salonae to Sardica
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 city, 1 fort, 1 legionaire, 2 triremes and 7 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 6 legionaires and 4 velitess
Carthage defend with 2 cavalrys and 1 spearman
RomanRepublic win, taking Caralis from Carthage with 6 legionaires and 4 velitess remaining. Battle score for attacker is 11
Casualties for Carthage: 2 cavalrys and 1 spearman
Battle in Sardica
RomanRepublic attack with 2 ballistas, 8 legionaires and 3 velitess
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic loses 0 PUs for violating Sardicas neutrality.
RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 8 legionaires and 2 velitess remaining. Battle score for attacker is 11
Casualties for Neutral: 3 barbarians and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
3 velitess moved from Roma to SZ 28
3 biremes and 3 velitess moved from SZ 28 to SZ 34
3 triremes moved from SZ 34 to SZ 28
3 velitess moved from SZ 34 to Lilybaeum
2 velitess moved from Arretium to Roma
4 velitess moved from Ariminum to Genua
4 cavalrys moved from Ariminum to Roma
3 cavalrys moved from Ariminum to Genua
4 cavalrys moved from Ariminum to Arretium
1 velites moved from Apollonia to Pella
Place Units - RomanRepublic
1 city and 1 fort placed in Lilybaeum
1 bireme and 2 triremes placed in SZ 25
RomanRepublic undo move 2.
1 legionaire and 7 velitess placed in Roma
1 bireme and 2 triremes placed in SZ 25
Turn Complete - RomanRepublic
RomanRepublic collect 83 PUs; end with 83 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - GreekCityStates
3 hoplites moved from Pella to Philippopolis
GreekCityStates take Philippopolis from Macedonia
1 cavalry and 2 hoplites moved from Thessalonica to Odessus
5 cavalrys and 3 hoplites moved from Thessalonica to Byzantium
1 slingers moved from Sardis to SZ 69
2 biremes, 1 slingers and 1 trireme moved from SZ 69 to SZ 70
1 slingers moved from SZ 70 to Byzantium
2 archers, 3 hoplites and 10 slingerss moved from Sardis to Attalia
5 slingerss moved from Rhodos to SZ 68
2 biremes, 5 slingerss and 2 triremes moved from SZ 68 to SZ 67
3 hoplites moved from Sparta to SZ 67
3 hoplites and 5 slingerss moved from SZ 67 to Cydonia
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites and 3 triremes; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Attalia
GreekCityStates attack with 2 archers, 3 hoplites and 10 slingerss
Seleucid defend with 1 peltasts
GreekCityStates win, taking Attalia from Seleucid with 2 archers, 3 hoplites and 9 slingerss remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 peltasts
Casualties for GreekCityStates: 1 slingers
Battle in Cydonia
GreekCityStates attack with 3 hoplites and 5 slingerss
Neutral defend with 2 archers and 2 spearmen
GreekCityStates loses 0 PUs for violating Cydonias neutrality.
GreekCityStates win, taking Cydonia from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 10
Casualties for Neutral: 2 archers and 2 spearmen
Casualties for GreekCityStates: 2 slingerss
Battle in SZ 70
GreekCityStates attack with 2 biremes and 1 trireme
Macedonia defend with 1 bireme and 1 trireme
GreekCityStates win with 1 trireme remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 bireme and 1 trireme
Casualties for GreekCityStates: 2 biremes
Battle in Odessus
GreekCityStates attack with 1 cavalry and 2 hoplites
Macedonia defend with 1 hoplite
GreekCityStates win, taking Odessus from Macedonia with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite
Battle in Byzantium
GreekCityStates attack with 5 cavalrys, 3 hoplites and 1 slingers
Macedonia defend with 2 peltastss and 3 swordmen
GreekCityStates win, taking Byzantium from Macedonia with 5 cavalrys and 3 hoplites remaining. Battle score for attacker is 14
Casualties for Macedonia: 2 peltastss and 3 swordmen
Casualties for GreekCityStates: 1 slingers
Non Combat Move - GreekCityStates
1 slingers moved from Athens to Corinth
4 slingerss moved from Corinth to Sparta
6 cavalrys moved from Larissa to Corinth
4 cavalrys moved from Dodona to Athens
1 slingers moved from Delphi to Athens
1 archer and 7 hoplites moved from Dodona to Delphi
Place Units - GreekCityStates
3 triremes placed in SZ 53
3 hoplites placed in Sparta
3 hoplites placed in Athens
Turn Complete - GreekCityStates
GreekCityStates collect 87 PUs; end with 88 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Egypt
1 axeman and 1 spearman moved from Siwa to Berenice
Purchase Units - Egypt
Egypt buy 9 axemen and 4 chariots; Remaining resources: 4 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 1 axeman and 1 spearman
Numidia defend with 1 spearman
1 spearman owned by the Egypt retreated to Siwa
Numidia win with 1 spearman remaining. Battle score for attacker is -3
Casualties for Egypt: 1 axeman
Non Combat Move - Egypt
9 axemen moved from Paraetonium to Siwa
4 archers, 4 axemen and 1 spearman moved from Alexandria to Paraetonium
1 bireme and 1 trireme moved from SZ 55 to SZ 54
2 biremes and 2 triremes moved from SZ 57 to SZ 56
4 chariots moved from Jerusalem to Memphis
8 chariots moved from Sidon to Pharan
4 archers and 10 spearmen moved from Sidon to Jerusalem
1 spearman moved from Damascus to Jerusalem
Place Units - Egypt
9 axemen placed in Alexandria
4 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 55 PUs; end with 59 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Seleucid
8 hoplites and 4 peltastss moved from Tarsus to Antioch
Combat - Seleucid
Battle in Antioch
Seleucid attack with 8 hoplites and 4 peltastss
Parthia defend with 6 cataphracts, 1 city and 3 horsearchers
Seleucid roll dice for 8 hoplites and 4 peltastss in Antioch, round 2 : 2/12 hits
Parthia roll dice for 6 cataphracts and 3 horsearchers in Antioch, round 2 : 2/9 hits
2 peltastss owned by the Seleucid and 2 horsearchers owned by the Parthia lost in Antioch
Seleucid roll dice for 8 hoplites and 2 peltastss in Antioch, round 3 : 3/10 hits
Parthia roll dice for 6 cataphracts and 1 horsearcher in Antioch, round 3 : 1/7 hits
1 peltasts owned by the Seleucid, 1 horsearcher owned by the Parthia and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid roll dice for 8 hoplites and 1 peltasts in Antioch, round 4 : 2/9 hits
Parthia roll dice for 4 cataphracts in Antioch, round 4 : 2/4 hits
1 hoplite owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid roll dice for 7 hoplites in Antioch, round 5 : 5/7 hits
Parthia roll dice for 2 cataphracts in Antioch, round 5 : 1/2 hits
1 hoplite owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid win, taking Antioch from Parthia with 6 hoplites remaining. Battle score for attacker is 42
Casualties for Parthia: 6 cataphracts and 3 horsearchers
Casualties for Seleucid: 2 hoplites and 4 peltastss
Non Combat Move - Seleucid
1 bireme moved from SZ 60 to SZ 63
2 triremes moved from SZ 61 to SZ 62
Turn Complete - Seleucid
Seleucid collect 16 PUs; end with 16 PUs total
Territory Summary for Seleucid :
Antioch : 1 city and 6 hoplites
SZ 62 : 2 triremes
SZ 63 : 1 bireme
Production/PUs Summary :
Carthage : 52 / 56
RomanRepublic : 83 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 16 / 16
Parthia : 57 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Parthia
5 cavalrys moved from Hatra to Antioch
7 cavalrys and 1 horsearcher moved from Edessa to Antioch
Purchase Units - Parthia
Parthia buy 15 cavalrys; Remaining resources: 29 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 12 cavalrys and 1 horsearcher
Seleucid defend with 1 city and 6 hoplites
Parthia captures 16PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 9 cavalrys and 1 horsearcher remaining. Battle score for attacker is 18
Casualties for Parthia: 3 cavalrys
Casualties for Seleucid: 6 hoplites
Non Combat Move - Parthia
9 cavalrys moved from Seleucia to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
10 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 68 PUs; end with 113 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Purchase Units - Numidia
Numidia buy 1 cavalry, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Numidia
1 archer, 5 cavalrys and 3 spearmen moved from Oea to Leptis Magna
3 spearmen moved from Sabrata to Oea
1 archer moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
1 swordman moved from Theveste to Capsa
1 cavalry moved from Cirta to Capsa
4 cavalrys moved from Tingis to Siga
3 swordmen moved from Tingis to Siga
1 bireme moved from SZ 31 to SZ 23
Place Units - Numidia
4 swordmen placed in Leptis Magna
1 cavalry and 1 spearman placed in Cirta
Turn Complete - Numidia
Numidia collect 22 PUs; end with 22 PUs total
Territory Summary for Numidia :
Oea : 3 spearmen
Siga : 1 flag, 4 cavalrys and 3 swordmen
Thenae : 1 flag, 1 spearman
Berenice : 1 spearman
Cartenna : 1 flag
Sabrata : 1 archer
Auzia : 1 flag
SZ 32 : 1 bireme
SZ 23 : 1 bireme
Capsa : 1 cavalry and 1 swordman
Cirta : 1 cavalry, 1 city and 1 spearman
Leptis Magna : 15 archers, 9 cavalrys, 1 city, 7 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 52 / 56
RomanRepublic : 83 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 5 / 0
Parthia : 68 / 113
Numidia : 22 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Carthage
10 spearmen, 4 swordmen and 1 warelephant moved from Carthago to SZ 36
10 biremes, 10 spearmen, 4 swordmen, 5 triremes and 1 warelephant moved from SZ 36 to SZ 32
10 spearmen, 4 swordmen and 1 warelephant moved from SZ 32 to Caralis
3 spearmen and 2 swordmen moved from Emerita Augusta to Scallabis
5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen moved from Toletum to Valentia
3 spearmen and 2 swordmen moved from Castulo to Valentia
Purchase Units - Carthage
Carthage buy 1 bireme, 11 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 10 spearmen, 4 swordmen and 1 warelephant
RomanRepublic defend with 6 legionaires and 4 velitess
Carthage roll dice for 10 spearmen, 4 swordmen and 1 warelephant in Caralis, round 2 : 4/15 hits
RomanRepublic roll dice for 6 legionaires and 4 velitess in Caralis, round 2 : 2/10 hits
Units damaged: 1 warelephant owned by the Carthage
1 spearman owned by the Carthage and 4 velitess owned by the RomanRepublic lost in Caralis
Carthage roll dice for 9 spearmen, 4 swordmen and 1 warelephant in Caralis, round 3 : 3/14 hits
RomanRepublic roll dice for 6 legionaires in Caralis, round 3 : 4/6 hits
4 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Caralis
Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 4 : 2/10 hits
RomanRepublic roll dice for 3 legionaires in Caralis, round 4 : 0/3 hits
2 legionaires owned by the RomanRepublic lost in Caralis
Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 5 : 2/10 hits
RomanRepublic roll dice for 1 legionaire in Caralis, round 5 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Caralis
Carthage win, taking Caralis from RomanRepublic with 5 spearmen, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Carthage: 5 spearmen
Casualties for RomanRepublic: 6 legionaires and 4 velitess
Battle in Scallabis
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 1 axeman, 1 cavalry and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Scallabis, round 2 : 0/5 hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits
1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 spearmen and 2 swordmen in Scallabis, round 3 : 1/4 hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 3 : 1/3 hits
1 spearman owned by the Carthage and 1 axeman owned by the Neutral lost in Scallabis
Carthage roll dice for 1 spearman and 2 swordmen in Scallabis, round 4 : 1/3 hits
Neutral roll dice for 1 cavalry and 1 swordman in Scallabis, round 4 : 1/2 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 swordmen in Scallabis, round 5 : 0/2 hits
Neutral roll dice for 1 swordman in Scallabis, round 5 : 0/1 hits
Carthage roll dice for 2 swordmen in Scallabis, round 6 : 0/2 hits
Neutral roll dice for 1 swordman in Scallabis, round 6 : 1/1 hits
1 swordman owned by the Carthage lost in Scallabis
Carthage roll dice for 1 swordman in Scallabis, round 7 : 0/1 hits
Neutral roll dice for 1 swordman in Scallabis, round 7 : 0/1 hits
1 swordman owned by the Carthage retreated to Emerita Augusta
Neutral win with 1 swordman remaining. Battle score for attacker is -6
Casualties for Carthage: 3 spearmen and 1 swordman
Casualties for Neutral: 1 axeman and 1 cavalry
Battle in Valentia
