No problem. I will ask you next month for W@W game.
ACGTO 270 BC Balladeer (Roman) vs Entek (Anti-Roman)
-
Good luck and have fun!
-
Test summary from TripleA, engine version: 1.8.0.9, time: 19:33:27
-
TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
-
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 1 bireme, 2 cavalrys, 1 city, 2 hoplites, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;Non Combat Move - Carthage
2 spearmen moved from Gades to Hispatis
1 swordman moved from Gades to Hispatis
1 swordman moved from Acci to Corduba
2 biremes and 1 trireme moved from SZ 32 to SZ 36
1 spearman moved from Melita to SZ 36
4 spearmen moved from Carthago to SZ 36
5 spearmen moved from SZ 36 to Lilybaeum
2 biremes moved from SZ 14 to SZ 15Place Units - Carthage
1 bireme placed in SZ 36
1 city placed in Corduba
2 cavalrys, 2 hoplites, 3 spearmen and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs totalTerritory Summary for Carthage :
Caralis : 3 spearmen
Thapsus : 3 spearmen
Aleria : 2 spearmen
Carthago Nova : 3 spearmen and 2 swordmen
Carthago : 5 cavalrys, 1 city, 3 hoplites, 3 spearmen, 1 swordman and 1 warelephant
SZ 36 : 4 biremes and 2 triremes
Hispatis : 4 spearmen and 2 swordmen
Palma : 1 spearman
Lilybaeum : 13 spearmen and 1 warelephant
SZ 15 : 2 biremes
Corduba : 2 cavalrys, 1 city, 4 spearmen and 4 swordmenProduction/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 43 / 43
GreekCityStates : 34 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
-
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
3 legionaires and 4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
2 cavalrys moved from Roma to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 4 cavalrys, 1 city and 1 trireme; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
Casualties for Neutral: 3 cavalrys and 3 swordmen
Casualties for RomanRepublic: 2 velitessNon Combat Move - RomanRepublic
2 legionaires and 3 velitess moved from Salapia to Ariminum
2 biremes moved from SZ 28 to SZ 25
1 ballista moved from Roma to Arretium
1 cavalry moved from Capua to Arretium
5 velitess moved from Roma to Arretium
3 legionaires moved from Capua to SZ 28
3 legionaires moved from Roma to SZ 28
6 legionaires and 2 triremes moved from SZ 28 to SZ 34
6 legionaires moved from SZ 34 to Messana
1 legionaire and 3 velitess moved from Croton to Capua
2 legionaires moved from Tarentum to Capua
1 legionaire moved from Roma to Capua
4 velitess moved from Capua to Salapia
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 45
1 legionaire moved from SZ 45 to DelphiPlace Units - RomanRepublic
1 trireme placed in SZ 25
1 city placed in Ariminum
4 cavalrys placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 city, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates win, taking Corinth from Macedonia with 7 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry, 4 hoplites and 6 slingerssNon Combat Move - GreekCityStates
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Athens
2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to MessanaPlace Units - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from SZ 68: 1 bireme and 2 triremes
EDIT: Adding units owned by GreekCityStates to SZ 67: 2 biremes and 1 trireme
EDIT: Removing units owned by GreekCityStates from SZ 67: 1 bireme
EDIT: Adding units owned by GreekCityStates to SZ 67: 1 trireme
EDIT: Turning off Edit Mode
1 city placed in Rhodos
2 archers, 1 hoplite and 3 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Macedonia
1 hoplite and 1 peltasts moved from Dodona to Delphi
1 hoplite and 3 peltastss moved from Dodona to Apollonia
1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Apollonia
1 peltasts moved from Thessalonica to Dodona
1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to OdessusPurchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Odessus
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Odessus, round 2 : 4/7 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
3 swordmen owned by the Neutral and 1 axeman owned by the Neutral lost in Odessus
Macedonia loses 0 PUs for violating Odessuss neutrality.
Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 15
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Delphi
Macedonia attack with 1 hoplite and 1 peltasts
RomanRepublic defend with 1 legionaire
Macedonia roll dice for 1 hoplite and 1 peltasts in Delphi, round 2 : 0/2 hits
GreekCityStates roll dice for 1 legionaire in Delphi, round 2 : 0/1 hits
Macedonia roll dice for 1 hoplite and 1 peltasts in Delphi, round 3 : 1/2 hits
GreekCityStates roll dice for 1 legionaire in Delphi, round 3 : 1/1 hits
1 peltasts owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 peltasts
Battle in Apollonia
Macedonia attack with 1 cavalry, 2 hoplites and 6 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites and 6 peltastss in Apollonia, round 2 : 3/9 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 4/5 hits
4 peltastss owned by the Macedonia and 3 swordmen owned by the Neutral lost in Apollonia
Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Apollonia, round 3 : 1/5 hits
Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 1/2 hits
1 peltasts owned by the Macedonia and 1 swordman owned by the Neutral lost in Apollonia
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Apollonia, round 4 : 1/4 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia loses 0 PUs for violating Apollonias neutrality.
Macedonia win, taking Apollonia from Neutral with 1 cavalry, 2 hoplites and 1 peltasts remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for Macedonia: 5 peltastssNon Combat Move - Macedonia
1 bireme moved from SZ 70 to SZ 69Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 34 PUs; end with 34 PUs totalTerritory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 3 hoplites, 8 peltastss and 3 swordmen
Larissa : 1 cavalry, 1 city, 2 hoplites, 5 peltastss and 1 swordman
SZ 70 : 1 bireme and 1 trireme
Delphi : 1 flag, 1 hoplite
SZ 69 : 1 bireme
Odessus : 1 flag, 1 cavalry, 2 hoplites and 4 peltastss
Apollonia : 1 flag, 1 cavalry, 2 hoplites and 1 peltasts
Dodona : 1 peltastsProduction/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 47 / 47
GreekCityStates : 37 / 41
Macedonia : 34 / 34
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Egypt
4 axemen moved from Hermopolis to Paraetonium
2 spearmen moved from Hermopolis to Paraetonium
3 spearmen moved from Alexandria to Paraetonium
3 axemen and 6 spearmen moved from Sidon to Damascus
2 axemen moved from Jerusalem to Damascus
1 spearman moved from Jerusalem to DamascusPurchase Units - Egypt
Egypt buy 2 archers, 2 axemen, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 5 axemen and 7 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt win, taking Damascus from Seleucid with 2 axemen and 4 spearmen remaining. Battle score for attacker is 10
Casualties for Egypt: 3 axemen and 3 spearmen
Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Battle in Paraetonium
Egypt attack with 4 axemen and 5 spearmen
Neutral defend with 3 spearmen
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 4 axemen and 4 spearmen remaining. Battle score for attacker is 6
Casualties for Neutral: 3 spearmen
Casualties for Egypt: 1 spearmanNon Combat Move - Egypt
3 archers moved from Hermopolis to Paraetonium
1 chariot moved from Memphis to Jerusalem
2 chariots moved from Sidon to Jerusalem
1 spearman moved from Jerusalem to Sidon
2 chariots moved from Alexandria to Pharan
1 archer and 2 axemen moved from Memphis to SZ 58
1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 59
1 archer and 2 axemen moved from SZ 59 to Jerusalem
2 archers, 3 axemen and 1 spearman moved from Alexandria to SZ 57
2 archers, 3 axemen, 3 biremes, 1 spearman and 1 trireme moved from SZ 57 to SZ 58
2 archers, 3 axemen and 1 spearman moved from SZ 58 to Pharan
5 spearmen moved from Memphis to PharanPlace Units - Egypt
2 archers, 2 axemen and 2 spearmen placed in Alexandria
1 trireme placed in SZ 57
1 city placed in JerusalemTurn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Seleucid
1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 hoplite moved from Antioch to Damascus
2 peltastss moved from Antioch to DamascusPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city, 7 peltastss and 1 trireme; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Damascus
Seleucid attack with 2 hoplites, 1 legionaire and 4 peltastss
Egypt defend with 2 axemen and 4 spearmen
Seleucid roll dice for 2 hoplites, 1 legionaire and 4 peltastss in Damascus, round 2 : 3/7 hits
Egypt roll dice for 2 axemen and 4 spearmen in Damascus, round 2 : 2/6 hits
1 spearman owned by the Egypt, 2 peltastss owned by the Seleucid and 2 axemen owned by the Egypt lost in Damascus
Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 3 : 3/5 hits
Egypt roll dice for 3 spearmen in Damascus, round 3 : 2/3 hits
3 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 10
Casualties for Egypt: 2 axemen and 4 spearmen
Casualties for Seleucid: 4 peltastss
Battle in Sidon
Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts
Egypt defend with 1 spearman
Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Sidon, round 2 : 1/3 hits
Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits
1 spearman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearmanNon Combat Move - Seleucid
2 hoplites and 1 peltasts moved from Attalia to Sardis
2 peltastss moved from Tarsus to Attalia
2 hoplites moved from Tarsus to Attalia
1 bireme moved from SZ 61 to SZ 60
1 cavalry moved from Edessa to Seleucia
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Seleucia
3 peltastss moved from Edessa to Antioch
2 hoplites and 2 legionaires moved from Edessa to HatraPlace Units - Seleucid
1 city placed in Hatra
1 trireme placed in SZ 61
2 cataphracts and 7 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs totalTerritory Summary for Seleucid :
Damascus : 2 hoplites and 1 legionaire
Edessa : 1 hoplite
Antioch : 3 cataphracts, 2 cavalrys, 1 city, 2 hoplites, 1 legionaire and 13 peltastss
SZ 61 : 2 triremes
Sardis : 6 hoplites and 4 peltastss
SZ 60 : 1 bireme
Hatra : 1 city, 2 hoplites and 2 legionaires
Seleucia : 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
Sidon : 1 flag, 1 hoplite, 1 legionaire and 1 peltasts
Attalia : 2 hoplites and 2 peltastssProduction/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 47 / 47
GreekCityStates : 37 / 41
Macedonia : 34 / 34
Egypt : 38 / 52
Seleucid : 64 / 64
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
1 cataphract moved from Persepolis to Seleucia
1 cavalry moved from Persepolis to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to SeleuciaPurchase Units - Parthia
Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers remaining. Battle score for attacker is 42
Casualties for Parthia: 14 spearmen
Casualties for Seleucid: 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastssNon Combat Move - Parthia
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
2 archers and 2 spearmen moved from Persepolis to Susa
2 spearmen moved from Persepolis to SusaPlace Units - Parthia
2 cataphracts and 4 cavalrys placed in PersepolisTurn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
2 cavalrys moved from Zama to Thenae
1 cavalry moved from Theveste to Thenae
2 spearmen and 1 swordman moved from Cirta to AuziaPurchase Units - Numidia
Numidia buy 1 city; Remaining resources: 2 PUs;Combat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 4/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits
1 spearman owned by the Numidia, 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 1 spearman
Battle in Auzia
Numidia attack with 2 spearmen and 1 swordman
Neutral defend with 1 spearman
Numidia roll dice for 2 spearmen and 1 swordman in Auzia, round 2 : 0/3 hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 1/1 hits
1 spearman owned by the Numidia lost in Auzia
Numidia roll dice for 1 spearman and 1 swordman in Auzia, round 3 : 0/2 hits
Neutral roll dice for 1 spearman in Auzia, round 3 : 1/1 hits
1 spearman owned by the Numidia lost in Auzia
1 swordman owned by the Numidia retreated to Cirta
Neutral win with 1 spearman remaining. Battle score for attacker is -6
Casualties for Numidia: 2 spearmenNon Combat Move - Numidia
1 spearman moved from Berenice to Paliurus
1 cavalry moved from Berenice to Siwa
2 cavalrys moved from Leptis Magna to Siwa
1 spearman moved from Leptis Magna to Berenice
2 spearmen moved from Leptis Magna to Berenice
2 spearmen moved from Theveste to Capsa
1 archer moved from Zama to Thapsus
1 spearman moved from Zama to Thapsus
3 spearmen moved from Hippo Regius to Zama
2 cavalrys moved from Hippo Regius to Thapsus
1 archer moved from Hippo Regius to Carthago
2 biremes moved from SZ 29 to SZ 30Place Units - Numidia
1 city placed in CirtaTurn Complete - Numidia
Numidia collect 19 PUs; end with 21 PUs totalTerritory Summary for Numidia :
Siwa : 2 archers, 3 cavalrys and 4 spearmen
Thenae : 1 flag, 3 cavalrys and 2 spearmen
Berenice : 3 spearmen
Thapsus : 1 archer, 2 cavalrys and 1 spearman
Carthago : 1 archer
SZ 30 : 2 biremes
Igilgili : 2 cavalrys and 1 spearman
Capsa : 2 spearmen
Cirta : 1 archer, 2 cavalrys, 1 city, 3 spearmen and 3 swordmen
Zama : 3 spearmen
Leptis Magna : 1 city
Paliurus : 1 cavalry and 3 spearmenProduction/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 47 / 47
GreekCityStates : 37 / 41
Macedonia : 34 / 34
Egypt : 38 / 52
Seleucid : 54 / 64
Parthia : 40 / 40
Numidia : 19 / 21 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Carthage
2 cavalrys, 4 spearmen and 4 swordmen moved from Corduba to Castulo
4 spearmen and 2 swordmen moved from Hispatis to Pax Julia
13 spearmen and 1 warelephant moved from Lilybaeum to SyracusePurchase Units - Carthage
Carthage buy 1 bireme, 10 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;Combat - Carthage
Battle in Pax Julia
Carthage attack with 4 spearmen and 2 swordmen
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 spearmen and 2 swordmen in Pax Julia, round 2 : 0/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 0/4 hits
Carthage roll dice for 4 spearmen and 2 swordmen in Pax Julia, round 3 : 2/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 3 : 1/4 hits
1 cavalry owned by the Neutral, 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
Carthage roll dice for 3 spearmen and 2 swordmen in Pax Julia, round 4 : 2/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Pax Julia
Carthage loses 0 PUs for violating Pax Julias neutrality.
