Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
3 kamis, no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Midway to 6 Sea Zone
8 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
2 carriers moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,4,5
Battle in 6 Sea Zone
Americans attack with 4 bombers, 8 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 4 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
4 bombers moved from 6 Sea Zone to Midway
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Syria to Iraq
3 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Iraq
3 tactical_bombers moved from Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to French West Africa
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to French West Africa
1 mech_infantry moved from Eastern Persia to Iraq
Combat - British
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 75 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 factory_minor placed in Iraq
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,4,1,1,3,4,1,6,1,4
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Syria to Iraq
3 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Iraq
3 tactical_bombers moved from Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to French West Africa
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to French West Africa
1 mech_infantry moved from Eastern Persia to Iraq
Combat - British
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 75 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 factory_minor placed in Iraq
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,4,1,1,3,4,1,6,1,4
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to Egypt
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
2 armour and 1 fighter placed in Egypt
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Rostov to Anglo Egyptian Sudan
6 bombers moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Russia
1 mech_infantry moved from Tambov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 7 bombers
British defend with 1 mech_infantry
Germans win with 7 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans destroys 22PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
7 bombers moved from Anglo Egyptian Sudan to Egypt
3 bombers moved from Bryansk to Egypt
4 infantry moved from Western Germany to Denmark
3 fighters moved from Western Germany to Egypt
1 aaGun moved from Bryansk to Russia
1 infantry moved from Nenetsia to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Tambov to Russia
3 aaGuns, 1 artillery and 9 infantry moved from Tambov to Volgograd
17 armour and 9 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Denmark to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Finland to Norway
Place Units - Germans
8 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
4 fighters and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
11 artilleries and 34 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Northwest Persia
Russians attack with 3 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Northwest Persia from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 11 artilleries and 34 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 11 artilleries and 33 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Novosibirsk to Vologda
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 aaGuns and 17 infantry moved from Chahar to Hopei
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from Japan to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
4 fighters and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
2 cruisers moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 25 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 bombers moved from Midway to 6 Sea Zone
tokens?
and or scramble?
No scramble, 3 kamis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
2 cruisers moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 25 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 bombers moved from Midway to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,3,3
Battle in 6 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win with 6 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
9 carriers, 7 fighters, 1 submarine and 3 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
4 tactical_bombers moved from Western United States to Wake Island
6 bombers moved from 6 Sea Zone to Wake Island
Place Units - Americans
3 fighters placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
12 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
4 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from West India to India
1 bomber moved from Iraq to India
1 tactical_bomber moved from French West Africa to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from French West Africa to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in Morocco
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 3 infantry
British win, taking Morocco from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in 92 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Caucasus
British attack with 1 mech_infantry
Italians defend with 1 aaGun
British win, taking Caucasus from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in India
British attack with 2 artilleries, 1 bomber and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
1 bomber moved from India to West India
2 artilleries and 1 infantry moved from Persia to Iraq
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 fighter
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4,1,4,3,5,3
British collect 32 PUs (5 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Isn’t the game over? You can’t take back a Euro VC before Germany.
yup…. Ill post. to focused on pac side :wink: