ACGTO 270 BC Balladeer (Roman) vs Entek (Anti-Roman)

  • '18 '16 '15

    Good luck and have fun!

  • '18 '16 '15

    Test summary from TripleA, engine version: 1.8.0.9, time: 19:33:27

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage

    triplea_38667_Car1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage

    Purchase Units - Carthage
                Carthage buy 1 bireme, 2 cavalrys, 1 city, 2 hoplites, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;

    Non Combat Move - Carthage
                2 spearmen moved from Gades to Hispatis
                1 swordman moved from Gades to Hispatis
                1 swordman moved from Acci to Corduba
                2 biremes and 1 trireme moved from SZ 32 to SZ 36
                1 spearman moved from Melita to SZ 36
                4 spearmen moved from Carthago to SZ 36
                5 spearmen moved from SZ 36 to Lilybaeum
                2 biremes moved from SZ 14 to SZ 15

    Place Units - Carthage
                1 bireme placed in SZ 36
                1 city placed in Corduba
                2 cavalrys, 2 hoplites, 3 spearmen and 1 swordman placed in Carthago

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total

    Territory Summary for Carthage :

    Caralis : 3 spearmen
        Thapsus : 3 spearmen
        Aleria : 2 spearmen
        Carthago Nova : 3 spearmen and 2 swordmen
        Carthago : 5 cavalrys, 1 city, 3 hoplites, 3 spearmen, 1 swordman and 1 warelephant
        SZ 36 : 4 biremes and 2 triremes
        Hispatis : 4 spearmen and 2 swordmen
        Palma : 1 spearman
        Lilybaeum : 13 spearmen and 1 warelephant
        SZ 15 : 2 biremes
        Corduba : 2 cavalrys, 1 city, 4 spearmen and 4 swordmen

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 43 / 43
        GreekCityStates : 34 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    triplea_38667_Car1.tsvg

  • '20 '19 '18 '17 '16

    @Balladeer:

    Good luck and have fun!

    You too!

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - RomanRepublic
                3 legionaires and 4 velitess moved from Arretium to Genua
                1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
                2 cavalrys moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 cavalrys, 1 city and 1 trireme; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic loses 0 PUs for violating Genuas neutrality.
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                    Casualties for Neutral: 3 cavalrys and 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                2 legionaires and 3 velitess moved from Salapia to Ariminum
                2 biremes moved from SZ 28 to SZ 25
                1 ballista moved from Roma to Arretium
                1 cavalry moved from Capua to Arretium
                5 velitess moved from Roma to Arretium
                3 legionaires moved from Capua to SZ 28
                3 legionaires moved from Roma to SZ 28
                6 legionaires and 2 triremes moved from SZ 28 to SZ 34
                6 legionaires moved from SZ 34 to Messana
                1 legionaire and 3 velitess moved from Croton to Capua
                2 legionaires moved from Tarentum to Capua
                1 legionaire moved from Roma to Capua
                4 velitess moved from Capua to Salapia
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 45
                1 legionaire moved from SZ 45 to Delphi

    Place Units - RomanRepublic
                1 trireme placed in SZ 25
                1 city placed in Ariminum
                4 cavalrys placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 47 PUs; end with 47 PUs total

    triplea_38667_Rom1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - GreekCityStates
                6 hoplites and 3 slingerss moved from Sparta to Corinth
                2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 city, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates win, taking Corinth from Macedonia with 7 hoplites remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 2 archers, 1 cavalry, 4 hoplites and 6 slingerss

    Non Combat Move - GreekCityStates
                1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
                3 biremes and 2 triremes moved from SZ 67 to SZ 68
                1 hoplite and 1 slingers moved from Rhodos to SZ 68
                1 hoplite and 1 slingers moved from SZ 68 to Athens
                2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana

    Place Units - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from SZ 68: 1 bireme and 2 triremes
                EDIT: Adding units owned by GreekCityStates to SZ 67: 2 biremes and 1 trireme
                EDIT: Removing units owned by GreekCityStates from SZ 67: 1 bireme
                EDIT: Adding units owned by GreekCityStates to SZ 67: 1 trireme
                EDIT: Turning off Edit Mode
                1 city placed in Rhodos
                2 archers, 1 hoplite and 3 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 41 PUs total

    triplea_38667_Gre1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Macedonia
                1 hoplite and 1 peltasts moved from Dodona to Delphi
                1 hoplite and 3 peltastss moved from Dodona to Apollonia
                1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Apollonia
                1 peltasts moved from Thessalonica to Dodona
                1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus

    Purchase Units - Macedonia
                Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Odessus, round 2 :  4/7 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 :  0/4 hits
                        3 swordmen owned by the Neutral and 1 axeman owned by the Neutral lost in Odessus
                    Macedonia loses 0 PUs for violating Odessuss neutrality.
                    Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 15
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Delphi
                    Macedonia attack with 1 hoplite and 1 peltasts
                    RomanRepublic defend with 1 legionaire
                        Macedonia roll dice for 1 hoplite and 1 peltasts in Delphi, round 2 :  0/2 hits
                        GreekCityStates roll dice for 1 legionaire in Delphi, round 2 :  0/1 hits
                        Macedonia roll dice for 1 hoplite and 1 peltasts in Delphi, round 3 :  1/2 hits
                        GreekCityStates roll dice for 1 legionaire in Delphi, round 3 :  1/1 hits
                        1 peltasts owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 2
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Macedonia: 1 peltasts
                Battle in Apollonia
                    Macedonia attack with 1 cavalry, 2 hoplites and 6 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 6 peltastss in Apollonia, round 2 :  3/9 hits
                        Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 :  4/5 hits
                        4 peltastss owned by the Macedonia and 3 swordmen owned by the Neutral lost in Apollonia
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Apollonia, round 3 :  1/5 hits
                        Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 :  1/2 hits
                        1 peltasts owned by the Macedonia and 1 swordman owned by the Neutral lost in Apollonia
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Apollonia, round 4 :  1/4 hits
                        Neutral roll dice for 1 archer in Apollonia, round 4 :  0/1 hits
                        1 archer owned by the Neutral lost in Apollonia
                    Macedonia loses 0 PUs for violating Apollonias neutrality.
                    Macedonia win, taking Apollonia from Neutral with 1 cavalry, 2 hoplites and 1 peltasts remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 archer and 4 swordmen
                    Casualties for Macedonia: 5 peltastss

    Non Combat Move - Macedonia
                1 bireme moved from SZ 70 to SZ 69

    Place Units - Macedonia
                1 city placed in Larissa
                5 peltastss and 1 swordman placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 34 PUs; end with 34 PUs total

    Territory Summary for Macedonia :

    Thessalonica : 2 cavalrys, 1 city, 3 hoplites, 8 peltastss and 3 swordmen
        Larissa : 1 cavalry, 1 city, 2 hoplites, 5 peltastss and 1 swordman
        SZ 70 : 1 bireme and 1 trireme
        Delphi : 1 flag, 1 hoplite
        SZ 69 : 1 bireme
        Odessus : 1 flag, 1 cavalry, 2 hoplites and 4 peltastss
        Apollonia : 1 flag, 1 cavalry, 2 hoplites and 1 peltasts
        Dodona : 1 peltasts

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 41
        Macedonia : 34 / 34
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    triplea_38667_Mac1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Egypt
                4 axemen moved from Hermopolis to Paraetonium
                2 spearmen moved from Hermopolis to Paraetonium
                3 spearmen moved from Alexandria to Paraetonium
                3 axemen and 6 spearmen moved from Sidon to Damascus
                2 axemen moved from Jerusalem to Damascus
                1 spearman moved from Jerusalem to Damascus

    Purchase Units - Egypt
                Egypt buy 2 archers, 2 axemen, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 5 axemen and 7 spearmen
                    Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    Egypt win, taking Damascus from Seleucid with 2 axemen and 4 spearmen remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 axemen and 3 spearmen
                    Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                Battle in Paraetonium
                    Egypt attack with 4 axemen and 5 spearmen
                    Neutral defend with 3 spearmen
                    Egypt loses 0 PUs for violating Paraetoniums neutrality.
                    Egypt win, taking Paraetonium from Neutral with 4 axemen and 4 spearmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 spearmen
                    Casualties for Egypt: 1 spearman

    Non Combat Move - Egypt
                3 archers moved from Hermopolis to Paraetonium
                1 chariot moved from Memphis to Jerusalem
                2 chariots moved from Sidon to Jerusalem
                1 spearman moved from Jerusalem to Sidon
                2 chariots moved from Alexandria to Pharan
                1 archer and 2 axemen moved from Memphis to SZ 58
                1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 59
                1 archer and 2 axemen moved from SZ 59 to Jerusalem
                2 archers, 3 axemen and 1 spearman moved from Alexandria to SZ 57
                2 archers, 3 axemen, 3 biremes, 1 spearman and 1 trireme moved from SZ 57 to SZ 58
                2 archers, 3 axemen and 1 spearman moved from SZ 58 to Pharan
                5 spearmen moved from Memphis to Pharan

    Place Units - Egypt
                2 archers, 2 axemen and 2 spearmen placed in Alexandria
                1 trireme placed in SZ 57
                1 city placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total

    triplea_38667_Egy1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Seleucid
                1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Sidon
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                1 hoplite moved from Antioch to Damascus
                2 peltastss moved from Antioch to Damascus

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 1 city, 7 peltastss and 1 trireme; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 2 hoplites, 1 legionaire and 4 peltastss
                    Egypt defend with 2 axemen and 4 spearmen
                        Seleucid roll dice for 2 hoplites, 1 legionaire and 4 peltastss in Damascus, round 2 :  3/7 hits
                        Egypt roll dice for 2 axemen and 4 spearmen in Damascus, round 2 :  2/6 hits
                        1 spearman owned by the Egypt, 2 peltastss owned by the Seleucid and 2 axemen owned by the Egypt lost in Damascus
                        Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 3 :  3/5 hits
                        Egypt roll dice for 3 spearmen in Damascus, round 3 :  2/3 hits
                        3 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
                    Seleucid win, taking Damascus from Egypt with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 10
                    Casualties for Egypt: 2 axemen and 4 spearmen
                    Casualties for Seleucid: 4 peltastss
                Battle in Sidon
                    Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts
                    Egypt defend with 1 spearman
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Sidon, round 2 :  1/3 hits
                        Egypt roll dice for 1 spearman in Sidon, round 2 :  0/1 hits
                        1 spearman owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 spearman

    Non Combat Move - Seleucid
                2 hoplites and 1 peltasts moved from Attalia to Sardis
                2 peltastss moved from Tarsus to Attalia
                2 hoplites moved from Tarsus to Attalia
                1 bireme moved from SZ 61 to SZ 60
                1 cavalry moved from Edessa to Seleucia
                1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Seleucia
                3 peltastss moved from Edessa to Antioch
                2 hoplites and 2 legionaires moved from Edessa to Hatra

    Place Units - Seleucid
                1 city placed in Hatra
                1 trireme placed in SZ 61
                2 cataphracts and 7 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 64 PUs; end with 64 PUs total

    Territory Summary for Seleucid :

    Damascus : 2 hoplites and 1 legionaire
        Edessa : 1 hoplite
        Antioch : 3 cataphracts, 2 cavalrys, 1 city, 2 hoplites, 1 legionaire and 13 peltastss
        SZ 61 : 2 triremes
        Sardis : 6 hoplites and 4 peltastss
        SZ 60 : 1 bireme
        Hatra : 1 city, 2 hoplites and 2 legionaires
        Seleucia : 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
        Sidon : 1 flag, 1 hoplite, 1 legionaire and 1 peltasts
        Attalia : 2 hoplites and 2 peltastss

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 41
        Macedonia : 34 / 34
        Egypt : 38 / 52
        Seleucid : 64 / 64
        Parthia : 30 / 30
        Numidia : 17 / 17

    triplea_38667_Sel1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                1 cataphract moved from Persepolis to Seleucia
                1 cavalry moved from Persepolis to Seleucia
                2 horsearchers moved from Cyropolis to Seleucia
                1 horsearcher moved from Ecbatana to Seleucia

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
                    Seleucid defend with 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
                    Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers remaining. Battle score for attacker is 42
                    Casualties for Parthia: 14 spearmen
                    Casualties for Seleucid: 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss

    Non Combat Move - Parthia
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
                2 archers and 2 spearmen moved from Persepolis to Susa
                2 spearmen moved from Persepolis to Susa

    Place Units - Parthia
                2 cataphracts and 4 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 40 PUs total

    triplea_38667_Par1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Numidia
                3 spearmen moved from Capsa to Thenae
                2 cavalrys moved from Zama to Thenae
                1 cavalry moved from Theveste to Thenae
                2 spearmen and 1 swordman moved from Cirta to Auzia

    Purchase Units - Numidia
                Numidia buy 1 city; Remaining resources: 2 PUs;

    Combat - Numidia
                Battle in Thenae
                    Numidia attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 :  4/6 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 :  1/3 hits
                        1 spearman owned by the Numidia, 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
                    Numidia loses 0 PUs for violating Thenaes neutrality.
                    Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 2 spearmen
                    Casualties for Numidia: 1 spearman
                Battle in Auzia
                    Numidia attack with 2 spearmen and 1 swordman
                    Neutral defend with 1 spearman
                        Numidia roll dice for 2 spearmen and 1 swordman in Auzia, round 2 :  0/3 hits
                        Neutral roll dice for 1 spearman in Auzia, round 2 :  1/1 hits
                        1 spearman owned by the Numidia lost in Auzia
                        Numidia roll dice for 1 spearman and 1 swordman in Auzia, round 3 :  0/2 hits
                        Neutral roll dice for 1 spearman in Auzia, round 3 :  1/1 hits
                        1 spearman owned by the Numidia lost in Auzia
                    1 swordman owned by the Numidia retreated to Cirta
                    Neutral win with 1 spearman remaining. Battle score for attacker is -6
                    Casualties for Numidia: 2 spearmen

    Non Combat Move - Numidia
                1 spearman moved from Berenice to Paliurus
                1 cavalry moved from Berenice to Siwa
                2 cavalrys moved from Leptis Magna to Siwa
                1 spearman moved from Leptis Magna to Berenice
                2 spearmen moved from Leptis Magna to Berenice
                2 spearmen moved from Theveste to Capsa
                1 archer moved from Zama to Thapsus
                1 spearman moved from Zama to Thapsus
                3 spearmen moved from Hippo Regius to Zama
                2 cavalrys moved from Hippo Regius to Thapsus
                1 archer moved from Hippo Regius to Carthago
                2 biremes moved from SZ 29 to SZ 30

    Place Units - Numidia
                1 city placed in Cirta

    Turn Complete - Numidia
                Numidia collect 19 PUs; end with 21 PUs total

    Territory Summary for Numidia :

    Siwa : 2 archers, 3 cavalrys and 4 spearmen
        Thenae : 1 flag, 3 cavalrys and 2 spearmen
        Berenice : 3 spearmen
        Thapsus : 1 archer, 2 cavalrys and 1 spearman
        Carthago : 1 archer
        SZ 30 : 2 biremes
        Igilgili : 2 cavalrys and 1 spearman
        Capsa : 2 spearmen
        Cirta : 1 archer, 2 cavalrys, 1 city, 3 spearmen and 3 swordmen
        Zama : 3 spearmen
        Leptis Magna : 1 city
        Paliurus : 1 cavalry and 3 spearmen

    Production/PUs Summary :

    Carthage : 53 / 53
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 41
        Macedonia : 34 / 34
        Egypt : 38 / 52
        Seleucid : 54 / 64
        Parthia : 40 / 40
        Numidia : 19 / 21

    triplea_38667_Num1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Carthage
                2 cavalrys, 4 spearmen and 4 swordmen moved from Corduba to Castulo
                4 spearmen and 2 swordmen moved from Hispatis to Pax Julia
                13 spearmen and 1 warelephant moved from Lilybaeum to Syracuse

    Purchase Units - Carthage
                Carthage buy 1 bireme, 10 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Pax Julia
                    Carthage attack with 4 spearmen and 2 swordmen
                    Neutral defend with 1 cavalry and 3 swordmen
                        Carthage roll dice for 4 spearmen and 2 swordmen in Pax Julia, round 2 :  0/6 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 :  0/4 hits
                        Carthage roll dice for 4 spearmen and 2 swordmen in Pax Julia, round 3 :  2/6 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 3 :  1/4 hits
                        1 cavalry owned by the Neutral, 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 3 spearmen and 2 swordmen in Pax Julia, round 4 :  2/5 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 4 :  0/2 hits
                        2 swordmen owned by the Neutral lost in Pax Julia
                    Carthage loses 0 PUs for violating Pax Julias neutrality.
                    Carthage win, taking Pax Julia from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 13
                    Casualties for Carthage: 1 spearman
                    Casualties for Neutral: 1 cavalry and 3 swordmen
                Battle in Syracuse
                    Carthage attack with 13 spearmen and 1 warelephant
                    GreekCityStates defend with 1 slingers
                        Carthage roll dice for 13 spearmen and 1 warelephant in Syracuse, round 2 :  3/14 hits
                        GreekCityStates roll dice for 1 slingers in Syracuse, round 2 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Syracuse
                    Carthage win, taking Syracuse from GreekCityStates with 13 spearmen and 1 warelephant remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Castulo
                    Carthage attack with 2 cavalrys, 4 spearmen and 4 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 4 spearmen and 4 swordmen in Castulo, round 2 :  3/10 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 :  2/5 hits
                        2 cavalrys owned by the Neutral, 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 4 swordmen in Castulo, round 3 :  3/8 hits
                        Neutral roll dice for 2 swordmen in Castulo, round 3 :  0/2 hits
                        2 swordmen owned by the Neutral lost in Castulo
                    Carthage loses 0 PUs for violating Castulos neutrality.
                    Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 4 swordmen remaining. Battle score for attacker is 14
                    Casualties for Carthage: 2 spearmen
                    Casualties for Neutral: 2 cavalrys and 3 swordmen

    Non Combat Move - Carthage
                2 biremes moved from SZ 15 to SZ 16
                5 cavalrys moved from Carthago to Thenae
                3 hoplites and 3 spearmen moved from Carthago to SZ 36
                1 warelephant moved from Carthago to Thapsus
                4 biremes, 3 hoplites, 3 spearmen and 2 triremes moved from SZ 36 to SZ 37
                3 hoplites and 3 spearmen moved from SZ 37 to Thenae

    Place Units - Carthage
                1 bireme and 1 trireme placed in SZ 36
                8 spearmen placed in Carthago
                2 spearmen and 1 swordman placed in Corduba

    Turn Complete - Carthage
                Carthage collect 63 PUs; end with 63 PUs total

    Territory Summary for Carthage :

    Thenae : 5 cavalrys, 3 hoplites and 3 spearmen
        Pax Julia : 1 flag, 3 spearmen and 2 swordmen
        Caralis : 3 spearmen
        Thapsus : 3 spearmen and 1 warelephant
        Aleria : 2 spearmen
        Castulo : 1 flag, 2 cavalrys, 2 spearmen and 4 swordmen
        Carthago Nova : 3 spearmen and 2 swordmen
        Carthago : 1 city, 8 spearmen and 1 swordman
        Syracuse : 1 flag, 13 spearmen and 1 warelephant
        SZ 37 : 4 biremes and 2 triremes
        SZ 36 : 1 bireme and 1 trireme
        Palma : 1 spearman
        SZ 16 : 2 biremes
        Corduba : 1 city, 2 spearmen and 1 swordman

    Production/PUs Summary :

    Carthage : 63 / 63
        RomanRepublic : 47 / 47
        GreekCityStates : 31 / 41
        Macedonia : 34 / 34
        Egypt : 38 / 52
        Seleucid : 54 / 64
        Parthia : 40 / 40
        Numidia : 19 / 21

    triplea_38667_Car2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - RomanRepublic
                3 legionaires and 2 velitess moved from Capua to SZ 34
                1 legionaire moved from Capua to SZ 34
                4 legionaires, 2 triremes and 2 velitess moved from SZ 34 to SZ 35
                4 legionaires and 2 velitess moved from SZ 35 to Syracuse
                10 legionaires and 5 velitess moved from Messana to Syracuse
                1 ballista, 1 cavalry and 3 velitess moved from Arretium to SZ 25
                1 ballista, 2 biremes, 1 cavalry, 1 trireme and 3 velitess moved from SZ 25 to SZ 24
                1 ballista, 1 cavalry and 3 velitess moved from SZ 24 to Aleria
                2 legionaires and 3 velitess moved from Ariminum to Verona
                1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona
                1 velites moved from Tarentum to SZ 45
                1 velites moved from SZ 45 to Dodona

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 ballista, 2 biremes, 1 legionaire, 1 trireme and 4 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Syracuse
                    RomanRepublic attack with 14 legionaires and 7 velitess
                    Carthage defend with 13 spearmen and 1 warelephant
                    Units damaged: 1 warelephant owned by the Carthage
                    RomanRepublic win, taking Syracuse from Carthage with 12 legionaires remaining. Battle score for attacker is 24
                    Casualties for Carthage: 13 spearmen and 1 warelephant
                    Casualties for RomanRepublic: 2 legionaires and 7 velitess
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic loses 0 PUs for violating Veronas neutrality.
                    RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess remaining. Battle score for attacker is 18
                    Casualties for Neutral: 2 axemen and 3 swordmen
                Battle in Aleria
                    RomanRepublic attack with 1 ballista, 1 cavalry and 3 velitess
                    Carthage defend with 2 spearmen
                    RomanRepublic win, taking Aleria from Carthage with 1 ballista, 1 cavalry and 2 velitess remaining. Battle score for attacker is 3
                    Casualties for Carthage: 2 spearmen
                    Casualties for RomanRepublic: 1 velites
                Battle in Dodona
                    RomanRepublic attack with 1 velites
                    Macedonia defend with 1 peltasts
                    RomanRepublic win, taking Dodona from Macedonia with 1 velites remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - RomanRepublic
                1 velites moved from Salapia to Tarentum
                3 velitess moved from Salapia to Capua
                4 cavalrys moved from Roma to Ariminum
                2 velitess moved from Arretium to Ariminum

    Place Units - RomanRepublic
                1 ballista, 1 legionaire and 3 velitess placed in Ariminum
                1 velites placed in Roma
                2 biremes and 1 trireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total

    triplea_38667_Rom2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 hoplite and 2 slingerss moved from Athens to Delphi
                1 cavalry moved from Messana to Lilybaeum
                      GreekCityStates take Lilybaeum from Carthage
                1 cavalry moved from Lilybaeum to Syracuse

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 cavalrys, 1 city and 5 slingerss; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 1 hoplite and 2 slingerss
                    Macedonia defend with 1 hoplite
                    GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 hoplite

    Non Combat Move - GreekCityStates
                7 hoplites moved from Corinth to Athens
                2 archers, 1 hoplite and 3 slingerss moved from Sparta to SZ 67
                2 archers, 1 hoplite, 3 slingerss and 2 triremes moved from SZ 67 to SZ 68
                2 archers, 1 hoplite and 3 slingerss moved from SZ 68 to Athens

    Place Units - GreekCityStates
                4 cavalrys placed in Sparta
                5 slingerss placed in Rhodos
                1 city placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 46 PUs; end with 46 PUs total

    triplea_38667_Gre2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 hoplite and 2 slingerss moved from Athens to Delphi
                1 cavalry moved from Messana to Lilybaeum
                      GreekCityStates take Lilybaeum from Carthage
                1 cavalry moved from Lilybaeum to Syracuse

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 cavalrys, 1 city and 5 slingerss; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 1 hoplite and 2 slingerss
                    Macedonia defend with 1 hoplite
                    GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 hoplite

    Non Combat Move - GreekCityStates
                7 hoplites moved from Corinth to Athens
                2 archers, 1 hoplite and 3 slingerss moved from Sparta to SZ 67
                2 archers, 1 hoplite, 3 slingerss and 2 triremes moved from SZ 67 to SZ 68
                2 archers, 1 hoplite and 3 slingerss moved from SZ 68 to Athens

    Place Units - GreekCityStates
                4 cavalrys placed in Sparta
                5 slingerss placed in Rhodos
                1 city placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 46 PUs; end with 46 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from Messana: 1 cavalry, 5 hoplites and 2 slingerss
                EDIT: Adding units owned by GreekCityStates to Syracuse: 1 cavalry, 5 hoplites and 2 slingerss
                EDIT: Removing units owned by GreekCityStates from Messana: 1 slingers
                EDIT: Adding units owned by GreekCityStates to Lilybaeum: 1 slingers
                EDIT: Turning off Edit Mode

    triplea_38667_Gre2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Macedonia
                2 peltastss moved from Thessalonica to Dodona
                1 hoplite moved from Larissa to Dodona
                2 peltastss moved from Larissa to Delphi
                1 hoplite moved from Larissa to Delphi
                3 swordmen moved from Thessalonica to Byzantium
                1 cavalry, 2 hoplites and 4 peltastss moved from Odessus to Byzantium
                2 cavalrys moved from Thessalonica to Delphi

