We got a game in with the newer changes. Norway never became a factor in game for Germany because Allies never landed there. The Allies also did not combine the UK in Africa, FEC and Anzac right and Anzac never got going and FEC even though they were making a ton of money. They did not use the triangle affect right.
As far as the new 3 Island Group NO Japan pretty much sat at Midway collecting 10 icps a turn and kept US at bay in the SF bay most of game because US did not move out T1 and Japan kept convoy raiding US with continued subs shucking.
US player was saying why buy stuff in Pacific when US just sits there. Wrong. So I just said then leave the Pacific all together and do what you want. Just let Japan rule it all.
W E
UK Europe have no idea what there plan was. Never bought ground every turn in S Af to chuck to Cairo or Calcutta. They kept losing Trannys in the canal from Italy bombers. WT?
The M1 only for All Motorized Units in Asia and Northern Russia worked great in game.
Japan does finally have a Art from a China territory just moving into a Russian territory on T6. Plus Japan could only build 1 tank at a Minor and 4 tanks at a major. This did not hurt Japan at all in this game. China still has a nice army that could of taken Saigon but opt to go hold Honk Kong. But with Calcutta just falling on T6 ( As mentioned above Allies never bought and transported enough units in Calcutta ) major mistake and Now Japan has 2 Minors in India to buy and send tanks to Stalingrad so in the long run probably an Axis victory.
As far as the 3 Island groups it worked great for Midway and Anzac did collect 2 NO most of game do to Japan leaving the Carolinas but came back and the US finally got there to attack and did collect 1 NO for Carolina-New Britain-Solomon island group.
Whats nice is Anzac does have some money and with a little help from US could also take away Japans Carolina-Papan-Marshall island group NO. Anzac was making 25 icps a turn for awhile and thats plenty of money to do something even with a UK Carrier sent over from S AF. But no they didnt play any of this side of map right.
Russia bought 2 figs first 2 turns with inf and kept keeping Germany at bay on the Eastern front using inf and 8 figs. There was just enough German push where Russia just couldnt afford to lose 2-3 figs trying to take out German fleet of coast of Leningrad. But felt it didnt need to be taken out do to only 2 trannys there. Germany mistake mostly was bought to many subs but that kept UK US scrambling a lot in Atlantic which that side of map is epic. A few less subs and more for Russia.
Germany did get the Rockets Tech early in game and was hurting Russia some with SBR
attacks on there ICs. Also Germany should of bought a few more AA guns and could of also started bombing Russian Airbases, Oil Derricks and Wheat/Grain supply.
Iron/Ore Wheat-Grain tokens worked great in game. Japan would take the China wheat (3 tokens) and China kept taking them back. China did get there 2nd US fig in game but maybe to late for them to use. They will have to retreat and then plan an attack or 2 in later turns. China never collected less than 10 icps in game. The Japan Tank buy cap was one of the reasons why China had some push in game finally with 5 inf added to setup and receiving some free inf and fig in event cards and US getting there Chinese Divsions NA where they can buy 1 China Inf per turn and place in China.
Also made the Philipphines 2 territories and that worked pretty good. Japan took it T1 and then left it empty and US got an Event Card where 2 Guerella Inf uprising in Manilla got the US back to controlling it. Nice. Japan had to come back and retake.
Still need more play to see if the 3 Island Group NOs are going to be the fix for the Pacific side to force Japan to not go deep into China and Russia ( which it did with Japan tank buy cap and M1 rule only ) and make them defend islands and some Island group NOs. Have to see what happens with some kind of US fleet in Pacific combined with Anzac and even a ship or 2 from Calcutta or S AF to make Japan come out to Islands more and keep the Pressure off Calcutta. If you combined it right is should work.
Its possible I may have to add a ship or 2 for US on Pacific side. Plan on adding more inf to Philipphines to make japan have to use a few more ground to take.
Ill tell you this japan now has to make a lot more decisions in game and not Wack it all over pacific.
So I think Im getting closer to a more epic campaign in the Pacific. One key is to make Japan not able to blitz through Asia and Northern Russia for starters. Yes Japan does need more transports on setup if you try to put some of this into your game but you also need to offset Japans extra trannys and make them have to use else where besides India. Another key is to keep those Japan Transports more towards island defense and NO island defense. Ill post pics of map later.