Thanks for telling me. I’ll try it sometime.
Global War 1940 2nd ed.
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@SS:
We are going to try these values in next game based on history and a happy medium for the Tac-Dive Bomber. With 1 Tac-Dive Bomber representing 10 - 30 planes ea (?) will make the bomber have the 2 types of bombs on planes. New values.
Stg. Bomber
A 3d12s @4 Roll of 1 no return shot. Against ground only
For ea roll of 2 12s = 1 friendly kill
1 Round of Combat only
A 3d12s @2 Roll of 1 no return shot. Against naval only
1 Round of Combat only
D2
M6
C10
DF1
SBR- IC, Ports, Forts 1 d8 damage
SBR- AAA gun only. Roll of 1 kills AAA gun before it fires.H. Bomber
A 4d12s @4 Same as Stg, Bomber above.
A 4d12s @2 Same as Stg. Bomber above.
D2
M7
C12
SBR- IC, Ports, Forts 1 d10
SBR- AAA gun only. Roll of 1 kills AAA gun before it can fire.Tac-Dive Bomber
A7 Roll of 2 or less picks target
D4
M4
C10
DF1
SBR- Ports, Forts 1 d8 damage
SBR- AAA gun. Roll of 1-2 kills AAA gun before it can shoot.Will give these values a shot in next game.
This is what I had for next game based on history but I know some of it probably aint right.
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Heres some idea stats for now. We can tweak.
Med. Bomber
A 4d12s @2 ground only every round
A 4d12s @1 naval only every round
D 4d12s @1 against ground only ? not a fan of this.
Dog Fight @1
SBR 1d8 +1 damage
AA gun D@2H. Bomber
A 3d12s @3 ground only every round
A 3d12s @1 naval only every round
D3
Dog Fight @2
SBR 1d10 +1 damage
AA gun D@1Tac Bomber
A8 1 single bomb drop only. First round only. Can pick target (AAA gun too) with no return shot. Then for the next rounds of combat Attack @5
D4
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)Naval Dive Bomber
A8 1 single bomb or torpedo drop first round only. Can pick target with a no return shot.
Then for the next rounds of combat Attack @5
D3
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)Naval Fighter
A7 1 single torpedo drop first round only. Can pick target with a no return shot.
Then for next rounds of combat Attack @5
D4All stats represent all different plane groups doing different attacks. Still think Med H Bombers should just get a 1 round of combat do to payload drops being dropped all at once. If theres enough in history to change it let me know.
Japan doesnt receive H. Bombers.
This has been updated
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Tactical bombers (Mosquito) were better than Torpedo bombers (Devastator or Avenger) at defending.
IMO, naval dive bombers (Dauntless or Helldiver) are quite similar to Tactical bombers for ground attack.
The main difference is between Tactical vs Torpedo bombers.
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@SS:
Heres some idea stats for now. We can tweak.
Med. Bomber
A 4d12s @2 ground only every round
A 4d12s @1 naval only every round
D 2d12s @1 against ground only
Dog Fight @1
SBR 1d8 +1 damage
AA gun D@2H. Bomber
A 3d12s @3 ground only every round
A 3d12s @1 naval only every round
D 2d12s @1
Dog Fight @2
SBR 1d10 +1 damage
AA gun D@1Tac Bomber
A71 single bomb drop only. First round only. Can pick target (AAA gun too) with no return shot. Then for the next rounds of combat Attack @6
D 5
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)Naval Dive Bomber
A7 1 single bomb or torpedo drop first round only. Can pick target with a no return shot.
Then for the next rounds of combat Attack @5
D 5
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)Naval Fighter
A6 1 single torpedo drop first round only. Can pick target with a no return shot.
Then for next rounds of combat Attack @5
D5All stats represent all different plane groups doing different attacks. Still think Med H Bombers should just get a 1 round of combat do to payload drops being dropped all at once. If theres enough in history to change it let me know.
Japan doesnt receive H. Bombers.
This has been updated
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Naval Fighter and bomber had a low defense factor.
I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?I like both attack of StB or Heavy on AAA.
On Bombers defense, I only think about ground combat, so planes can be hit too.
StB defense seems high, but to me TcB were A6 D6.I don’t see bombers on defense as being shotdown on airfields.
But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence). -
@Baron:
Naval Fighter and bomber had a low defense factor.
I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?The low defense is based on what u said in previous post. Also the defense values were all based on cost that we discussed for awhile last year.
I like both attack of StB or Heavy on AAA.On Bombers defense, I only think about ground combat, so planes can be hit too.
StB defense seems high, but to me TcB were A6 D6.This was based on what you wrote in previous post.