Carthage win, taking Pax Julia from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 1 cavalry and 3 swordmen
Battle in Syracuse
Carthage attack with 13 spearmen and 1 warelephant
GreekCityStates defend with 1 slingers
Carthage roll dice for 13 spearmen and 1 warelephant in Syracuse, round 2 : 3/14 hits
GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 13 spearmen and 1 warelephant remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 1 slingers
Battle in Castulo
Carthage attack with 2 cavalrys, 4 spearmen and 4 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 4 spearmen and 4 swordmen in Castulo, round 2 : 3/10 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits
2 cavalrys owned by the Neutral, 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
Carthage roll dice for 2 cavalrys, 2 spearmen and 4 swordmen in Castulo, round 3 : 3/8 hits
Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits
2 swordmen owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 4 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Carthage
2 biremes moved from SZ 15 to SZ 16
5 cavalrys moved from Carthago to Thenae
3 hoplites and 3 spearmen moved from Carthago to SZ 36
1 warelephant moved from Carthago to Thapsus
4 biremes, 3 hoplites, 3 spearmen and 2 triremes moved from SZ 36 to SZ 37
3 hoplites and 3 spearmen moved from SZ 37 to ThenaePlace Units - Carthage
1 bireme and 1 trireme placed in SZ 36
8 spearmen placed in Carthago
2 spearmen and 1 swordman placed in CordubaTurn Complete - Carthage
Carthage collect 63 PUs; end with 63 PUs totalTerritory Summary for Carthage :
Thenae : 5 cavalrys, 3 hoplites and 3 spearmen
Pax Julia : 1 flag, 3 spearmen and 2 swordmen
Caralis : 3 spearmen
Thapsus : 3 spearmen and 1 warelephant
Aleria : 2 spearmen
Castulo : 1 flag, 2 cavalrys, 2 spearmen and 4 swordmen
Carthago Nova : 3 spearmen and 2 swordmen
Carthago : 1 city, 8 spearmen and 1 swordman
Syracuse : 1 flag, 13 spearmen and 1 warelephant
SZ 37 : 4 biremes and 2 triremes
SZ 36 : 1 bireme and 1 trireme
Palma : 1 spearman
SZ 16 : 2 biremes
Corduba : 1 city, 2 spearmen and 1 swordmanProduction/PUs Summary :
Carthage : 63 / 63
RomanRepublic : 47 / 47
GreekCityStates : 31 / 41
Macedonia : 34 / 34
Egypt : 38 / 52
Seleucid : 54 / 64
Parthia : 40 / 40
Numidia : 19 / 21 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - RomanRepublic
3 legionaires and 2 velitess moved from Capua to SZ 34
1 legionaire moved from Capua to SZ 34
4 legionaires, 2 triremes and 2 velitess moved from SZ 34 to SZ 35
4 legionaires and 2 velitess moved from SZ 35 to Syracuse
10 legionaires and 5 velitess moved from Messana to Syracuse
1 ballista, 1 cavalry and 3 velitess moved from Arretium to SZ 25
1 ballista, 2 biremes, 1 cavalry, 1 trireme and 3 velitess moved from SZ 25 to SZ 24
1 ballista, 1 cavalry and 3 velitess moved from SZ 24 to Aleria
2 legionaires and 3 velitess moved from Ariminum to Verona
1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona
1 velites moved from Tarentum to SZ 45
1 velites moved from SZ 45 to DodonaPurchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 biremes, 1 legionaire, 1 trireme and 4 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Syracuse
RomanRepublic attack with 14 legionaires and 7 velitess
Carthage defend with 13 spearmen and 1 warelephant
Units damaged: 1 warelephant owned by the Carthage
RomanRepublic win, taking Syracuse from Carthage with 12 legionaires remaining. Battle score for attacker is 24
Casualties for Carthage: 13 spearmen and 1 warelephant
Casualties for RomanRepublic: 2 legionaires and 7 velitess
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess remaining. Battle score for attacker is 18
Casualties for Neutral: 2 axemen and 3 swordmen
Battle in Aleria
RomanRepublic attack with 1 ballista, 1 cavalry and 3 velitess
Carthage defend with 2 spearmen
