Will have to come to this later.
16L G40 Omega1759 (Allies+15) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from Yunnan to Jehol
1 bomber moved from New South Wales to Queensland
1 aaGun and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,5,2,3,6,1,2,5,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Jehol : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 infantry
6 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 28 / 0
Russians : 35 / 39
Japanese : 35 / 43
Americans : 56 / 76
Chinese : 15 / 19
British : 42 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 artillery moved from France to Southern France
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Eastern Poland to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 2 fighters
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to Syria
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
2 fighters moved from Southern France to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,3,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Crete: 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Crete from Italians to Neutral_Allies
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Rhodesia : 1 infantryProduction/PUs Summary :
Germans : 28 / 0
Russians : 35 / 39
Japanese : 35 / 43
Americans : 56 / 76
Chinese : 15 / 19
British : 42 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
Oh hold on, this isn’t balanced mod. I wouldn’t have jumped on Crete then - in BM there’s an objective for that.
I’m presuming I can edit that.
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I also want to change the NCM. You moved very fast!
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I also want to change the NCM. You moved very fast!
Oh right - that update was already posted. I trust I can reapply it.
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Normally, I’d concede at this point but I reckon I should be able to reclaim and hold Berlin. Let’s see where it goes. Italy was doing really well, I’m a bit hesitant to concede quite yet. Think I will soon though.
:)
To the end!
https://www.youtube.com/watch?v=2XOg4ktTDAg
Yes, but Italy’s turn is coming.
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Feel free to change your non-combat.
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Oh hold on, this isn’t balanced mod. I wouldn’t have jumped on Crete then - in BM there’s an objective for that.
I’m presuming I can edit that.
Fine!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 artillery and 2 infantry moved from France to Holland Belgium
7 infantry moved from Poland to Germany
4 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Poland to Germany
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Finland
Germans attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Finland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 armour and 7 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Nenetsia to Archangel
1 mech_infantry moved from Nenetsia to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 2 artilleries and 21 infantry moved from Bessarabia to Eastern PolandTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 artillery and 2 infantry moved from France to Holland Belgium
7 infantry moved from Poland to Germany
4 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Poland to Germany
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Finland
Germans attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Finland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 armour and 7 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Nenetsia to Archangel
1 mech_infantry moved from Nenetsia to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 2 artilleries and 21 infantry moved from Bessarabia to Eastern PolandTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 13 infantry moved from Manchuria to Jehol
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Vologda
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun
Jehol : 1 aaGun and 13 infantry
Kazakhstan : 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 5 artilleries and 25 infantry
Nenetsia : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 3 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 2 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 35 / 43
Americans : 54 / 76
Chinese : 15 / 19
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 13 infantry moved from Manchuria to Jehol
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Vologda
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Kenya: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun
Jehol : 1 aaGun and 13 infantry
Kazakhstan : 1 infantry
Kenya : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 5 artilleries and 25 infantry
Nenetsia : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 3 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 2 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 35 / 43
Americans : 54 / 76
Chinese : 15 / 19
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Chahar to Jehol
1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers moved from Anhwe to Jehol
2 artilleries and 1 infantry moved from Shantung to Jehol
1 bomber moved from Sumatra to India
1 armour, 1 artillery and 2 mech_infantrys moved from Sikang to SzechwanCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Japanese attack with 2 armour, 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 13 infantry; Americans defend with 1 mech_infantry; ANZAC defend with 2 fighters
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 aaGun and 13 infantry
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from Jehol to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 aaGun moved from Anhwe to Shantung
3 tactical_bombers moved from Jehol to Japan
1 fighter moved from Jehol to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,3,1,1,3,3,3
Japanese collect 28 PUs (8 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Norway to Germany
4 fighters and 1 tactical_bomber moved from Korea to Shantung
1 bomber moved from Korea to Shantung
4 fighters moved from 6 Sea Zone to ShantungCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Germany causes 3 damage total.
Battle in Shantung
Americans attack with 1 bomber, 8 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
AA fire in Shantung : 1/3 hits
1 fighter owned by the Americans lost in Shantung
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in Shantung, round 2 : 7/9 hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in Shantung
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Americans
4 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 bomber moved from Shantung to Jehol
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 carriers, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Jehol : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 3 carriers and 4 fighters
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Norway : 1 bomber and 3 fighters
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 5 submarines and 3 transports
110 Sea Zone : 2 carriers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 36 / 31
Americans : 57 / 77
Chinese : 14 / 19
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 20 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.667
Median : 3.500
Variance : 1.660
Standard Deviation : 1.289
Total rolls : 54Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Manchuria
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Jehol : 3 infantry
Manchuria : 1 infantry
Shensi : 1 infantry
Yunnan : 1 fighter
Tsinghai : 2 infantry
Szechwan : 3 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 33 / 31
Americans : 57 / 77
Chinese : 17 / 24
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 20 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 14 times
Average roll : 3.567
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 67Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 94 PUs;
British buy 4 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Belgian Congo to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to SikangCombat - British
Battle in Egypt
British attack with 1 armour, 3 fighters and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Sikang
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Sikang to Kazakhstan
1 aaGun and 4 infantry moved from Yunnan to Burma
1 aaGun, 1 artillery and 4 infantry moved from Kwangsi to Yunnan
3 fighters moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Normandy BordeauxPlace Units - British
2 fighters and 3 transports placed in 110 Sea Zone
1 bomber placed in United Kingdom
2 artilleries and 2 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
2 artilleries, 1 bomber and 1 infantry placed in United Kingdom
British undo move 2.
1 bomber and 4 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Union of South Africa
2 artilleries and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
Shantung : 1 mech_infantry
Kiangsu : 1 mech_infantry
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery and 4 infantry
Sikang : 1 armour and 1 mech_infantry
Burma : 1 aaGun and 4 infantry
India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Kazakhstan : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour and 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Rhodesia : 3 infantry
Normandy Bordeaux : 1 aaGun, 2 fighters and 1 infantry
Algeria : 1 artillery and 2 infantry
Tunisia : 1 armour
Norway : 1 flag, 2 infantry
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
91 Sea Zone : 1 cruiser
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 24 / 31
Americans : 57 / 77
Chinese : 23 / 24
British : 34 / 32
UK_Pacific : 14 / 20
Italians : 18 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.400
Median : 3.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 65Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber and 3 fighters moved from Syria to 80 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 80 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 2 transports remaining. Battle score for attacker is -22
Casualties for Italians: 1 bomber and 3 fighters
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to Dutch New Guinea
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 bomber and 2 infantry
46 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
6 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 24 / 31
Americans : 57 / 77
Chinese : 23 / 24
British : 29 / 32
UK_Pacific : 14 / 20
Italians : 23 / 35
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Rhodesia : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 24 / 31
Americans : 57 / 77
Chinese : 23 / 24
British : 29 / 32
UK_Pacific : 14 / 20
Italians : 23 / 35
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0