Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Seleucid
Seleucid buy 8 hoplites; Remaining resources: 0 PUs;
Non Combat Move - Seleucid
8 hoplites and 5 peltastss moved from Sardis to Attalia
2 triremes moved from SZ 61 to SZ 62
Place Units - Seleucid
8 hoplites placed in Antioch
Turn Complete - Seleucid
Seleucid collect 26 PUs; end with 26 PUs total
Territory Summary for Seleucid :
Antioch : 1 cataphract, 1 cavalry, 1 city, 18 hoplites, 3 legionaires and 5 peltastss
SZ 62 : 2 triremes
Sardis : 1 peltasts
SZ 60 : 1 bireme
Attalia : 8 hoplites and 5 peltastss
Production/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 73 / 73
GreekCityStates : 49 / 95
Macedonia : 25 / 0
Egypt : 55 / 55
Seleucid : 26 / 26
Parthia : 54 / 54
Numidia : 18 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Parthia
1 cataphract and 12 cavalrys moved from Seleucia to Amida
5 cataphracts and 4 horsearchers moved from Hatra to Amida
2 cavalrys moved from Emesa to Amida
1 cavalry moved from Edessa to Amida
Purchase Units - Parthia
Parthia buy 12 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Amida
Parthia attack with 6 cataphracts, 15 cavalrys and 4 horsearchers
Neutral defend with 2 archers and 4 spearmen
Parthia loses 0 PUs for violating Amidas neutrality.
Parthia win, taking Amida from Neutral with 6 cataphracts, 10 cavalrys and 4 horsearchers remaining. Battle score for attacker is 0
Casualties for Neutral: 2 archers and 4 spearmen
Casualties for Parthia: 5 cavalrys
Non Combat Move - Parthia
4 archers and 16 spearmen moved from Hatra to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
7 cavalrys and 1 horsearcher placed in Seleucia
Turn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Numidia
1 archer, 5 cavalrys, 1 spearman and 3 swordmen moved from Cartenna to Siga
1 spearman moved from Cirta to Theveste
Purchase Units - Numidia
Numidia buy 5 swordmen; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Siga
Numidia attack with 1 archer, 5 cavalrys, 1 spearman and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 1 archer, 5 cavalrys, 1 spearman and 3 swordmen in Siga, round 2 : 3/10 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
1 spearman owned by the Numidia and 2 spearmen owned by the Neutral lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 1 archer, 5 cavalrys and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 2 spearmen
Casualties for Numidia: 1 spearman
Non Combat Move - Numidia
3 spearmen moved from Thapsus to Thenae
1 archer moved from Carthago to Thapsus
8 archers moved from Leptis Magna to Berenice
Place Units - Numidia
4 swordmen placed in Leptis Magna
1 swordman placed in Cirta
Turn Complete - Numidia
Numidia collect 19 PUs; end with 21 PUs total
Territory Summary for Numidia :
Siga : 1 flag, 1 archer, 5 cavalrys and 3 swordmen
Thenae : 1 flag, 3 spearmen
Theveste : 1 spearman
Berenice : 10 archers, 4 cavalrys and 5 spearmen
Cartenna : 1 flag
Thapsus : 1 archer
Sabrata : 1 archer, 5 cavalrys and 3 spearmen
SZ 31 : 2 biremes
Auzia : 1 flag
Cirta : 1 city and 1 swordman
Leptis Magna : 1 city and 4 swordmen
Production/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 73 / 73
GreekCityStates : 49 / 95
Macedonia : 25 / 0
Egypt : 55 / 55
Seleucid : 26 / 26
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Carthage
1 unit repaired.
