Global War 1940 2nd ed.

  • '17 '16

    Let’s go boys, you can win!!!

    :-D :-D :-D


  • Just a small update. End of T6.
    Axis has 26 VC points total now and will get back Oslo (1 VC point) to = 27 VC points and Axis also taking Paris (3 VC points) back for the 3rd time for 30 Total VC points. If they still have control of 30 points at end of turn 7, they just need to hold for 1 more turn T8 for Victory.
    If denied there they still have the option of just defending Berlin if they cant hold Paris and go for Cairo (1 VC point) and the 2 VC bonus points for the win.

    Cruisers M3 for now good for defending and attacking convoy boxes. Also for leaving a ship alone somewhere. US (Axis subs) and Anzac (fleet defense) buying most in game for now. But this M3 Cruiser needs to be play tested more by different players and see if theres other options out there for them. Im sure there is.

    You still need Destroyers in game and for them pesky subs from Anzac.
    Have not had any Destroyer screen blocking attacks yet. Seems nobody wants to screen now with ships. Just building up fleets. Only thing different as of now is just looking for any Cruisers in areas.  :-(
    But the Cruisers do help Anzac for fleet protection off of Java plus keeping Japan from leaving any fleet sizes of 2-4 ships alone and can SBR Sumatra and Borneo against Japan controlled Oil Derricks for up to 5 damage ea per turn against there total income. Harder for Japan to defend for now and can’t really keep figs on islands for scramble against SBR attacking Dive Bombers from allies because then allies can pic off them planes form carriers off of Java. This is  nice sweet spot for action.

    But also in game US is going mostly Europe side in game. But Japan would be up the creek I think if US went mostly Pacific now just from the Cruiser M3 C9, Tac-Fig M5.
    Or anyway it would be a huge Naval battle for taking back Calcutta or more naval battles in Pacific. Will need to try KJF in game. Could be juicy ? Dud ? Allies over powered ? Will shall see.

    Tac-Fig M5 helps the Axis as far as getting to some ground battles faster and any air support.

  • '17 '16

    Italy and Germany purchase land-base planes most of time?

    This game Axis is winning, right?
    Was also the case last time, right?

    Cruiser M3 seems to give Allies more tactical options.


  • @Baron:

    Italy and Germany purchase land-base planes most of time?

    Nope

    This game Axis is winning, right?

    Dont know yet ?  50/50

    Was also the case last time, right?

    Ya but bad allies plan

    Keep in mind the 2 Countries NAs they receive at game start does change your buys a bit in each different game and maybe 1 strong Tech when ever you receive it if you get it. I got no real complaints yet. Needs more playing time.


  • One other thing so far in game.
    With the Stg. Bombers now A 4d12s @2 every round is averaging about .90  hit per bomber per round of combat. Ave up a bit.

    Finally had a good Stg. Bombing attack in game for Japan.

    Japan had 2 Stg. Bombers attack for 2 rounds and got 16 d12s @2  = 10 hits. That was for taking Calcutta. Otherwise they would of lost maybe 2-4 planes.

    So the reward is there which I was looking for.


  • Baron or who ever is interested

    Ive been thinking and after playing 6 turns with the no ship blockers rule but you can screen block and as I mentioned earlier post it seems nobody is screening anything and fleets just getting bigger because seems most want those extra ships that would of block been blocking saved.
    Why would I want to try to screen a attacking fleet with some ships from my fleet to screen and then get wiped out and then by fleet is weaker and the attacking fleet is stronger and now he can do his combat move attack on my fleet. It doesnt really weaken his fleet before he attacks in the long run.
    But I also see if a fleet wants to move and theres not enough sz in between fleets then something may happen.
    So for game sake why not put the ship blocking rule back in game but u would need to have at least 2 naval surface ships to block.
    I will have to see what happens in rest of test game turns.

    Just seems to be no naval attacks but just cruisers and subs for convoy boxes control.

  • '17 '16

    Blockers depends on cheap fodder. As far as I can remember, yours are 6 IPCs. So, 12 IPCs in DDs (or DD+Sub) or a single Cruiser (9 IPCs) or 1 capital ship seems enough. But who wants to block with capital ships?

    How Cruisers can chase Subs?
    They can submerge if no DD is present, no?


  • @Baron:

    Blockers depends on cheap fodder. As far as I can remember, yours are 6 IPCs. So, 12 IPCs in DDs (or DD+Sub) or a single Cruiser (9 IPCs) or 1 capital ship seems enough. But who wants to block with capital ships?

    How Cruisers can chase Subs?
    They can submerge if no DD is present, no?

    Destroyers with them and 1:1 with fig.

  • '17 '16

    These Subs might have a hard time…
    Does it worth the investment to raid Convoy?


  • Depends if theres more than 1 with the cruiser u get that extra punch on Attack plus the M3 next turn. It depends also if u have destroyers in area. At least that M3 can help.

  • '17 '16

    Hi SS,
    here is a file with first sheet which includes the automatic calculations of all your numbers in D12s.
    Just enter them. You will get the Enigma strength on the right columns.