RomanRepublic win, taking Aleria from Carthage with 1 ballista, 1 cavalry and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 2 spearmen
Casualties for RomanRepublic: 1 velites
Battle in Dodona
RomanRepublic attack with 1 velites
Macedonia defend with 1 peltasts
RomanRepublic win, taking Dodona from Macedonia with 1 velites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltastsNon Combat Move - RomanRepublic
1 velites moved from Salapia to Tarentum
3 velitess moved from Salapia to Capua
4 cavalrys moved from Roma to Ariminum
2 velitess moved from Arretium to AriminumPlace Units - RomanRepublic
1 ballista, 1 legionaire and 3 velitess placed in Ariminum
1 velites placed in Roma
2 biremes and 1 trireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite and 2 slingerss moved from Athens to Delphi
1 cavalry moved from Messana to Lilybaeum
GreekCityStates take Lilybaeum from Carthage
1 cavalry moved from Lilybaeum to SyracusePurchase Units - GreekCityStates
GreekCityStates buy 4 cavalrys, 1 city and 5 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 hoplite and 2 slingerss
Macedonia defend with 1 hoplite
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hopliteNon Combat Move - GreekCityStates
7 hoplites moved from Corinth to Athens
2 archers, 1 hoplite and 3 slingerss moved from Sparta to SZ 67
2 archers, 1 hoplite, 3 slingerss and 2 triremes moved from SZ 67 to SZ 68
2 archers, 1 hoplite and 3 slingerss moved from SZ 68 to AthensPlace Units - GreekCityStates
4 cavalrys placed in Sparta
5 slingerss placed in Rhodos
1 city placed in AthensTurn Complete - GreekCityStates
GreekCityStates collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite and 2 slingerss moved from Athens to Delphi
1 cavalry moved from Messana to Lilybaeum
GreekCityStates take Lilybaeum from Carthage
1 cavalry moved from Lilybaeum to SyracusePurchase Units - GreekCityStates
GreekCityStates buy 4 cavalrys, 1 city and 5 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 hoplite and 2 slingerss
Macedonia defend with 1 hoplite
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hopliteNon Combat Move - GreekCityStates
7 hoplites moved from Corinth to Athens
2 archers, 1 hoplite and 3 slingerss moved from Sparta to SZ 67
2 archers, 1 hoplite, 3 slingerss and 2 triremes moved from SZ 67 to SZ 68
2 archers, 1 hoplite and 3 slingerss moved from SZ 68 to AthensPlace Units - GreekCityStates
4 cavalrys placed in Sparta
5 slingerss placed in Rhodos
1 city placed in AthensTurn Complete - GreekCityStates
GreekCityStates collect 46 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Messana: 1 cavalry, 5 hoplites and 2 slingerss
EDIT: Adding units owned by GreekCityStates to Syracuse: 1 cavalry, 5 hoplites and 2 slingerss
EDIT: Removing units owned by GreekCityStates from Messana: 1 slingers
EDIT: Adding units owned by GreekCityStates to Lilybaeum: 1 slingers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Macedonia
2 peltastss moved from Thessalonica to Dodona
1 hoplite moved from Larissa to Dodona
2 peltastss moved from Larissa to Delphi
1 hoplite moved from Larissa to Delphi
3 swordmen moved from Thessalonica to Byzantium
1 cavalry, 2 hoplites and 4 peltastss moved from Odessus to Byzantium
2 cavalrys moved from Thessalonica to DelphiPurchase Units - Macedonia
Macedonia buy 2 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 cavalry, 2 hoplites, 4 peltastss and 3 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 3 swordmen in Byzantium, round 2 : 6/10 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 1/9 hits
1 peltasts owned by the Macedonia, 4 swordmen owned by the Neutral and 2 axemen owned by the Neutral lost in Byzantium
Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 3 swordmen in Byzantium, round 3 : 3/9 hits
Neutral roll dice for 3 archers in Byzantium, round 3 : 1/3 hits
1 peltasts owned by the Macedonia and 3 archers owned by the Neutral lost in Byzantium
Macedonia loses 0 PUs for violating Byzantiums neutrality.