2 biremes moved from SZ 29 to SZ 18
5 cavalrys, 4 spearmen and 1 warelephant moved from Oea to Leptis Magna
3 hoplites and 3 spearmen moved from Sabrata to Oea
4 biremes moved from SZ 32 to SZ 36
3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant moved from Carthago to SZ 36
3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant moved from SZ 36 to Lilybaeum
Purchase Units - Carthage
Carthage buy 1 bireme, 4 spearmen, 2 swordmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Lilybaeum
Carthage attack with 3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant
RomanRepublic defend with 1 velites
Carthage roll dice for 3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant in Lilybaeum, round 2 : 6/18 hits
RomanRepublic roll dice for 1 velites in Lilybaeum, round 2 : 1/1 hits
Units damaged: 1 warelephant owned by the Carthage
1 velites owned by the RomanRepublic lost in Lilybaeum
Carthage win, taking Lilybaeum from RomanRepublic with 3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Non Combat Move - Carthage
1 cavalry moved from Corduba to Castulo
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 36
4 spearmen, 2 swordmen and 1 warelephant placed in Carthago
Turn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs total
Territory Summary for Carthage :
Oea : 1 flag, 3 hoplites and 3 spearmen
Pax Julia : 1 flag, 3 spearmen and 2 swordmen
Salmantica : 1 flag, 2 cavalrys, 3 spearmen and 5 swordmen
Caralis : 2 cavalrys and 1 spearman
Sabrata : 1 flag
Castulo : 1 flag, 3 cavalrys, 1 hoplite and 2 spearmen
Carthago Nova : 3 spearmen and 2 swordmen
Carthago : 1 city, 4 spearmen, 2 swordmen and 1 warelephant
SZ 36 : 8 biremes and 5 triremes
SZ 18 : 2 biremes
Palma : 1 spearman
Lilybaeum : 3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant
Leptis Magna : 5 cavalrys, 4 spearmen and 1 warelephant
Corduba : 1 city
Production/PUs Summary :
Carthage : 58 / 58
RomanRepublic : 68 / 73
GreekCityStates : 49 / 95
Macedonia : 25 / 0
Egypt : 55 / 55
Seleucid : 26 / 26
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - RomanRepublic
2 legionaires and 3 velitess moved from Messana to Lilybaeum
10 legionaires and 4 velitess moved from Syracuse to Lilybaeum
2 legionaires and 7 velitess moved from Roma to SZ 28
2 legionaires, 3 triremes and 7 velitess moved from SZ 28 to SZ 34
2 triremes moved from SZ 34 to SZ 28
2 legionaires and 7 velitess moved from SZ 34 to Lilybaeum
2 ballistas, 8 legionaires and 5 velitess moved from Senio to Salonae
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 6 legionaires, 1 trireme and 10 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Salonae
RomanRepublic attack with 2 ballistas, 8 legionaires and 5 velitess
Neutral defend with 3 axemen and 1 swordman
RomanRepublic loses 0 PUs for violating Salonaes neutrality.
RomanRepublic win, taking Salonae from Neutral with 2 ballistas, 8 legionaires and 3 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 3 axemen and 1 swordman
Casualties for RomanRepublic: 2 velitess
Battle in Lilybaeum
RomanRepublic attack with 14 legionaires and 14 velitess
Carthage defend with 3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant
RomanRepublic win, taking Lilybaeum from Carthage with 5 legionaires remaining. Battle score for attacker is 1
Casualties for Carthage: 3 hoplites, 6 spearmen, 8 swordmen and 1 warelephant
Casualties for RomanRepublic: 9 legionaires and 14 velitess
Non Combat Move - RomanRepublic
3 velitess moved from Ariminum to Arretium
11 cavalrys moved from Senio to Ariminum
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 25
RomanRepublic undo move 1.
