TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 2 cataphracts, 1 leader and 6 legionaires moved from Arretium to Genua
1 ballista and 5 legionaires moved from Ariminum to Genua
Purchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires in Genua, round 2 : 7/16 hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 2/6 hits
Units damaged: 1 leader owned by the RomanRepublic
3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 ballista
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 47
3 legionaires moved from Tarentum to Capua
1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Croton to Capua
1 quinquereme moved from SZ 28 to SZ 34
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 legionaire and 1 skirmisher moved from SZ 34 to Messana
3 skirmishers moved from Roma to Arretium
Place Units - RomanRepublic
3 legionaires, 1 skirmisher and 1 wall placed in Roma
1 quinquereme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,3 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeapons
Activate Technology - RomanRepublic
RomanRepublic activating siegeWeapons
Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 42 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 39 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 42 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 45 PUs
Territory Summary for RomanRepublic :
Arretium : 3 skirmishers and 1 wall
Roma : 1 city, 6 legionaires, 8 skirmishers and 3 walls
Messana : 11 legionaires, 4 skirmishers and 1 wall
Capua : 7 legionaires, 1 skirmisher and 1 wall
SZ 34 : 2 quinqueremes
Salapia : 1 wall
SZ 28 : 1 quinquereme
Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
SZ 47 : 1 bireme and 1 trireme
Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls
Production/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 166 / 347
triplea_38697_Rom3.tsvg