Macedonia win, taking Byzantium from Neutral with 1 cavalry, 2 hoplites, 2 peltastss and 3 swordmen remaining. Battle score for attacker is 30
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Casualties for Macedonia: 2 peltastss
Battle in Dodona
Macedonia attack with 1 hoplite and 2 peltastss
RomanRepublic defend with 1 velites
Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 2/3 hits
RomanRepublic roll dice for 1 velites in Dodona, round 2 : 0/1 hits
1 velites owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Delphi
Macedonia attack with 2 cavalrys, 1 hoplite and 2 peltastss
GreekCityStates defend with 1 hoplite and 2 slingerss
Macedonia roll dice for 2 cavalrys, 1 hoplite and 2 peltastss in Delphi, round 2 : 1/5 hits
GreekCityStates roll dice for 1 hoplite and 2 slingerss in Delphi, round 2 : 1/3 hits
1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 2 cavalrys, 1 hoplite and 1 peltasts in Delphi, round 3 : 1/4 hits
GreekCityStates roll dice for 1 hoplite and 1 slingers in Delphi, round 3 : 1/2 hits
1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 2 cavalrys and 1 hoplite in Delphi, round 4 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry and 2 peltastss
Casualties for GreekCityStates: 1 hoplite and 2 slingerssNon Combat Move - Macedonia
2 peltastss moved from Larissa to Delphi
3 peltastss moved from Thessalonica to Dodona
3 peltastss moved from Thessalonica to Larissa
1 hoplite moved from Thessalonica to Dodona
1 hoplite moved from Thessalonica to Pella
1 hoplite moved from Thessalonica to PellaPlace Units - Macedonia
1 hoplite, 4 peltastss and 1 swordman placed in Larissa
1 hoplite, 4 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 41 PUs; end with 41 PUs totalTerritory Summary for Macedonia :
Pella : 2 hoplites
Thessalonica : 1 city, 1 hoplite, 4 peltastss and 1 swordman
Larissa : 1 cavalry, 1 city, 1 hoplite, 8 peltastss and 2 swordmen
Byzantium : 1 flag, 1 cavalry, 2 hoplites, 2 peltastss and 3 swordmen
SZ 70 : 1 bireme and 1 trireme
Delphi : 1 flag, 1 cavalry, 1 hoplite and 2 peltastss
SZ 69 : 1 bireme
Odessus : 1 flag
Apollonia : 1 flag, 1 cavalry, 2 hoplites and 1 peltasts
Dodona : 2 hoplites and 5 peltastssProduction/PUs Summary :
Carthage : 49 / 63
RomanRepublic : 53 / 57
GreekCityStates : 42 / 46
Macedonia : 41 / 41
Egypt : 38 / 52
Seleucid : 54 / 64
Parthia : 40 / 40
Numidia : 19 / 21 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Egypt
1 axeman moved from Pharan to SZ 59
2 axemen moved from Pharan to SZ 59
2 spearmen moved from Jerusalem to Sidon
3 axemen moved from SZ 59 to Sidon
2 axemen, 1 chariot and 1 spearman moved from Jerusalem to DamascusPurchase Units - Egypt
Egypt buy 1 archer, 4 axemen and 12 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 2 axemen, 1 chariot and 1 spearman
Seleucid defend with 2 hoplites and 1 legionaire
Egypt win, taking Damascus from Seleucid with 1 chariot and 1 spearman remaining. Battle score for attacker is 8
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 2 hoplites and 1 legionaire
Battle in Sidon
Egypt attack with 3 axemen and 2 spearmen
Seleucid defend with 1 hoplite, 1 legionaire and 1 peltasts
Egypt win, taking Sidon from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 5
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 1 hoplite, 1 legionaire and 1 peltastsNon Combat Move - Egypt
2 archers, 2 chariots and 6 spearmen moved from Pharan to Jerusalem
2 archers and 2 spearmen moved from Alexandria to Paraetonium
4 axemen moved from Paraetonium to Alexandria
2 axemen moved from Alexandria to SZ 57
2 axemen and 1 trireme moved from SZ 57 to SZ 58
2 axemen moved from SZ 58 to Pharan
1 bireme and 1 trireme moved from SZ 58 to SZ 59