    The other two are D8s.

    HTH

    You can also change some names, to better fit your units.

    You can write down below the first all special units, and post the file here.
    I might be able to adjust according to your units capabilities.

    SS_YG_Baron_roster_Enigma Vann formula_D6_D8_D12_D10.xls


  • Thanks Baron. When I get some time ill try to get to a list. Should have game finished this weekend I hope.


  • Baron

    Stalins 17 year old great grandson playing Russia and the 28 year old standing in back round waiting for his orders.

    image1(12).png


  • Got to turn 10. Not looking good for Axis but they have still a slimmer of hope. Germany and Italy have been pushed out of Paris. Axis have 28 points still in game and need 30 points to win. Japan is going after Hawaii (2 VC points) for the 2 points to get to 30. Also there 4 icps short of a 1 point bonus for total Axis income for 31 points total. They will probably lose Oslo so that will still keep them at 30. But now that the US UK landed in Paris on turn 3, that is draining the Axis income buys towards Russia attacks for like 7 turns.
    Russia has made a move and are threating to take back Stalingrad. So now Germany may just buy trannys and inf and dump inf in Stalingrad to hold.
    US UK now has figs finally in Paris for escorts. They just SBR Berlin and Rome. UK took out Italian fleet in med. All the planes in Greenland are planes that are in Paris. Just ran out of room in Paris.
    Japan will get Hawaii this next turn 11 and if they have 30 points at end of turn 11, then they just need to hold the 30 points for a turn to win.

    image1(13).png


  • Pacific

    image2(5).png


  • As you can see a bunch of Tech in game but still not over powering.
    The 3 move Cruiser is working out OK. As I said with the Naval base move of 4 NON Combat only base to base, The Cruiser gives you more of a added support or a quicker attack. With the Fig now moving 5 this gives you more support from islands with a air base and with a Cruiser or 2 can pop an attack with fig support. Gives also the option of landing in a convoy box undefended or giving that 1 destroyer some support for German or Japan Sub with a fig.

    Will see how it ends. Theres Japan tanks in Russia and I dont want that in game. But is that going to take away the Axis from getting to 178 total income for 1 point bonus ? If you restrict like tanks buys at a minor factory it will affect all countries.

    image3(4).png

  • '17 '16

    For this issue, I’m more like making only two way ticket from West to East or East to West with Soviet but only East to West up to Yenisey bassin (or Krasnoyarsk Krai, same zone) but not further west for IJArmy due to Trans Siberian road being blocked by Stalin.

    And China being a dead-end too.


  • I will have in next game  Japan cannot go any further than the last valued Siberian Territory which is Yakut plus territory to the North and make another change for India.
    Japan only aloud to build Inf, Mechs, Art in Calcutta or make Japan tanks only A5 D5 C6 or 7. Japan cannot go any further than India pacific side including not being able to go into Russia from India. Japan will not lose any income still going this route for Japan.
    Plus cannot go into Russia period through China territories.

    Another option that sounds good is to go back and make ea Russian Siberian Territory worth 0 again ( 5 icps ). This still would force Russia (China) to attack Japan because the Ground troops that Japan has in Manchura and area could just get picked up and run down to Calcutta or Islands. Also this would force Japan to get 1 extra Dutch Island to make up the 5 lost icps in Russia. Plus if Allies SBR Japans Oil Refineries in the Dutch Islands they would need to repair them because the damage is deducted from there income.

    Be up to Germany and Italy to get Mideast oil 1 bonus point.

    And by the way if US doesnt take back Hawaii next 2 turns Axis still wins in game. Will have to see if US put to much in Europe side last turn 10.

    Japan : No H. Bomber builds.
                No SPA builds.

    New Japan tank Values.
    A5 D4 M2 C6 = A1.67 D1.33

    Reg Tank
    A6 D6 M2 C6 = A2.00 D2.00

  • '17 '16

    I feel like you are scripting a game for Japan.
    Actually, you VCs points were use to give Japan more options than just Tank Drive to Moscow. Is it possible for Japan to win without helping Germany and Italy to crush Moscow?
    That is a major issue about A&A maps.
    My guess would be to ask Japan player to try to fight UK and US.
    No need to find specific rules which forbid in many ways JTDTM.
    Just try go South and East only for Japan.
    Maybe your map is not truly giving real chance vs USA and UK.
    So, by default, the only viable option remain mostly more or less a JTDTM.
    IDK.


  • @Baron:

    I feel like you are scripting a game for Japan.
    Actually, you VCs points were use to give Japan more options than just Tank Drive to Moscow. Is it possible for Japan to win without helping Germany and Italy to crush Moscow?

    Yes But you need to explain this more.
    That is a major issue about A&A maps.
    My guess would be to ask Japan player to try to fight UK and US.
    No need to find specific rules which forbid in many ways JTDTM.
    Just try go South and East only for Japan.
    Maybe your map is not truly giving real chance vs USA and UK.
    So, by default, the only viable option remain mostly more or less a JTDTM.
    IDK.

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