6 legionaires and 3 velitess placed in Roma
1 bireme and 1 trireme placed in SZ 25
3 velitess placed in Arretium
4 velitess placed in Ariminum
Turn Complete - RomanRepublic
RomanRepublic collect 77 PUs; end with 77 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - GreekCityStates
1 slingers moved from Athens to Delphi
GreekCityStates take Delphi from Macedonia
1 archer, 1 hoplite and 4 slingerss moved from Larissa to Dodona
2 cavalrys moved from Athens to Dodona
2 cavalrys and 2 hoplites moved from Thessalonica to Dodona
4 hoplites moved from Thessalonica to Dodona
4 slingerss moved from Rhodos to SZ 68
4 slingerss moved from SZ 68 to Sardis
1 hoplite moved from Pergamum to Sardis
2 archers, 2 hoplites and 4 slingerss moved from Pergamum to Sardis
3 hoplites moved from Thessalonica to Pella
3 slingerss moved from Athens to SZ 69
3 slingerss moved from SZ 69 to Sardis
Purchase Units - GreekCityStates
GreekCityStates buy 2 biremes, 12 cavalrys, 3 hoplites and 9 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 2 archers, 3 hoplites and 11 slingerss
Seleucid defend with 1 peltasts
GreekCityStates win, taking Sardis from Seleucid with 2 archers, 3 hoplites and 11 slingerss remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Pella
GreekCityStates attack with 3 hoplites
Macedonia defend with 1 hoplite
GreekCityStates win, taking Pella from Macedonia with 3 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite
Battle in Dodona
GreekCityStates attack with 1 archer, 4 cavalrys, 7 hoplites and 4 slingerss
Macedonia defend with 1 cavalry, 3 hoplites and 8 peltastss
GreekCityStates win, taking Dodona from Macedonia with 1 archer, 4 cavalrys and 7 hoplites remaining. Battle score for attacker is 27
Casualties for Macedonia: 1 cavalry, 3 hoplites and 8 peltastss
Casualties for GreekCityStates: 4 slingerss
Non Combat Move - GreekCityStates
1 bireme and 1 trireme moved from SZ 69 to SZ 68
4 slingerss moved from Athens to Corinth
2 cavalrys, 5 hoplites and 2 slingerss moved from Syracuse to Lilybaeum
Place Units - GreekCityStates
2 biremes placed in SZ 69
6 cavalrys placed in Thessalonica
6 cavalrys placed in Larissa
5 slingerss placed in Rhodos
3 hoplites and 3 slingerss placed in Sparta
1 slingers placed in Athens
Turn Complete - GreekCityStates
GreekCityStates collect 67 PUs; end with 67 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Non Combat Move - Macedonia
1 swordman moved from Odessus to Byzantium
1 hoplite moved from Philippopolis to Odessus
Turn Complete - Macedonia
Territory Summary for Macedonia :
Byzantium : 1 flag, 2 peltastss and 3 swordmen
SZ 70 : 1 bireme and 1 trireme
Odessus : 1 flag, 1 hoplite
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 19 / 26
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Egypt
4 archers, 3 axemen, 5 chariots and 11 spearmen moved from Sidon to Antioch
3 axemen and 2 spearmen moved from Damascus to Antioch
3 chariots moved from Jerusalem to Antioch
Purchase Units - Egypt
Egypt buy 4 archers, 4 axemen, 4 chariots and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Antioch
Egypt attack with 4 archers, 6 axemen, 8 chariots and 13 spearmen
Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 18 hoplites, 3 legionaires and 5 peltastss
10 spearmen owned by the Egypt, 8 chariots owned by the Egypt and 4 archers owned by the Egypt retreated to Sidon
Seleucid win with 1 cataphract, 1 cavalry, 18 hoplites and 3 legionaires remaining. Battle score for attacker is -17
Casualties for Egypt: 6 axemen and 3 spearmen
Casualties for Seleucid: 5 peltastss
Non Combat Move - Egypt
1 spearman moved from Jerusalem to Damascus
2 axemen and 7 spearmen moved from Paraetonium to Siwa
2 axemen moved from Paliurus to Siwa
1 spearman moved from Siwa to Paliurus
9 axemen moved from Alexandria to Paraetonium
2 biremes and 2 triremes moved from SZ 58 to SZ 57
1 bireme and 1 trireme moved from SZ 56 to SZ 55
Place Units - Egypt
4 archers, 4 axemen and 1 spearman placed in Alexandria
