Congrats on the successful funding! That’s no small feat, especially in the board game world. Looking forward to seeing more details on Song for War when you get the chance to share. Always interesting to see how different designers approach WWII mechanics, especially in the Med Theater, which doesn’t get as much focus. Good luck with the production phase, it sounds like quite the ride.
Samurai Swords AKA Shogun
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By the way, I didn’t win the game, but at least I wasn’t eliminated. One thing I recomend is using the optiona rule that a winner can only be declared at the end of the round.
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DF, great quote on the siggy!
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By the way, I didn’t win the game, but at least I wasn’t eliminated. One thing I recomend is using the optiona rule that a winner can only be declared at the end of the round.
Apparently it’s been so long since I last played that I didn’t know that’s how the rules worked. I would’ve figured (given that it’s an AH game) that it DID work that way. :|
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What are the winning conditions, anyway? Is it when all but one player have lost their daimyo, or all territories are conquered by one person?
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I’m pretty sure both conditions result in victory, but killing off the daimyos seemed to be the method of choice, because they’re just such a juicy target!
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When 1 player reaches a certain number of territories they win, it’s kind of like the “magic 84” in Original A&A, except in the standard rules as soon as yo uget the required number games over. also when you kill the last army of a player you get all his land.
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It’s been way too long…I need to play it again. Too much poker lately.
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lol, I’d like to play more poker, but my body can’t take it. Too much smoke and liquer…
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lol, I’d like to play more poker, but my body can’t take it. Too much smoke and liquer…
I didn’t know you were a bottom. Might want to look at being the “big blind” this time.
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lol
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I’m toying with the idea of creating a Wars of the Roses version of this to complement my Advanced Kingmaker, as I think the system can be adapted pretty well to this period and setting.
Can’t find much info around on variants; IL’s files on BGG won’t load for me.
The main difference would be a greater emphasis on killing off rival claimants, and less on “conquering” provinces - an anachronism in 15th century England, where landholdings were scattered in small manors.
But overall the troop types match quite well:
Daimo = Lord (I have 24 Lords; the Dukes and Earls from 1453-1461, divided between up to 8 players)
Swordsman = Knight (1-4 in each Lord’s retinue(army))
Bowman = Archers (1-4 per Lord)
Spearman = Levy (1-8 in a retinue)
Ronin = Mercenaries (recruited from abroad)
Ninja = MurdererThe gunners might be deleted, or perhaps replaced by artillery units, or the mercenaries may be ranged units (crossbows)
Castle building is hardly relevant, as stone castles were almost obsolete, and could hardly be thown up in the space of a game turn, so perhaps each player starts with one home castle.
Anyway I’ll get started on a map and see how it goes.
I’ve heard somewhere about a game “Shogunmaker” which combines the two game t’other way round; I’d be interested if anyone has ever seen anything of this, but I believe it’s a home made game which turns up at conventions now and again.