    Purchase Units - Macedonia
                Macedonia buy 2 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Byzantium
                    Macedonia attack with 1 cavalry, 2 hoplites, 4 peltastss and 3 swordmen
                    Neutral defend with 3 archers, 2 axemen and 4 swordmen
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 3 swordmen in Byzantium, round 2 :  6/10 hits
                        Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 :  1/9 hits
                        1 peltasts owned by the Macedonia, 4 swordmen owned by the Neutral and 2 axemen owned by the Neutral lost in Byzantium
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 3 swordmen in Byzantium, round 3 :  3/9 hits
                        Neutral roll dice for 3 archers in Byzantium, round 3 :  1/3 hits
                        1 peltasts owned by the Macedonia and 3 archers owned by the Neutral lost in Byzantium
                    Macedonia loses 0 PUs for violating Byzantiums neutrality.
                    Macedonia win, taking Byzantium from Neutral with 1 cavalry, 2 hoplites, 2 peltastss and 3 swordmen remaining. Battle score for attacker is 30
                    Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
                    Casualties for Macedonia: 2 peltastss
                Battle in Dodona
                    Macedonia attack with 1 hoplite and 2 peltastss
                    RomanRepublic defend with 1 velites
                        Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 :  2/3 hits
                        RomanRepublic roll dice for 1 velites in Dodona, round 2 :  0/1 hits
                        1 velites owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                Battle in Delphi
                    Macedonia attack with 2 cavalrys, 1 hoplite and 2 peltastss
                    GreekCityStates defend with 1 hoplite and 2 slingerss
                        Macedonia roll dice for 2 cavalrys, 1 hoplite and 2 peltastss in Delphi, round 2 :  1/5 hits
                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Delphi, round 2 :  1/3 hits
                        1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
                        Macedonia roll dice for 2 cavalrys, 1 hoplite and 1 peltasts in Delphi, round 3 :  1/4 hits
                        GreekCityStates roll dice for 1 hoplite and 1 slingers in Delphi, round 3 :  1/2 hits
                        1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
                        Macedonia roll dice for 2 cavalrys and 1 hoplite in Delphi, round 4 :  1/3 hits
                        GreekCityStates roll dice for 1 hoplite in Delphi, round 4 :  1/1 hits
                        1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Macedonia: 1 cavalry and 2 peltastss
                    Casualties for GreekCityStates: 1 hoplite and 2 slingerss

    Non Combat Move - Macedonia
                2 peltastss moved from Larissa to Delphi
                3 peltastss moved from Thessalonica to Dodona
                3 peltastss moved from Thessalonica to Larissa
                1 hoplite moved from Thessalonica to Dodona
                1 hoplite moved from Thessalonica to Pella
                1 hoplite moved from Thessalonica to Pella

    Place Units - Macedonia
                1 hoplite, 4 peltastss and 1 swordman placed in Larissa
                1 hoplite, 4 peltastss and 1 swordman placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 41 PUs; end with 41 PUs total

    Territory Summary for Macedonia :

    Pella : 2 hoplites
        Thessalonica : 1 city, 1 hoplite, 4 peltastss and 1 swordman
        Larissa : 1 cavalry, 1 city, 1 hoplite, 8 peltastss and 2 swordmen
        Byzantium : 1 flag, 1 cavalry, 2 hoplites, 2 peltastss and 3 swordmen
        SZ 70 : 1 bireme and 1 trireme
        Delphi : 1 flag, 1 cavalry, 1 hoplite and 2 peltastss
        SZ 69 : 1 bireme
        Odessus : 1 flag
        Apollonia : 1 flag, 1 cavalry, 2 hoplites and 1 peltasts
        Dodona : 2 hoplites and 5 peltastss

    Production/PUs Summary :

    Carthage : 49 / 63
        RomanRepublic : 53 / 57
        GreekCityStates : 42 / 46
        Macedonia : 41 / 41
        Egypt : 38 / 52
        Seleucid : 54 / 64
        Parthia : 40 / 40
        Numidia : 19 / 21

    triplea_38667_Mac2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Egypt
                1 axeman moved from Pharan to SZ 59
                2 axemen moved from Pharan to SZ 59
                2 spearmen moved from Jerusalem to Sidon
                3 axemen moved from SZ 59 to Sidon
                2 axemen, 1 chariot and 1 spearman moved from Jerusalem to Damascus

    Purchase Units - Egypt
                Egypt buy 1 archer, 4 axemen and 12 spearmen; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 2 axemen, 1 chariot and 1 spearman
                    Seleucid defend with 2 hoplites and 1 legionaire
                    Egypt win, taking Damascus from Seleucid with 1 chariot and 1 spearman remaining. Battle score for attacker is 8
                    Casualties for Egypt: 2 axemen
                    Casualties for Seleucid: 2 hoplites and 1 legionaire
                Battle in Sidon
                    Egypt attack with 3 axemen and 2 spearmen
                    Seleucid defend with 1 hoplite, 1 legionaire and 1 peltasts
                    Egypt win, taking Sidon from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 5
                    Casualties for Egypt: 2 axemen
                    Casualties for Seleucid: 1 hoplite, 1 legionaire and 1 peltasts

    Non Combat Move - Egypt
                2 archers, 2 chariots and 6 spearmen moved from Pharan to Jerusalem
                2 archers and 2 spearmen moved from Alexandria to Paraetonium
                4 axemen moved from Paraetonium to Alexandria
                2 axemen moved from Alexandria to SZ 57
                2 axemen and 1 trireme moved from SZ 57 to SZ 58
                2 axemen moved from SZ 58 to Pharan
                1 bireme and 1 trireme moved from SZ 58 to SZ 59
                1 bireme moved from SZ 58 to SZ 59