Carthage attack with 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen in Valentia, round 2 : 3/20 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits
1 spearman owned by the Carthage and 3 axemen owned by the Neutral lost in Valentia
Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Valentia, round 3 : 7/19 hits
Neutral roll dice for 2 archers and 1 swordman in Valentia, round 3 : 0/3 hits
1 swordman owned by the Neutral and 2 archers owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen remaining. Battle score for attacker is 18
Casualties for Carthage: 1 spearman
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Non Combat Move - Carthage
1 swordman and 1 warelephant moved from Corduba to Salmantica
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
8 spearmen placed in Carthago
3 spearmen and 1 swordman placed in Corduba
Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag, 1 swordman and 1 warelephant
Caralis : 5 spearmen, 4 swordmen and 1 warelephant
Sabrata : 1 flag
Castulo : 1 flag
Toletum : 1 flag
Carthago : 1 city and 8 spearmen
SZ 32 : 11 biremes and 6 triremes
SZ 19 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag, 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
Emerita Augusta : 1 flag, 1 swordman
Corduba : 1 city, 3 spearmen and 1 swordman
Production/PUs Summary :
Carthage : 59 / 59
RomanRepublic : 79 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 5 / 0
Parthia : 68 / 113
Numidia : 22 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - RomanRepublic
2 ballistas, 8 legionaires and 2 velitess moved from Sardica to Singidinum
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 4 legionaires, 3 triremes and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Singidinum
RomanRepublic attack with 2 ballistas, 8 legionaires and 2 velitess
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
RomanRepublic loses 0 PUs for violating Singidinums neutrality.
RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 8 legionaires and 1 velites remaining. Battle score for attacker is 12
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
3 biremes moved from SZ 34 to SZ 27
2 triremes moved from SZ 24 to SZ 25
4 biremes moved from SZ 24 to SZ 27
9 velitess moved from Roma to SZ 28
3 triremes and 9 velitess moved from SZ 28 to SZ 34
9 velitess moved from SZ 34 to Lilybaeum
1 bireme and 2 triremes moved from SZ 28 to SZ 27
4 cavalrys moved from Roma to Arretium
1 bireme moved from SZ 46 to SZ 45
Place Units - RomanRepublic
4 legionaires placed in Arretium
1 velites placed in Lilybaeum
3 triremes placed in SZ 25
4 biremes placed in SZ 34
Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 82 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - GreekCityStates
3 hoplites and 6 slingerss moved from Sparta to SZ 53
3 hoplites, 6 slingerss and 3 triremes moved from SZ 53 to SZ 52
3 hoplites and 6 slingerss moved from SZ 52 to Cyrene
1 slingers moved from Attalia to Tarsus
GreekCityStates take Tarsus from Seleucid
2 archers, 3 hoplites and 8 slingerss moved from Attalia to Tavium
1 cavalry and 2 hoplites moved from Odessus to Istropolis
5 cavalrys moved from Byzantium to Istropolis
Purchase Units - GreekCityStates
GreekCityStates buy 8 slingerss and 6 triremes; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Cyrene
GreekCityStates attack with 3 hoplites and 6 slingerss
Neutral defend with 1 archer and 3 spearmen
GreekCityStates loses 0 PUs for violating Cyrenes neutrality.
GreekCityStates win, taking Cyrene from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for GreekCityStates: 3 slingerss
Battle in Istropolis
GreekCityStates attack with 6 cavalrys and 2 hoplites
Neutral defend with 4 swordmen
GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
GreekCityStates win, taking Istropolis from Neutral with 5 cavalrys and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 4 swordmen
Casualties for GreekCityStates: 1 cavalry
Battle in Tavium
GreekCityStates attack with 2 archers, 3 hoplites and 8 slingerss
Neutral defend with 1 cavalry and 3 spearmen
GreekCityStates loses 0 PUs for violating Taviums neutrality.
