True - a Dessert Army is a regular PG / TG and land combat 3 units.
Global War 1940 2nd ed.
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If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
Perfect for strafing. -
@Baron:
If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
Perfect for strafing.Yes
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With your rule of 1 per turn, working like damage BB is solid, IMO.
If 5 or 6 together with Infs, this might be out of control, in end games.
Assuming you did not loose too much Tigers in previous rounds. -
@Baron:
With your rule of 1 per turn, working like damage BB is solid, IMO.
If 5 or 6 together with Infs, this might be out of control, in end games.
Assuming you did not loose too much Tigers in previous rounds.Ya very possible. Im going to try to look at 1 hit tiger again.
20 inf D80 - 6 tigers 6 inf A108
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@SS:
Tiger Tank build 1 only starting T3
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6With the 2 hit H. Tank gives you more room for SS panzer tweaks
Seems both correct. C10 Tank is a higher cost investment, but 2 hits worth it. In addition, you get better attack than naval aircraft, same cost.
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Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.
To differentiate with another cost 7 Tank.
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Tiger Tank build 1 only Starting T3
A7 2.20
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6Med Tank
A6 2.00
D6 2.00
M2
C6 -
@Baron:
Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.
To differentiate with another cost 7 Tank.
Ya looked at this but dont want to go that route.
The weather in game affects the M2 units in Russian Red Territories to M1 couple times. -
Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:
A5 (2.40)
D5 (2.40)
M2
C5Giving more room above for C6 or C7
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@Baron:
Maybe your regular Tank might be at 5 IPCs:
A5
D5
M2
C5No way. Thought of that too. Be spammed for Italy Japan.
If a new piece is going in game soon will be the light tank. -
@Baron:
Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:
A5 (2.40)
D5 (2.40)
M2
C5Giving more room above for C6 or C7
@SS:
No way. Thought of that too. Be spammed for Italy Japan.
If a new piece is going in game soon will be the light tank.Too bad, I saw a theme for Panzer V, A5 D5 C5
:)Are you sure about spamming, it depends also on your lower value units.
For example,
A Light Tank A4 D4 C4 (3.00) might be very interesting too. -
@SS:
Tiger Tank build 1 only Starting T3
A7 2.20
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6IS-1 build 2 only starting on T3
A7 2.33
D7 2.33
M2
C6Med Tank
A6 2.00
D6 2.00
M2
C6I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66 C10 - C12
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It worth a shot.
I’m just watching Tiger defense, for 10 IPCs, I would give same as IS-1, D7
Personal history depiction taste, Tiger being the best of Heavys.The 2 hits, might be useful. Only playtest may reveal if it is possible to abuse.
I don’t think. IMO, unless canning Tiger for 4 turns before sending them in pack.
3 + 4 + 1, so around G8 this might have a little impact, but it is less impactful than using right away 1 Fg per turn.
Which can fly in flock, anyway. -
The only other way for Tiger to work is A8 2.20 D8 2.20 C8 but then SS Panzer the better buy. You run out of strength with higher 1 hit pieces in cost. 2 Tigers = A4.40 D4.40 C16 2 Panzers = A4.66 D4.00 C12. For a 4 icp swing on D Ill still take the Panzers. Only way the Tiger and SS Panzer work together is giving the Tiger 2 hits without changing the cost for the Med Tank C5 which I believe will affect the over all of game.
Its bad enough with Japan buying 6 icp tanks that A6 D6. Japan may still go to A5D5 Med Tanks in game yet. You could lower the AD for Med Tank and still C6 A5 1.67 D5 1.67 then you could probably work with these numbers for rest of tanks. Its best all around to leave Med Tank at 6 across the board for every country in game. If you want to make Med tank changes to game then you need to start with changing AD values for each country for each piece. Which in fact is more historical.
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The only other way for Tiger to work is A8 2.20 D8 2.20 C8 but then SS Panzer the better buy.
At 1 hit, it is A9 (2.20).
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@SS:
@SS:
Tiger Tank build 1 only Starting T3
A7 2.20
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6IS-1 build 2 only starting on T3
A7 2.33
D7 2.33
M2
C6Med Tank
A6 2.00
D6 2.00
M2
C6I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66 C10 - C12
Out of curiosity, I added the 9 IPCs row for 2 hits on my sheet.
Tiger Tank build 1 only Starting T3
Attack 7 (2.72)
Defense 7 (2.72)
Move 2
Cost 9 2 hitsIs this might be interesting to you?
This can challenge IS-1 and still only 1 produce at a fewer cost than Naval Fighter. -
@Baron:
The only other way for Tiger to work is A8 2.20 D8 2.20 C8 but then SS Panzer the better buy.
At 1 hit, it is A9 (2.20).
For cost of 7.