4 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 10 peltastss; Remaining resources: 1 PUs;
Non Combat Move - Seleucid
8 hoplites and 4 peltastss moved from Attalia to Tarsus
2 triremes moved from SZ 62 to SZ 61
Place Units - Seleucid
1 hoplite and 10 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 19 PUs; end with 20 PUs total
Territory Summary for Seleucid :
Antioch : 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
SZ 61 : 2 triremes
SZ 60 : 1 bireme
Tarsus : 8 hoplites and 4 peltastss
Attalia : 1 peltasts
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 19 / 20
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Parthia
4 archers and 16 spearmen moved from Edessa to Antioch
5 cavalrys moved from Hatra to Antioch
6 cataphracts, 10 cavalrys and 4 horsearchers moved from Amida to Antioch
Purchase Units - Parthia
Parthia buy 14 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 4 archers, 6 cataphracts, 15 cavalrys, 4 horsearchers and 16 spearmen
Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
Parthia captures 20PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 6 cataphracts and 3 horsearchers remaining. Battle score for attacker is 8
Casualties for Parthia: 4 archers, 15 cavalrys, 1 horsearcher and 16 spearmen
Casualties for Seleucid: 1 cataphract, 1 cavalry, 19 hoplites, 3 legionaires and 10 peltastss
Non Combat Move - Parthia
7 cavalrys and 1 horsearcher moved from Seleucia to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
9 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 68 PUs; end with 89 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Numidia
1 archer, 5 cavalrys and 3 swordmen moved from Siga to Tingis
Purchase Units - Numidia
Numidia buy 4 archers and 1 cavalry; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 1 archer, 5 cavalrys and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 5 cavalrys and 3 swordmen in Tingis, round 2 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits
2 cavalrys owned by the Neutral and 1 archer owned by the Numidia lost in Tingis
Numidia roll dice for 5 cavalrys and 3 swordmen in Tingis, round 3 : 2/8 hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 1/2 hits
1 cavalry owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 archer and 1 cavalry
Non Combat Move - Numidia
1 spearman moved from Theveste to Capsa
1 swordman moved from Cirta to Theveste
1 archer moved from Thapsus to Thenae
3 spearmen moved from Thenae to Sabrata
1 archer, 5 cavalrys and 3 spearmen moved from Sabrata to Oea
10 archers, 4 cavalrys and 4 spearmen moved from Berenice to Leptis Magna
1 bireme moved from SZ 31 to SZ 32
Place Units - Numidia
4 archers placed in Leptis Magna
1 cavalry placed in Cirta
Turn Complete - Numidia
Numidia collect 22 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 archer, 5 cavalrys and 3 spearmen
Siga : 1 flag
Thenae : 1 flag, 1 archer
Theveste : 1 swordman
Berenice : 1 spearman
Cartenna : 1 flag
Sabrata : 3 spearmen
SZ 31 : 1 bireme
Auzia : 1 flag
SZ 32 : 1 bireme
Capsa : 1 spearman
Cirta : 1 cavalry and 1 city
Leptis Magna : 14 archers, 4 cavalrys, 1 city, 4 spearmen and 4 swordmen
Tingis : 1 flag, 4 cavalrys and 3 swordmen
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 8 / 0
Parthia : 68 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Carthage
3 hoplites and 3 spearmen moved from Oea to Leptis Magna
1 spearman moved from Palma to SZ 18
2 biremes and 1 spearman moved from SZ 18 to SZ 19
3 spearmen and 2 swordmen moved from Pax Julia to Emerita Augusta
2 cavalrys, 3 spearmen and 5 swordmen moved from Salmantica to Toletum
3 cavalrys, 1 hoplite and 2 spearmen moved from Castulo to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 6 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Emerita Augusta
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 3/5 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits
1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta
Carthage loses 0 PUs for violating Emerita Augustas neutrality.
