@simon33 Yes, intercept in Egypt
No scramble to TJ
Ktylu (Allies +20) vs GeneralSvend-Sved G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Java to Iwo Jima
1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 103 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 infantry, 4 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to France
4 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in France
Americans attacks with 3 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in Normandy Bordeaux
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from France to United Kingdom
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Suiyuyan to Chahar
2 artilleries moved from Yunnan to HunanCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kiangsi
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from United Kingdom to 109 Sea Zone
5 artilleries moved from United Kingdom to 109 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 artilleries moved from Persia to Northwest Persia
3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from India to Shan State
4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Russia to NovgorodCombat - British
British creates battle in territory 97 Sea Zone
Air Battle in Novgorod
British attacks with 2 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 7 damage total. Damaged units is as follows: airfield = 4, factory_minor = 3
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Cleaning up after air battlesNon Combat Move - British
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 aaGun moved from Kwangtung to KiangsiPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 infantry and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 fighter moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4
Italians collect 15 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
9 artilleries moved from Rostov to Caucasus
12 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Novgorod to Belarus
5 artilleries moved from Archangel to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Archangel to Eastern Poland
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour moved from Western Germany to France
1 armour moved from Germany to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to GermanyCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
2 bombers moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Smolensk to UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
4 armour moved from Russia to UralsPlace Units - Russians
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode -
Please use the last one, I forgot to move my last tank :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
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Need orders for the following sir.
Scramble in sz 6?
Kami tokens in sz 6?
Air raid in Japan?
Air raid in Germany?
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In Japan only scramble for bombing raid
Scramble in Germany
no scramble for sz 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the attackers have all died
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 5 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 5 transports
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 bombers placed in Western United States
2 armour and 1 artillery placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries moved from Hunan to Anhwe
4 artilleries moved from Anhwe to Shantung
2 artilleries and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to JeholCombat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries
Japanese defend with 1 aaGun, 1 artillery and 5 infantry
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 4 artilleries
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kiangsu
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 35 PUs;
British buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Shan State
4 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
5 infantry moved from Egypt to Trans-JordanCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 aaGun placed in Persia
1 aaGun placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
2 infantry placed in Persia
2 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Kazakhstan
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French