1 bireme moved from SZ 58 to SZ 59Place Units - Egypt
1 archer, 4 axemen and 3 spearmen placed in Jerusalem
9 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Seleucid
1 cavalry and 2 peltastss moved from Antioch to Sidon
1 cavalry and 2 peltastss moved from Antioch to Damascus
1 peltasts moved from Antioch to Sidon
1 peltasts moved from Antioch to Damascus
2 peltastss moved from Antioch to Damascus
2 peltastss moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 1 cataphract, 1 cavalry, 7 hoplites, 2 legionaires and 5 peltastss; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cavalry and 5 peltastss
Egypt defend with 1 chariot and 1 spearman
Seleucid roll dice for 1 cavalry and 5 peltastss in Damascus, round 2 : 3/6 hits
Egypt roll dice for 1 chariot and 1 spearman in Damascus, round 2 : 1/2 hits
1 spearman owned by the Egypt, 1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 1 cavalry and 4 peltastss remaining. Battle score for attacker is 7
Casualties for Egypt: 1 chariot and 1 spearman
Casualties for Seleucid: 1 peltasts
Battle in Sidon
Seleucid attack with 1 cavalry and 5 peltastss
Egypt defend with 1 axeman and 2 spearmen
Seleucid roll dice for 1 cavalry and 5 peltastss in Sidon, round 2 : 2/6 hits
Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 : 0/3 hits
1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Sidon
Seleucid roll dice for 1 cavalry and 5 peltastss in Sidon, round 3 : 3/6 hits
Egypt roll dice for 1 spearman in Sidon, round 3 : 0/1 hits
1 spearman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cavalry and 5 peltastss remaining. Battle score for attacker is 9
Casualties for Egypt: 1 axeman and 2 spearmenNon Combat Move - Seleucid
3 peltastss moved from Antioch to Sidon
2 hoplites moved from Attalia to Sardis
2 peltastss moved from Attalia to Sardis
3 cataphracts moved from Antioch to Hatra
1 hoplite moved from Edessa to Hatra
2 hoplites moved from Antioch to Sidon
1 legionaire moved from Antioch to SidonPlace Units - Seleucid
5 hoplites placed in Hatra
1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 5 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 54 PUs; end with 54 PUs totalTerritory Summary for Seleucid :
Damascus : 1 cavalry and 4 peltastss
Antioch : 1 cataphract, 1 cavalry, 1 city, 2 hoplites, 2 legionaires and 5 peltastss
SZ 61 : 2 triremes
Sardis : 8 hoplites and 6 peltastss
SZ 60 : 1 bireme
Hatra : 3 cataphracts, 1 city, 8 hoplites and 2 legionaires
Sidon : 1 flag, 1 cavalry, 2 hoplites, 1 legionaire and 8 peltastssProduction/PUs Summary :
Carthage : 49 / 63
RomanRepublic : 53 / 57
GreekCityStates : 42 / 46
Macedonia : 41 / 41
Egypt : 38 / 52
Seleucid : 54 / 54
Parthia : 40 / 40
Numidia : 19 / 21 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Parthia
6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers moved from Seleucia to HatraPurchase Units - Parthia
Parthia buy 6 cavalrys and 1 city; Remaining resources: 1 PUs;Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers
Seleucid defend with 3 cataphracts, 1 city, 8 hoplites and 2 legionaires
Parthia win, taking Hatra from Seleucid with 3 cataphracts and 4 horsearchers remaining. Battle score for attacker is 27
Casualties for Parthia: 6 archers, 3 cavalrys and 1 horsearcher
Casualties for Seleucid: 3 cataphracts, 8 hoplites and 2 legionairesNon Combat Move - Parthia
2 archers and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Susa to Seleucia
2 cataphracts and 4 cavalrys moved from Persepolis to SeleuciaPlace Units - Parthia
1 city placed in Seleucia
6 cavalrys placed in PersepolisTurn Complete - Parthia
Parthia collect 45 PUs; end with 46 PUs total
Suggested Topics