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@Baron:
@SS:
@SS:
Tiger Tank build 1 only Starting T3
A7 2.20
D7 2.20
M2
C10 2 hitsSS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6IS-1 build 2 only starting on T3
A7 2.33
D7 2.33
M2
C6Med Tank
A6 2.00
D6 2.00
M2
C6I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66 C10 - C12
Out of curiosity, I added the 9 IPCs row for 2 hits on my sheet.
Tiger Tank build 1 only Starting T3
Attack 7 (2.72)
Defense 7 (2.72)
Move 2
Cost 9 2 hitsIs this might be interesting to you?
This can challenge IS-1 and still only 1 produce at a fewer cost than Naval Fighter.Killing me. I should of checked for the odd number 2 hit buy. I added the 2 values together and divide by 2 and got 2.71 close enough
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Im gonna go with the C9 Tiger with the values you posted. So im done tweakin for today.
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@SS:
@SS:
@SS:
@SS:
@SS:
@SS:
@SS:
@SS:
Med. Bomber
A 4d12s @2 ground only every round
A 2d12s @2 naval only every round
D 1d12 @2 or escape roll @2
M6
C10
Dog Fight @1
SBR 1d8 +1 damage
AA Gun D@2 against ea Med. BombH. Bomber
A 3d12s @3 ground only every round
A 2d12s @3naval only every round
D 1d12 @3 or escape roll @3
M7
C12
Dog Fight @2
SBR 1d10 +1 damage
AA Gun D@1 against ea H BombTac Bomber : Cannot land on Carriers.
A7 Can pick target with a return shot. Ground only.
A3 against surfaced subs only. No return shot.
D5 Can pick target with a return shot. Ground only .
M5
C11
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
SBR Kills AA gun on a roll of 4 or less
AA Gun D@1 against ea Tac BombNaval Dive Bomber : Can land on Carriers and ground.
A7 Roll 4 or less can pick target with a return shot
A3 against surfaced subs only. No return shot
D5 Roll of 3 or less pick target with a return shot
M4
C10
Dog Fight @1
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
SBR Kills AA gun on a roll of 4 or less
AA Gun D@1 against ea Dive BombNaval Fighter : Can land anywhere.
A5
D7
M4
C10
Dog Fight @3
AA Gun D@2 against ea N. Fig
Cannot hit surfaced subs.Fighter
A6
D7
M5
C11
Dog Fight@3
AA Gun D@2 against ea Fig
Cannot hit surfaced subs.AA Gun
A0
D@2 at each plane
D@1 at ea H Bomb, Tac & Dive Bomb
M1
C5Air Transport
A0
D0
M5
C10 Can transport 2 Elites or 2 Paratroopers or 1 Elite 1 Paratrooper in combat and any combination of 2 inf or 1 inf 1 art in non combat. If you get Paratrooper Tech can transport 3 units any combo. Only 2 inf or 1 inf 1 art non combat still.Ger. Grenadiar build 2 starting T2
A4
D4
M2
C4
Can BlitzSS Panzer build 2 starting T2
A7
D6
M2
C6Tiger Tank build 1 starting T3
A7
D7
M2
C9 2 hitsIS-1 Russia build 2 starting T3
A7
D7
M2
C6Elite Inf
A4
D2
M1
C3 Build 2 only per turn. NA for US-Italy can build 3 a turnParatroopers
A2-3 A3 FSR only on AMP ASSLT
D4
M1
C3 Paratrooper Tech- Can air transport 3 ParatroopersArt
A4
D4
M1-2 towed by Mech and SPA
C4SPA
A4-5
D4-5 Tank boost +1 on A/D 1:1
M2
C5 Can tow Art and blitzGerman Wolf Packs 2 or more subs attacking.
A6 FS
A7 FS if get NA Wolf Pack or Sub Tech get A7 FS D3
D2
M2
C7
Subs cannot hit subs
Subs can submerge after DF or Tac FS
Subs doing FS have to stay surfaced.
Cannot submerge until next round of combat.
Submerged subs after 1 round of combat can
1. Resurface
2. Stay Submerged
Surfaced subs can be taken as casualties.Subs
A5 FS
D2
M2
C7
Subs cannot hit subs.
Subs can submerge after DF or Tac FS
Subs doing FS have to stay surfaced.
Submerged subs after 1 round of combat can
1. Resurface
2. Stay SubmergedBattleships
A9
D9
M2
C15 2 hitsCruisers
A7
D7
M3
C9Destroyers
A3
D3
M2
C6
**Destroyer gets a Depth Charge Attack on first round of combat only and also gets a combat attack on first round. Any combat rounds after that destroyer just gets a normal surface combat roll.Carrier
A2
D4
M2
C14 2 hitsTransport
A0
D1 at plane only if not taken as casualty
M2
C7
ES2 only if Transport is alone and being attacked by
only subs or planes and is not killed per round.Japan doesnt receive H. Bombers.
This has been updated. July 9, 2018
These values are for next game. We will see if H Bomber A against navy is to strong.**