I don’t see bombers on defense as being shotdown on airfields.
But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence).I got no problem if u have some values to post.
Stg bomber
D 2 d12s @1
Tac bomber
D6
Dive bomber
D6
Naval fig
D5This what u mean then
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@SS:
@SS:
Heres some idea stats for now. We can tweak.
Med. Bomber
A 4d12s @2 ground only every round
A 4d12s @1 naval only every round
D 2d12s @1 against ground only
Dog Fight @1
SBR 1d8 +1 damage
AA gun D@2
C10H. Bomber
A 3d12s @3 ground only every round
A 3d12s @1 naval only every round
D 2d12s @1
Dog Fight @2
SBR 1d10 +1 damage
AA gun D@1
C12Tac Bomber
A7 . Roll of 4 or less can pic target with a return shot.
D 5
Dog Fight @1
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
C10Naval Dive Bomber
A7 A roll of 4 or less can pick target with a return shot.
D 5
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
C10Naval Fighter
A5 A roll of 3 or less can pick target with a return shot.
D5
C10Fig
A6
D6
M5
C11
or
A6
or just leave it alone.Japan doesnt receive H. Bombers.
This has been updated
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As I said earlier, I’m a bit rusted.
I need to get the whole picture within your gameframe.
I will do my homework and read more of earlier posts.I agree, only naval fighter and naval bomber for carrier.
But, all naval planes can land on TTs but not the reverse right?It is interesting to balance these 6 types of planes.
TcB and Fg
Naval bomber and naval Fg
Heavy and Medium BombersWhat is the average income for Germany and US in your game?
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@Baron:
As I said earlier, I’m a bit rusted.
I need to get the whole picture within your gameframe.
I will do my homework and read more of earlier posts.I agree, only naval fighter and naval bomber for carrier.
But, all naval planes can land on TTs but not the reverse right?It is interesting to balance these 6 types of planes.
TcB and Fg
Naval bomber and naval Fg
Heavy and Medium BombersNo naval bombers or figs on land unless they had the option of doing both.
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Can you live with land planes with M5 vs naval planes with M4?
On older classic games, Hellcats and Zeroes were only moving 3.
So, they were limited over land. -
@Baron:
Can you live with land planes with M5 vs naval planes with M4?
From a non airbase ?
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@SS:
@Baron:
Can you live with land planes with M5 vs naval planes with M4?
From a non airbase ?
Yes, AB will make land planes M6.
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I could try it. I have to see what it does if japan and US get there NA island bases. With that =
Fig M5 + air b + island = M7 -
@Baron:
@SS:
@Baron:
Can you live with land planes with M5 vs naval planes with M4?
From a non airbase ?
Yes, AB will make land planes M6.
Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans income or any other country.
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@SS:
I could try it. I have to see what it does if japan and US get there NA island bases. With that =
Fig M5 + air b + island = M7I was thinking from the reverse POV on naval vs land aircraft.
Let’s suppose the basic planes are naval ones, able historically to work in all situations.
Land planes are going to be a bit better in range and maybe on A/D but costlier.How about this?
I have to go now, I will catch up later tonight. Sorry.
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@SS:
I could try it. I have to see what it does if japan and US get there NA island bases. With that =
Fig M5 + air b + island = M7@SS:
@Baron:
@SS:
@Baron:
Can you live with land planes with M5 vs naval planes with M4?
From a non airbase ?
Yes, AB will make land planes M6.
Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans income or any other country.
These ones would be like P-38 Lightning in PTO.
Escorting some bombers. -
But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots
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Tac
A6 roll of 3 or less no return shot first round only
Dive
A6 roll of 3 or less no return shot first round only
N fig
A5 roll of 2 or less no return shot first round only -
@SS:
But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots
Personnaly, I’m not a big fan of first shot, except for AAA or very special cases, like Barney and I developed for Destroyer patrol vs Subs.
I once playtested Fg attacking first strike @1 vs plane first.
I did not like it because it delayed the game everytime these Fg were attacking.So, what made you like it and saw it fitting for you planes?
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@Baron:
@SS:
But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots
Personnaly, I’m not a big fan of first shot, except for AAA or very special cases, like Barney and I developed for Destroyer patrol vs Subs.
I once playtested Fg attacking first strike @1 vs plane first.
I did not like it because it delayed the game everytime these Fg were attacking.So, what made you like it and saw it fitting for you planes?
The reason why is for out of the stack of planes you are rewarded with a more accurate shot amongst a group of planes.
Like some planes have torpedos some have clusters of bombs. Its for both.