Carthage win, taking Emerita Augusta from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Toletum
Carthage attack with 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen in Toletum, round 2 : 7/16 hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits
4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
Place Units - Carthage
2 biremes placed in SZ 36
6 spearmen and 2 swordmen placed in Carthago
1 swordman and 1 warelephant placed in Corduba
Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag
Caralis : 2 cavalrys and 1 spearman
Sabrata : 1 flag
Castulo : 1 flag, 3 spearmen and 2 swordmen
Toletum : 1 flag, 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen
Carthago : 1 city, 10 spearmen, 4 swordmen and 1 warelephant
SZ 36 : 10 biremes and 5 triremes
SZ 19 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Emerita Augusta : 1 flag, 3 spearmen and 2 swordmen
Corduba : 1 city, 1 swordman and 1 warelephant
Production/PUs Summary :
Carthage : 56 / 56
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 8 / 0
Parthia : 68 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - RomanRepublic
6 legionaires moved from Roma to SZ 25
4 velitess moved from Arretium to SZ 25
4 biremes, 6 legionaires, 2 triremes and 4 velitess moved from SZ 25 to SZ 24
6 legionaires and 4 velitess moved from SZ 24 to Caralis
2 ballistas, 8 legionaires and 3 velitess moved from Salonae to Sardica
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 city, 1 fort, 1 legionaire, 2 triremes and 7 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 6 legionaires and 4 velitess
Carthage defend with 2 cavalrys and 1 spearman
RomanRepublic win, taking Caralis from Carthage with 6 legionaires and 4 velitess remaining. Battle score for attacker is 11
Casualties for Carthage: 2 cavalrys and 1 spearman
Battle in Sardica
RomanRepublic attack with 2 ballistas, 8 legionaires and 3 velitess
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic loses 0 PUs for violating Sardicas neutrality.
RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 8 legionaires and 2 velitess remaining. Battle score for attacker is 11
Casualties for Neutral: 3 barbarians and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
3 velitess moved from Roma to SZ 28
3 biremes and 3 velitess moved from SZ 28 to SZ 34
3 triremes moved from SZ 34 to SZ 28
3 velitess moved from SZ 34 to Lilybaeum
2 velitess moved from Arretium to Roma
4 velitess moved from Ariminum to Genua
4 cavalrys moved from Ariminum to Roma
3 cavalrys moved from Ariminum to Genua
4 cavalrys moved from Ariminum to Arretium
1 velites moved from Apollonia to Pella
Place Units - RomanRepublic
1 city and 1 fort placed in Lilybaeum
1 bireme and 2 triremes placed in SZ 25
RomanRepublic undo move 2.
1 legionaire and 7 velitess placed in Roma
1 bireme and 2 triremes placed in SZ 25
Turn Complete - RomanRepublic
RomanRepublic collect 83 PUs; end with 83 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - GreekCityStates
3 hoplites moved from Pella to Philippopolis
GreekCityStates take Philippopolis from Macedonia
1 cavalry and 2 hoplites moved from Thessalonica to Odessus
5 cavalrys and 3 hoplites moved from Thessalonica to Byzantium
1 slingers moved from Sardis to SZ 69
2 biremes, 1 slingers and 1 trireme moved from SZ 69 to SZ 70
1 slingers moved from SZ 70 to Byzantium
2 archers, 3 hoplites and 10 slingerss moved from Sardis to Attalia
5 slingerss moved from Rhodos to SZ 68
2 biremes, 5 slingerss and 2 triremes moved from SZ 68 to SZ 67
3 hoplites moved from Sparta to SZ 67
3 hoplites and 5 slingerss moved from SZ 67 to Cydonia
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites and 3 triremes; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Attalia
GreekCityStates attack with 2 archers, 3 hoplites and 10 slingerss
Seleucid defend with 1 peltasts
GreekCityStates win, taking Attalia from Seleucid with 2 archers, 3 hoplites and 9 slingerss remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 peltasts
Casualties for GreekCityStates: 1 slingers
Battle in Cydonia
GreekCityStates attack with 3 hoplites and 5 slingerss
Neutral defend with 2 archers and 2 spearmen
GreekCityStates loses 0 PUs for violating Cydonias neutrality.
GreekCityStates win, taking Cydonia from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 10
Casualties for Neutral: 2 archers and 2 spearmen
Casualties for GreekCityStates: 2 slingerss
Battle in SZ 70
GreekCityStates attack with 2 biremes and 1 trireme
Macedonia defend with 1 bireme and 1 trireme
GreekCityStates win with 1 trireme remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 bireme and 1 trireme
Casualties for GreekCityStates: 2 biremes
Battle in Odessus
GreekCityStates attack with 1 cavalry and 2 hoplites
Macedonia defend with 1 hoplite
GreekCityStates win, taking Odessus from Macedonia with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite
Battle in Byzantium
GreekCityStates attack with 5 cavalrys, 3 hoplites and 1 slingers
Macedonia defend with 2 peltastss and 3 swordmen
GreekCityStates win, taking Byzantium from Macedonia with 5 cavalrys and 3 hoplites remaining. Battle score for attacker is 14
Casualties for Macedonia: 2 peltastss and 3 swordmen
Casualties for GreekCityStates: 1 slingers
Non Combat Move - GreekCityStates
1 slingers moved from Athens to Corinth
4 slingerss moved from Corinth to Sparta
6 cavalrys moved from Larissa to Corinth
4 cavalrys moved from Dodona to Athens
1 slingers moved from Delphi to Athens
1 archer and 7 hoplites moved from Dodona to Delphi
Place Units - GreekCityStates
3 triremes placed in SZ 53
3 hoplites placed in Sparta
3 hoplites placed in Athens
Turn Complete - GreekCityStates
GreekCityStates collect 87 PUs; end with 88 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Egypt
1 axeman and 1 spearman moved from Siwa to Berenice
Purchase Units - Egypt
Egypt buy 9 axemen and 4 chariots; Remaining resources: 4 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 1 axeman and 1 spearman
Numidia defend with 1 spearman
1 spearman owned by the Egypt retreated to Siwa
Numidia win with 1 spearman remaining. Battle score for attacker is -3
Casualties for Egypt: 1 axeman
Non Combat Move - Egypt
9 axemen moved from Paraetonium to Siwa
4 archers, 4 axemen and 1 spearman moved from Alexandria to Paraetonium
1 bireme and 1 trireme moved from SZ 55 to SZ 54
2 biremes and 2 triremes moved from SZ 57 to SZ 56
4 chariots moved from Jerusalem to Memphis
8 chariots moved from Sidon to Pharan
4 archers and 10 spearmen moved from Sidon to Jerusalem
1 spearman moved from Damascus to Jerusalem
Place Units - Egypt
9 axemen placed in Alexandria
4 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 55 PUs; end with 59 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Seleucid
8 hoplites and 4 peltastss moved from Tarsus to Antioch
Combat - Seleucid
Battle in Antioch
Seleucid attack with 8 hoplites and 4 peltastss
Parthia defend with 6 cataphracts, 1 city and 3 horsearchers
Seleucid roll dice for 8 hoplites and 4 peltastss in Antioch, round 2 : 2/12 hits
Parthia roll dice for 6 cataphracts and 3 horsearchers in Antioch, round 2 : 2/9 hits
2 peltastss owned by the Seleucid and 2 horsearchers owned by the Parthia lost in Antioch
Seleucid roll dice for 8 hoplites and 2 peltastss in Antioch, round 3 : 3/10 hits
Parthia roll dice for 6 cataphracts and 1 horsearcher in Antioch, round 3 : 1/7 hits
1 peltasts owned by the Seleucid, 1 horsearcher owned by the Parthia and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid roll dice for 8 hoplites and 1 peltasts in Antioch, round 4 : 2/9 hits
Parthia roll dice for 4 cataphracts in Antioch, round 4 : 2/4 hits
1 hoplite owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid roll dice for 7 hoplites in Antioch, round 5 : 5/7 hits
Parthia roll dice for 2 cataphracts in Antioch, round 5 : 1/2 hits
1 hoplite owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid win, taking Antioch from Parthia with 6 hoplites remaining. Battle score for attacker is 42
Casualties for Parthia: 6 cataphracts and 3 horsearchers
Casualties for Seleucid: 2 hoplites and 4 peltastss
Non Combat Move - Seleucid
1 bireme moved from SZ 60 to SZ 63
2 triremes moved from SZ 61 to SZ 62
Turn Complete - Seleucid
Seleucid collect 16 PUs; end with 16 PUs total