GreekCityStates win, taking Tavium from Neutral with 2 archers, 3 hoplites and 8 slingerss remaining. Battle score for attacker is 13
Casualties for Neutral: 1 cavalry and 3 spearmen
Non Combat Move - GreekCityStates
3 hoplites moved from Byzantium to SZ 70
3 hoplites and 1 trireme moved from SZ 70 to SZ 69
3 hoplites and 3 slingerss moved from Cydonia to SZ 67
1 hoplite and 1 slingers moved from Athens to SZ 67
2 biremes, 4 hoplites, 4 slingerss and 2 triremes moved from SZ 67 to SZ 53
3 hoplites moved from SZ 69 to Athens
4 cavalrys moved from Athens to Sparta
6 cavalrys and 1 slingers moved from Corinth to Sparta
2 hoplites moved from Athens to Corinth
1 archer moved from Delphi to Athens
3 hoplites moved from Philippopolis to Thessalonica
Place Units - GreekCityStates
6 triremes placed in SZ 53
7 slingerss placed in Athens
1 slingers placed in Rhodos
Turn Complete - GreekCityStates
GreekCityStates collect 103 PUs; end with 103 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Egypt
5 archers, 14 axemen and 20 spearmen moved from Siwa to Berenice
1 spearman moved from Paliurus to Berenice
Purchase Units - Egypt
Egypt buy 9 chariots; Remaining resources: 5 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 5 archers, 14 axemen and 21 spearmen
Numidia defend with 1 spearman
Egypt win, taking Berenice from Numidia with 5 archers, 14 axemen and 20 spearmen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 spearman
Non Combat Move - Egypt
4 archers, 4 axemen and 1 spearman moved from Paraetonium to Siwa
9 axemen moved from Alexandria to Paraetonium
4 chariots moved from Memphis to Paraetonium
7 chariots moved from Pharan to Alexandria
2 biremes and 2 triremes moved from SZ 56 to SZ 64
1 chariot moved from Pharan to Alexandria
4 chariots moved from Jerusalem to Memphis
4 archers and 11 spearmen moved from Jerusalem to Pharan
1 bireme and 1 trireme moved from SZ 54 to SZ 55
Place Units - Egypt
9 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 56 PUs; end with 61 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Parthia
10 cavalrys moved from Seleucia to Palmyra
5 cavalrys moved from Hatra to Palmyra
9 cavalrys and 1 horsearcher moved from Antioch to Bostra
9 cavalrys moved from Edessa to Palmyra
Purchase Units - Parthia
Parthia buy 26 cavalrys; Remaining resources: 9 PUs;
Combat - Parthia
Battle in Palmyra
Parthia attack with 24 cavalrys
Neutral defend with 3 cavalrys and 4 spearmen
Parthia loses 0 PUs for violating Palmyras neutrality.
Parthia win, taking Palmyra from Neutral with 23 cavalrys remaining. Battle score for attacker is 20
Casualties for Neutral: 3 cavalrys and 4 spearmen
Casualties for Parthia: 1 cavalry
Battle in Bostra
Parthia attack with 9 cavalrys and 1 horsearcher
Neutral defend with 1 archer and 4 spearmen
Parthia loses 0 PUs for violating Bostras neutrality.
Parthia win, taking Bostra from Neutral with 7 cavalrys and 1 horsearcher remaining. Battle score for attacker is 8
Casualties for Neutral: 1 archer and 4 spearmen
Casualties for Parthia: 2 cavalrys
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
5 cavalrys placed in Hatra
11 cavalrys placed in Antioch
Turn Complete - Parthia
Parthia collect 73 PUs; end with 82 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Numidia
3 spearmen moved from Oea to Leptis Magna
1 archer moved from Sabrata to Oea
1 spearman moved from Thenae to Sabrata
1 cavalry moved from Capsa to Sabrata
1 swordman moved from Capsa to Thenae
4 cavalrys and 3 swordmen moved from Siga to Banasa
1 cavalry moved from Cirta to Capsa
1 spearman moved from Cirta to Theveste
Purchase Units - Numidia
Numidia buy 4 archers and 2 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Banasa
Numidia attack with 4 cavalrys and 3 swordmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 4 cavalrys and 3 swordmen in Banasa, round 2 : 5/7 hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Numidia
1 bireme moved from SZ 32 to SZ 36
1 bireme moved from SZ 23 to SZ 20
Place Units - Numidia
4 archers placed in Leptis Magna
2 spearmen placed in Cirta
Turn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 archer
Siga : 1 flag
Thenae : 1 flag, 1 swordman
Theveste : 1 spearman
Cartenna : 1 flag
Sabrata : 1 cavalry and 1 spearman
Banasa : 1 flag, 4 cavalrys and 3 swordmen
Auzia : 1 flag
SZ 36 : 1 bireme
SZ 20 : 1 bireme
Capsa : 1 cavalry
Cirta : 1 city and 2 spearmen
Leptis Magna : 19 archers, 9 cavalrys, 1 city, 10 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 59 / 59
RomanRepublic : 82 / 82
GreekCityStates : 103 / 103
Macedonia : 0 / 0
Egypt : 56 / 61
Seleucid : 0 / 0
Parthia : 73 / 82
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - Carthage
1 unit repaired.
