Simon vs Zar
16L G40 StuckTojo+18 (L) vs ktylu (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
3 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 5 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
5 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Manchuria to Korea
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 harbour placed in Hainan
1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
3 infantry moved from Shan State to Yunnan
1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 artilleries moved from Ethiopia to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 4 submarines
retreated to 119 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 99 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Kenya
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from India to Burma
3 aaGuns moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from 119 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3,4,2,1,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Southern Italy to 91 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 99 Sea Zone to Alexandria
2 aaGuns moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Malta
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 battleship moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
2 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
10 artilleries moved from Germany to Poland
7 armour moved from Greece to Romania
1 fighter and 2 tactical_bombers moved from Gibraltar to MoroccoCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 1, factory_major = 11
Battle in Morocco
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour and 1 infantry; French defend with 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour and 1 infantry
Casualties for French: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
3 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Greece to BulgariaPlace Units - Germans
1 fighter placed in Western Germany
2 submarines and 1 transport placed in 113 Sea Zone
4 armour placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Amur to Siberia
2 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
2 armour and 2 mech_infantrys moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to KweichowCombat - Russians
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
Russians win, taking Kweichow from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
7 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
10 infantry moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
2 fighters moved from Belarus to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Bessarabia
10 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
2 aaGuns and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Amur
2 infantry moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Jehol to Chahar
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
Chinese win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -29
Casualties for British: 3 aaGuns, 6 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
1 armour moved from 36 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
2 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 18 PUs;
British buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 94 Sea Zone
3 infantry moved from Persia to Iraq
2 artilleries and 1 infantry moved from Kenya to 72 Sea Zone
2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to French Indo China
1 armour moved from French Indo China to Siam
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Siam
British attack with 1 armour
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
2 fighters and 1 tactical_bomber moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from British Columbia to Alaska
1 bomber moved from 94 Sea Zone to MaltaPlace Units - British
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,4,5,6,4,6,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 12 PUs (7 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
3 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery and 3 infantry moved from Algeria to Morocco
Italians take Morocco from French
2 artilleries and 2 infantry moved from Southern France to FranceCombat - Italians
Battle in Eastern Poland
Italians attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
British win with 1 fighter remaining. Battle score for attacker is -31
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
haha i tried to take Egypt at a 52% to win…
almost pulled a rabbit out of the ole hat :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to India
2 fighters moved from Sumatra to India
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Malta to EgyptTurn Complete - French
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@ktylu:
haha i tried to take Egypt at a 52% to win…
almost pulled a rabbit out of the ole hat :-D
Glad I didn’t have to watch that one… my poor heart… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Western Germany
3 bombers and 1 fighter moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Eastern Poland
7 armour moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
6 armour, 11 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Belarus
5 armour moved from Western Germany to Poland
10 artilleries and 11 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern PolandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 7 armour
Russians defend with 5 infantry
Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -21
Casualties for Germans: 6 armour
Casualties for Russians: 5 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Belarus
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 cruiser and 1 transport placed in 113 Sea Zone
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Siberia to Soviet Far East
2 infantry moved from Siberia to Soviet Far East
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Soviet Far East
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 armour
Russians win, taking Belarus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
3 fighters moved from Belarus to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Kazakhstan to Bryansk
1 infantry moved from Sikang to Shensi
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 infantry placed in Volgograd
2 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 10 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 10 infantry
EDIT: Turning off Edit Mode