Territory Summary for Seleucid :
Antioch : 1 city and 6 hoplites
SZ 62 : 2 triremes
SZ 63 : 1 bireme
Production/PUs Summary :
Carthage : 52 / 56
RomanRepublic : 83 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 16 / 16
Parthia : 57 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Parthia
5 cavalrys moved from Hatra to Antioch
7 cavalrys and 1 horsearcher moved from Edessa to Antioch
Purchase Units - Parthia
Parthia buy 15 cavalrys; Remaining resources: 29 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 12 cavalrys and 1 horsearcher
Seleucid defend with 1 city and 6 hoplites
Parthia captures 16PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 9 cavalrys and 1 horsearcher remaining. Battle score for attacker is 18
Casualties for Parthia: 3 cavalrys
Casualties for Seleucid: 6 hoplites
Non Combat Move - Parthia
9 cavalrys moved from Seleucia to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
10 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 68 PUs; end with 113 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Purchase Units - Numidia
Numidia buy 1 cavalry, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Numidia
1 archer, 5 cavalrys and 3 spearmen moved from Oea to Leptis Magna
3 spearmen moved from Sabrata to Oea
1 archer moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
1 swordman moved from Theveste to Capsa
1 cavalry moved from Cirta to Capsa
4 cavalrys moved from Tingis to Siga
3 swordmen moved from Tingis to Siga
1 bireme moved from SZ 31 to SZ 23
Place Units - Numidia
4 swordmen placed in Leptis Magna
1 cavalry and 1 spearman placed in Cirta
Turn Complete - Numidia
Numidia collect 22 PUs; end with 22 PUs total
Territory Summary for Numidia :
Oea : 3 spearmen
Siga : 1 flag, 4 cavalrys and 3 swordmen
Thenae : 1 flag, 1 spearman
Berenice : 1 spearman
Cartenna : 1 flag
Sabrata : 1 archer
Auzia : 1 flag
SZ 32 : 1 bireme
SZ 23 : 1 bireme
Capsa : 1 cavalry and 1 swordman
Cirta : 1 cavalry, 1 city and 1 spearman
Leptis Magna : 15 archers, 9 cavalrys, 1 city, 7 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 52 / 56
RomanRepublic : 83 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 5 / 0
Parthia : 68 / 113
Numidia : 22 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Carthage
10 spearmen, 4 swordmen and 1 warelephant moved from Carthago to SZ 36
10 biremes, 10 spearmen, 4 swordmen, 5 triremes and 1 warelephant moved from SZ 36 to SZ 32
10 spearmen, 4 swordmen and 1 warelephant moved from SZ 32 to Caralis
3 spearmen and 2 swordmen moved from Emerita Augusta to Scallabis
5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen moved from Toletum to Valentia
3 spearmen and 2 swordmen moved from Castulo to Valentia
Purchase Units - Carthage
Carthage buy 1 bireme, 11 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 10 spearmen, 4 swordmen and 1 warelephant
RomanRepublic defend with 6 legionaires and 4 velitess
Carthage roll dice for 10 spearmen, 4 swordmen and 1 warelephant in Caralis, round 2 : 4/15 hits
RomanRepublic roll dice for 6 legionaires and 4 velitess in Caralis, round 2 : 2/10 hits
Units damaged: 1 warelephant owned by the Carthage
1 spearman owned by the Carthage and 4 velitess owned by the RomanRepublic lost in Caralis
Carthage roll dice for 9 spearmen, 4 swordmen and 1 warelephant in Caralis, round 3 : 3/14 hits
RomanRepublic roll dice for 6 legionaires in Caralis, round 3 : 4/6 hits
4 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Caralis
Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 4 : 2/10 hits
RomanRepublic roll dice for 3 legionaires in Caralis, round 4 : 0/3 hits
2 legionaires owned by the RomanRepublic lost in Caralis
Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 5 : 2/10 hits
RomanRepublic roll dice for 1 legionaire in Caralis, round 5 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Caralis
Carthage win, taking Caralis from RomanRepublic with 5 spearmen, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Carthage: 5 spearmen
Casualties for RomanRepublic: 6 legionaires and 4 velitess