2 biremes and 1 spearman moved from SZ 19 to SZ 20
5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen moved from Valentia to Tarraco
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys and 2 triremes; Remaining resources: 1 PUs;
Combat - Carthage
Battle in Tarraco
Carthage attack with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Tarraco, round 2 : 4/19 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 3/6 hits
1 swordman owned by the Neutral, 3 spearmen owned by the Carthage and 3 axemen owned by the Neutral lost in Tarraco
Carthage roll dice for 5 cavalrys, 1 hoplite, 3 spearmen and 7 swordmen in Tarraco, round 3 : 5/16 hits
Neutral roll dice for 2 swordmen in Tarraco, round 3 : 2/2 hits
2 swordmen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen remaining. Battle score for attacker is 6
Casualties for Carthage: 5 spearmen
Casualties for Neutral: 3 axemen and 3 swordmen
Non Combat Move - Carthage
1 swordman moved from Emerita Augusta to Salmantica
2 spearmen and 1 swordman moved from Corduba to Salmantica
1 spearman moved from Corduba to Salmantica
Place Units - Carthage
2 biremes and 2 triremes placed in SZ 32
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 63 PUs; end with 64 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag, 3 spearmen, 3 swordmen and 1 warelephant
Caralis : 5 spearmen, 4 swordmen and 1 warelephant
Sabrata : 1 flag
Tarraco : 1 flag, 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen
Castulo : 1 flag
Toletum : 1 flag
Carthago : 1 city and 8 spearmen
SZ 32 : 13 biremes and 8 triremes
SZ 20 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag
Emerita Augusta : 1 flag
Corduba : 5 cavalrys and 1 city
Production/PUs Summary :
Carthage : 63 / 64
RomanRepublic : 82 / 82
GreekCityStates : 103 / 103
Macedonia : 0 / 0
Egypt : 56 / 61
Seleucid : 0 / 0
Parthia : 73 / 82
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - RomanRepublic
8 cavalrys and 4 legionaires moved from Arretium to SZ 25
1 bireme, 8 cavalrys, 4 legionaires and 7 triremes moved from SZ 25 to SZ 24
8 cavalrys and 4 legionaires moved from SZ 24 to Caralis
2 ballistas, 8 legionaires and 1 velites moved from Singidinum to Sirmium
Purchase Units - RomanRepublic
Turning on Edit Mode
EDIT: Removing units owned by Neutral from Sirmium: 1 cavalry and 2 swordmen
EDIT: Removing units owned by Carthage from Caralis: 5 spearmen and 4 swordmen
EDIT: Removing units owned by RomanRepublic from Caralis: 8 cavalrys and 4 legionaires
EDIT: Turning off Edit Mode
RomanRepublic buy 4 biremes, 3 legionaires, 2 triremes and 6 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Caralis
Carthage defend with 1 warelephant
Battle in Sirmium
RomanRepublic attack with 2 ballistas, 8 legionaires and 1 velites
RomanRepublic loses 0 PUs for violating Sirmiums neutrality.
Non Combat Move - RomanRepublic
2 triremes moved from SZ 27 to SZ 25
4 biremes and 3 triremes moved from SZ 34 to SZ 27
1 legionaire moved from Roma to Arretium
1 bireme moved from SZ 45 to SZ 44
Place Units - RomanRepublic
2 biremes placed in SZ 21
2 triremes placed in SZ 25
2 biremes placed in SZ 34
3 velitess placed in Lilybaeum
3 legionaires placed in Arretium
3 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 84 PUs; end with 84 PUs total