Global War 1940 2nd ed.


  • Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 4d12s @1 against ground only ? not a fan of this.
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D3
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1

    Tac Bomber
    A8 1 single bomb drop only. First round only. Can pick target (AAA gun too)  with no return shot. Then for the next rounds of combat Attack @5
    D4
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)

    Naval Dive Bomber
    A8 1 single bomb or torpedo drop first round only. Can pick target with a no return shot.
    Then for the next rounds of combat Attack @5
    D3
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)

    Naval Fighter
    A7 1 single torpedo drop first round only. Can pick target with a no return shot.
    Then for next rounds of combat Attack @5
    D4

    All stats represent all different plane groups doing different attacks. Still think Med H Bombers should just get a 1 round of combat do to payload drops being dropped all at once. If theres enough in history to change it let me know.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    Tactical bombers (Mosquito) were better than Torpedo bombers (Devastator or Avenger) at defending.

    IMO, naval dive bombers (Dauntless or Helldiver) are quite similar to Tactical bombers for ground attack.

    The main difference is between Tactical vs Torpedo bombers.


  • @SS:

    Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1 against ground only
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1

    Tac Bomber
    A71 single bomb drop only. First round only. Can pick target (AAA gun too)  with no return shot. Then for the next rounds of combat Attack @6
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)

    Naval Dive Bomber
    A7 1 single bomb or torpedo drop first round only. Can pick target with a no return shot.
    Then for the next rounds of combat Attack @5
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)

    Naval Fighter
    A6 1 single torpedo drop first round only. Can pick target with a no return shot.
    Then for next rounds of combat Attack @5
    D5

    All stats represent all different plane groups doing different attacks. Still think Med H Bombers should just get a 1 round of combat do to payload drops being dropped all at once. If theres enough in history to change it let me know.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    Naval Fighter and bomber had a low defense factor.
    I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?

    I like both attack of StB or Heavy on AAA.

    On Bombers defense, I only think about ground combat, so planes can be hit too.
    StB defense seems high, but to me TcB were A6 D6.

    I don’t see bombers on defense as being shotdown on airfields.
    But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
    It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence).


  • @Baron:

    Naval Fighter and bomber had a low defense factor.
    I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?

    The low defense is based on what u said in previous post. Also the defense values were all based on cost that we discussed for awhile last year.
    I like both attack of StB or Heavy on AAA.

    On Bombers defense, I only think about ground combat, so planes can be hit too.
    StB defense seems high, but to me TcB were A6 D6.

    This was based on what you wrote in previous post.

    I don’t see bombers on defense as being shotdown on airfields.
    But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
    It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence).

    I got no problem if u have some values to post.
    Stg bomber
    D 2 d12s @1
    Tac bomber
    D6
    Dive bomber
    D6
    Naval fig
    D5

    This what u mean then


  • @SS:

    @SS:

    Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1 against ground only
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2
    C10

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1
    C12

    Tac Bomber
    A7 . Roll of 4 or less can pic target with a return shot.
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C10

    Naval Dive Bomber
    A7 A roll of 4 or less can pick target with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10

    Naval Fighter
    A5 A roll of 3 or less can pick target with a return shot.
    D5
    C10

    Fig
    A6
    D6
    M5
    C11
    or
    A6
    or just leave it alone.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    As I said earlier, I’m a bit rusted.
    I need to get the whole picture within your gameframe.
    I will do my homework and read more of earlier posts.

    I agree, only naval fighter and naval bomber for carrier.
    But, all naval planes can land on TTs but not the reverse right?

    It is interesting to balance these 6 types of planes.
    TcB and Fg
    Naval bomber and naval Fg
    Heavy and Medium Bombers

    What is the average income for Germany and US in your game?


  • @Baron:

    As I said earlier, I’m a bit rusted.
    I need to get the whole picture within your gameframe.
    I will do my homework and read more of earlier posts.

    I agree, only naval fighter and naval bomber for carrier.
    But, all naval planes can land on TTs but not the reverse right?

    It is interesting to balance these 6 types of planes.
    TcB and Fg
    Naval bomber and naval Fg
    Heavy and Medium Bombers

    No naval bombers or figs on land unless they had the option of doing both.

  • '17 '16

    Can you live with land planes with M5 vs naval planes with M4?

    On older classic games, Hellcats and Zeroes were only moving 3.
    So, they were limited over land.


  • @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

  • '17 '16

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.


  • I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7


  • @Baron:

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.

    Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans  income  or any other country.

  • '17 '16

    @SS:

    I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7

    I was thinking from the reverse POV on naval vs land aircraft.
    Let’s suppose the basic planes are naval ones, able historically to work in all situations.
    Land planes are going to be a bit better in range and maybe on A/D but costlier.

    How about this?

    I have to go now, I will catch up later tonight. Sorry.

  • '17 '16

    @SS:

    I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7

    @SS:

    @Baron:

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.

    Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans  income  or any other country.

    These ones would be like P-38 Lightning in PTO.
    Escorting some bombers.


  • But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots


  • Tac
    A6 roll of 3 or less no return shot first round only
    Dive
    A6 roll of 3 or less no return shot first round only
    N fig
    A5 roll of 2 or less no return shot first round only

  • '17 '16

    @SS:

    But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots

    Personnaly, I’m not a big fan of first shot, except for AAA or very special cases, like Barney and I developed for Destroyer patrol vs Subs.

    I once playtested Fg attacking first strike @1 vs plane first.
    I did not like it because it delayed the game everytime these Fg were attacking.

    So, what made you like it and saw it fitting for you planes?


  • @Baron:

    @SS:

    But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots

    Personnaly, I’m not a big fan of first shot, except for AAA or very special cases, like Barney and I developed for Destroyer patrol vs Subs.

    I once playtested Fg attacking first strike @1 vs plane first.
    I did not like it because it delayed the game everytime these Fg were attacking.

    So, what made you like it and saw it fitting for you planes?

    The reason why is for out of the stack of planes you are rewarded with a more accurate shot amongst a group of planes.
    Like some planes have torpedos some have clusters of bombs. Its for both.


  • Could take it away and make it roll of 3 or less can pick target with a return shot. But its more for if they get that accurate shot they can destroy the ship, Tank, General or AAA gun before it defends a shot. In another game its like that but with a return shot.

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