@discalced my bad, I should’ve just skipped that haha, I’ll get to ANZAC/France soon
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 2 submarines moved from 35 Sea Zone to 49 Sea Zone
3 bombers moved from South Australia to 49 Sea Zone
2 tactical_bombers moved from South Australia to 49 Sea Zone
2 fighters moved from South Australia to 49 Sea Zone
1 tactical_bomber moved from Western Australia to 49 Sea Zone
1 fighter moved from South Australia to 49 Sea Zone
1 artillery and 1 marine moved from South Australia to New South Wales
1 artillery and 4 infantry moved from South Australia to New South Wales
1 armour and 2 infantry moved from South Australia to New South Wales
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 bombers and 1 fighter moved from Malaya to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Shan State to SzechwanCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 artilleries
Battle in Szechwan
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in 49 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 carriers owned by the Americans
Japanese win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 1 destroyer, 1 fighter and 2 submarines
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 bomber
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
1 battleship and 1 carrier moved from 41 Sea Zone to 55 Sea Zone
2 bombers moved from 49 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 55 Sea Zone
1 carrier and 4 transports moved from 61 Sea Zone to 55 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to French Indo China
3 bombers and 1 fighter moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Shan State to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from South Australia to Caroline Islands
1 fighter and 3 tactical_bombers moved from Western Australia to MalayaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
3 artilleries placed in French Indo China
3 infantry placed in Malaya
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
Japanese collect 63 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Americans
Battle in TunisiaNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to GibraltarPlace Units - Americans
4 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Americans undo move 1.
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 armour moved from Iraq to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan -
Scram for Egypt…. ?
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no scram
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Ok,
The battle for Egypt will be decisive for the Allies. The battle calc says 65% or so, so I have an advantage but not overwhelming. It could go either way. After your naval battle, it might be my turn to get rocked bad. :lol:
If I lose, the game is definitely Axis favored. If I win, the allies have a chance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 armour moved from Iraq to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 fighter and 1 infantry
retreated to Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 71 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 2 submarines
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 1 artillery, 6 fighters and 2 infantryNon Combat Move - British
1 aaGun and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from 96 Sea Zone to Tunisia
3 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Iraq
1 fighter moved from Yunnan to India
2 infantry moved from India to BurmaPlace Units - British
3 armour placed in Persia
1 transport placed in 80 Sea Zone
1 infantry placed in Iraq
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to India: 2 infantry
EDIT: Removing units owned by UK_Pacific from India: 2 infantry
EDIT: Adding units owned by British to India: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs -
Wow, we both rolled bad in Egypt. I won only because I had more units…. whew…
Although I got rocked in Yunnan… :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry moved from Albania to Yugoslavia
1 marine moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
4 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
3 artilleries and 17 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
4 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to France
2 armour and 4 mech_infantrys moved from Western Germany to Poland
1 armour and 3 mech_infantrys moved from Novgorod to Vyborg
5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 11 mech_infantrys moved from Eastern Poland to NovgorodPlace Units - Germans
10 artilleries placed in Germany
2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Novgorod
7 artilleries placed in Germany
Germans undo move 2.
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
1 artillery placed in Western Germany
4 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Trans-Jordan to IraqPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Trans-Jordan to IraqPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Ukraine: 2 infantry
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Malaya to Shan State
1 fighter, 2 infantry and 3 tactical_bombers moved from Malaya to Shan State
1 artillery and 3 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
4 artilleries and 3 infantry moved from French Indo China to Siam
1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo China
3 bombers moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to French Indo ChinaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 2 infantry
EDIT: Adding units owned by Japanese to South Australia: 2 infantry
EDIT: Removing units owned by Japanese from New South Wales: 1 armour, 2 artilleries, 1 infantry and 1 marine
EDIT: Adding units owned by Japanese to Queensland: 1 armour, 2 artilleries, 2 infantry and 1 marine
EDIT: Turning off Edit Mode
Japanese undo move 5.
Japanese undo move 3.
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Normandy Bordeaux
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking 42 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 16 infantry moved from Burma to India
3 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,5,1,5,2,1,5,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 16 infantry moved from Burma to India
3 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,5,1,5,2,1,5,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 armour and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs





