Med. Bomber
A 4d12s @2 ground only every round
A 2d12s @2 naval only every round
D 1d12 @2
M6
C10
Dog Fight @1
SBR 1d8 +1 damage
H. Bomber
A 3d12s @3 ground only every round
A 2d12s @3naval only every round
D 1d12 @3
M7
C12
Dog Fight @2
SBR 1d10 +1 damage
AA Gun D@1 against ea H Bomb
Tac Bomber : Cannot land on Carriers.
A7 Can pick target with a return shot. Ground only.
D5 Can pick target with a return shot. Ground only.
M5
C11
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
SBR Kills AA gun on a roll of 4 or less
AA Gun D@1 against ea Tac Bomb
Naval Dive Bomber : Can land on Carriers and ground.
A7 Roll 4 or less can pick target with a return shot
D5 Roll of 3 or less pick target with a return shot
M4
C10
Dog Fight @1
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
SBR Kills AA gun on a roll of 4 or less
AA Gun D@1 against ea Dive Bomb
Naval Fighter : Can land anywhere.
A5
D7
M4
C10
Dog Fight @3
Fighter
A6
D7
M5
C11
Dog Fight@3
AA Gun
A0
D@2 at each plane
D@1 at ea H Bomb, Tac & Dive Bomb
M1
C5
Air Transport
A0
D0
M5
C10 Can transport 2 Elites or 2 Paratroopers or 1 Elite 1 Paratrooper in combat and any combination of 2 inf or 1 inf 1 art in non combat.
Ger. Grenadiar build 2 starting T2
A4
D4
M2
C4
Can Blitz
SS Panzer build 2 starting T2
A7
D6
M2
C7
Tiger Tank build 1 starting T3
A7
D7
M2
C9 2 hits
IS-1 Russia build 2 starting T3
A7
D7
M2
C7
Elite Inf
A4
D2
M1
C3 Build 2 only per turn. NA for US-Italy can build 3 a turn
Paratroopers
A2-3 A3 FSR only on AMP ASS
D4
M1
C3 Paratrooper Tech- Can air transport 3 Paratroopers
Subs
A5 FS
D2
M2
C7
Battleships
A9
D9
M2
C15 2 hits
Cruisers
A7
D7
M3
C9
Destroyers
A3
D3
M2
C6
Carrier
A2
D4
M2
C14 2 hits
Transport
A0
D1 plane only if not casualty
M2
C7
ES2 only if Trans is alone
Japan doesnt receive H. Bombers.
This has been updated. April 16, 2018