    Place Units - Egypt
                1 archer, 4 axemen and 3 spearmen placed in Jerusalem
                9 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total

    triplea_38667_Egy2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Seleucid
                1 cavalry and 2 peltastss moved from Antioch to Sidon
                1 cavalry and 2 peltastss moved from Antioch to Damascus
                1 peltasts moved from Antioch to Sidon
                1 peltasts moved from Antioch to Damascus
                2 peltastss moved from Antioch to Damascus
                2 peltastss moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 1 cavalry, 7 hoplites, 2 legionaires and 5 peltastss; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 cavalry and 5 peltastss
                    Egypt defend with 1 chariot and 1 spearman
                        Seleucid roll dice for 1 cavalry and 5 peltastss in Damascus, round 2 :  3/6 hits
                        Egypt roll dice for 1 chariot and 1 spearman in Damascus, round 2 :  1/2 hits
                        1 spearman owned by the Egypt, 1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                    Seleucid win, taking Damascus from Egypt with 1 cavalry and 4 peltastss remaining. Battle score for attacker is 7
                    Casualties for Egypt: 1 chariot and 1 spearman
                    Casualties for Seleucid: 1 peltasts
                Battle in Sidon
                    Seleucid attack with 1 cavalry and 5 peltastss
                    Egypt defend with 1 axeman and 2 spearmen
                        Seleucid roll dice for 1 cavalry and 5 peltastss in Sidon, round 2 :  2/6 hits
                        Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 :  0/3 hits
                        1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Sidon
                        Seleucid roll dice for 1 cavalry and 5 peltastss in Sidon, round 3 :  3/6 hits
                        Egypt roll dice for 1 spearman in Sidon, round 3 :  0/1 hits
                        1 spearman owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cavalry and 5 peltastss remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 axeman and 2 spearmen

    Non Combat Move - Seleucid
                3 peltastss moved from Antioch to Sidon
                2 hoplites moved from Attalia to Sardis
                2 peltastss moved from Attalia to Sardis
                3 cataphracts moved from Antioch to Hatra
                1 hoplite moved from Edessa to Hatra
                2 hoplites moved from Antioch to Sidon
                1 legionaire moved from Antioch to Sidon

    Place Units - Seleucid
                5 hoplites placed in Hatra
                1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 5 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 54 PUs; end with 54 PUs total

    Territory Summary for Seleucid :

    Damascus : 1 cavalry and 4 peltastss
        Antioch : 1 cataphract, 1 cavalry, 1 city, 2 hoplites, 2 legionaires and 5 peltastss
        SZ 61 : 2 triremes
        Sardis : 8 hoplites and 6 peltastss
        SZ 60 : 1 bireme
        Hatra : 3 cataphracts, 1 city, 8 hoplites and 2 legionaires
        Sidon : 1 flag, 1 cavalry, 2 hoplites, 1 legionaire and 8 peltastss

    Production/PUs Summary :

    Carthage : 49 / 63
        RomanRepublic : 53 / 57
        GreekCityStates : 42 / 46
        Macedonia : 41 / 41
        Egypt : 38 / 52
        Seleucid : 54 / 54
        Parthia : 40 / 40
        Numidia : 19 / 21

    triplea_38667_Sel2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Parthia
                6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers moved from Seleucia to Hatra

    Purchase Units - Parthia
                Parthia buy 6 cavalrys and 1 city; Remaining resources: 1 PUs;

    Combat - Parthia
                Battle in Hatra
                    Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers
                    Seleucid defend with 3 cataphracts, 1 city, 8 hoplites and 2 legionaires
                    Parthia win, taking Hatra from Seleucid with 3 cataphracts and 4 horsearchers remaining. Battle score for attacker is 27
                    Casualties for Parthia: 6 archers, 3 cavalrys and 1 horsearcher
                    Casualties for Seleucid: 3 cataphracts, 8 hoplites and 2 legionaires

    Non Combat Move - Parthia
                2 archers and 7 spearmen moved from Ctesiphon to Seleucia
                2 archers and 4 spearmen moved from Susa to Seleucia
                2 cataphracts and 4 cavalrys moved from Persepolis to Seleucia

    Place Units - Parthia
                1 city placed in Seleucia
                6 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 45 PUs; end with 46 PUs total

    triplea_38667_Par2.tsvg

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