Battle in Scallabis
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 1 axeman, 1 cavalry and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Scallabis, round 2 : 0/5 hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits
1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 spearmen and 2 swordmen in Scallabis, round 3 : 1/4 hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 3 : 1/3 hits
1 spearman owned by the Carthage and 1 axeman owned by the Neutral lost in Scallabis
Carthage roll dice for 1 spearman and 2 swordmen in Scallabis, round 4 : 1/3 hits
Neutral roll dice for 1 cavalry and 1 swordman in Scallabis, round 4 : 1/2 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 swordmen in Scallabis, round 5 : 0/2 hits
Neutral roll dice for 1 swordman in Scallabis, round 5 : 0/1 hits
Carthage roll dice for 2 swordmen in Scallabis, round 6 : 0/2 hits
Neutral roll dice for 1 swordman in Scallabis, round 6 : 1/1 hits
1 swordman owned by the Carthage lost in Scallabis
Carthage roll dice for 1 swordman in Scallabis, round 7 : 0/1 hits
Neutral roll dice for 1 swordman in Scallabis, round 7 : 0/1 hits
1 swordman owned by the Carthage retreated to Emerita Augusta
Neutral win with 1 swordman remaining. Battle score for attacker is -6
Casualties for Carthage: 3 spearmen and 1 swordman
Casualties for Neutral: 1 axeman and 1 cavalry
Battle in Valentia
Carthage attack with 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen in Valentia, round 2 : 3/20 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits
1 spearman owned by the Carthage and 3 axemen owned by the Neutral lost in Valentia
Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Valentia, round 3 : 7/19 hits
Neutral roll dice for 2 archers and 1 swordman in Valentia, round 3 : 0/3 hits
1 swordman owned by the Neutral and 2 archers owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen remaining. Battle score for attacker is 18
Casualties for Carthage: 1 spearman
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Non Combat Move - Carthage
1 swordman and 1 warelephant moved from Corduba to Salmantica
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
8 spearmen placed in Carthago
3 spearmen and 1 swordman placed in Corduba
Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag, 1 swordman and 1 warelephant
Caralis : 5 spearmen, 4 swordmen and 1 warelephant
Sabrata : 1 flag
Castulo : 1 flag
Toletum : 1 flag
Carthago : 1 city and 8 spearmen
SZ 32 : 11 biremes and 6 triremes
SZ 19 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag, 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
Emerita Augusta : 1 flag, 1 swordman
Corduba : 1 city, 3 spearmen and 1 swordman
Production/PUs Summary :
Carthage : 59 / 59
RomanRepublic : 79 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 5 / 0
Parthia : 68 / 113
Numidia : 22 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - RomanRepublic
2 ballistas, 8 legionaires and 2 velitess moved from Sardica to Singidinum
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 4 legionaires, 3 triremes and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Singidinum
RomanRepublic attack with 2 ballistas, 8 legionaires and 2 velitess
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
RomanRepublic loses 0 PUs for violating Singidinums neutrality.
RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 8 legionaires and 1 velites remaining. Battle score for attacker is 12
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
3 biremes moved from SZ 34 to SZ 27
2 triremes moved from SZ 24 to SZ 25
4 biremes moved from SZ 24 to SZ 27
9 velitess moved from Roma to SZ 28
3 triremes and 9 velitess moved from SZ 28 to SZ 34
9 velitess moved from SZ 34 to Lilybaeum
1 bireme and 2 triremes moved from SZ 28 to SZ 27
4 cavalrys moved from Roma to Arretium
1 bireme moved from SZ 46 to SZ 45
Place Units - RomanRepublic
4 legionaires placed in Arretium
1 velites placed in Lilybaeum
3 triremes placed in SZ 25
4 biremes placed in SZ 34
Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 82 PUs total