@SS:
@SS:
@SS:
@SS:
Heres some idea stats for now. We can tweak.
Med. Bomber
A 4d12s @2 ground only every round
A 4d12s @1 naval only every round
D 2d12s @1 against ground only
Dog Fight @1
SBR 1d8 +1 damage
AA gun D@2
C10
H. Bomber
A 3d12s @3 ground only every round
A 3d12s @1 naval only every round
D 2d12s @1
Dog Fight @2
SBR 1d10 +1 damage
AA gun D@1
C12
Tac Bomber
A7 . Roll of 4 or less can pic target with a return shot.
D 5
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
C10
AA gun D@1
Naval Dive Bomber
A7 A roll of 4 or less can pick target with a return shot.
D 5
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
C10
Naval Fighter
A5 A roll of 3 or less can pick target with a return shot.
D5
C10
Fig
A6
D6
M5
C11
or
A6
or just leave it alone.
Japan doesnt receive H. Bombers.
This has been updated
You can put your suggestions inside quote box to the right of values on same lines if you want.
But I would like to keep Stg., H. bombers where there at for now.
Also destroyers cant really block no more.
I pretty agree on the basics.
Tac Bomber
A7 . Roll of 4 or less can pic target with a return shot.
D 5
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
C10
AA gun D@1
Naval Dive Bomber
A7 A roll of 4 or less can pick target with a return shot.
D 5
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
C10
IMO, even Dive Bomber can attack AA, from Carrier base.
What do you think about rising power of TcB like this?:
Tac Bomber (cannot land on Carrier but can land on islands)
A7 Can pick target with a return shot. But ground units only.
D5 Can pick target with return shot. But ground units only.
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
C11
Move 5 or (6 with AB)
AA gun D@2
Naval Dive Bomber (Can land on both Carrier or land)
A7 A roll of 4 or less can pick target (any) with a return shot.
D 5
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
C10
Move 4 or (5 with AB)
AA gun D@1
Naval Fighter (Can land anywhere)
A5
D7
M4 (5 with AB)
C10
Fighter (Cannot land on carriers but islands allowed.)
A6
D7
M5 (6 with AB)
C11