• For anyone interested in a SMALL AAR module, download the module here:

    http://www.motcreations.com/downloads/aarsmall.udm

    It requires 1.3.18 which is here:

    http://www.motcreations.com/downloads/mcmv1318.exe

    (Put it in the directory your current MapView sits)

    Feedback please.

    Mot

  • 2007 AAR League

    Looks pretty sweet. However, I notice that the game board is empty, and the only units available are Germany’s - I assume this is awaiting further development?

    I like the click-dragging however.

    IMO the only thing lacking from Battlemap is the tracking of total IPC production, and total unit values for each power. At least that’s what I miss.

    But the # dragging feature is sweet!

  • 2007 AAR League

    @froodster:

    IMO the only thing lacking from Battlemap

    Mapview?


  • I’m sure that’s what he meant.

    I’ll have the other nationalities done tonight or tomorrow night (Lost is on afterall)…

    Mot

  • 2007 AAR League

    Not to mention the puck drops for the Stanley Cup Playoffs!


  • All units, arrows, nationalities are in place.  I have not done the initial setup just yet, I’d like to get feedback on the sizes and colors of everything first.

    Please let me know!
    Mot

  • 2007 AAR League

    @Motdc:

    For anyone interested in a SMALL AAR module, download the module here:

    http://www.motcreations.com/downloads/aarsmall.udm

    It requires 1.3.18 which is here:

    http://www.motcreations.com/downloads/mcmv1318.exe

    (Put it in the directory your current MapView sits)

    Feedback please.

    Mot

    Just quoting the post with the links for convenience.

    My comments -

    • The map itself is beautiful. But it’s a bit much having that 3-D effect on all the writing and labels - just along the borders would be better I think. It’s a neat effect, just don’t get carried away with it. And maybe not in the sea zones

    • Size of the Map: Good. I can see all of Europe and Russia on my 17" screen.

    • I like the unit outlines too, just a few suggestions:

    • Artillery: make it lower-angled, lower profile, with armor in front, to make it look more distinct from the AA gun

    • A bit more of a size difference between the air units - make the tail on the fighter a wee bit smaller and the body and wings a bit skinnier, and add a bit more to the back and wings of the bomber. The end of the bomber looks like a twig. If you traded the back ends of the two air units it would be closer I think, except stretch the bomber out a bit.

    • get rid of whatever’s on the deck of the transport, and either have just one control cabin showing, or two or three solid smoke stacks or something

    • what’s that droopy part on the submarine? I’d maybe lose that too.

  • '18 '17 '16 '11 Moderator

    I still say, MAKE THE UNITS A DIFFERENT COLOR from the background.  For that matter, make it easier to tell the difference between a German infantry and a British infantry please!

    Oh yea, and make it stop posessing my mind!

  • 2007 AAR League

    Jennifer, have you looked at the new map?

    The units have solid white outlines, they’ll stand out on anything.

    As for telling british and german units apart - You’ll find the krauts in german territory, and the brits in british territory.


  • @froodster:

    Jennifer, have you looked at the new map?

    The units have solid white outlines, they’ll stand out on anything.

    As for telling british and german units apart - You’ll find the krauts in german territory, and the brits in british territory.

    Yes, please take a look at the new one.  Given the problems you had seeing the other map, I’m really eager to see if the new one has improved.

    As for the other comments on things like bombers and artillery etc, I’ll take a wack at that over the next day or so.

    Mot

  • 2007 AAR League

    I’ve had no end of problems in TripleA telling apart UK units from USA units (my colour-blindness).  What’s worked very well for me is superimposing a very small nationality emblem on each unit type so you can easily tell a UK bomber from a USA bomber by the emblem.  Haven’t checked out the new Mapview map so I don’t know if this is an issue for you though.


  • I have a bit of an issue. None of the units show up on the new AAR map for me. Any ideas?

  • 2007 AAR League

    @djensen:

    I have a bit of an issue. None of the units show up on the new AAR map for me. Any ideas?

    I think he hasn’t added the initial setup yet, so there won’t be any units on the map yet.


  • The inital setup hasn’t been placed yet.  I wanted to get a geneal consensus on the map and units sizes because if they got the no-vote then I’d just have to redo the setup anyway.  If someone happens to get the setup in place and wouldn’t mind passing me the mvf file, it’d save me a step.

    Mot


  • Ok, then my only recommendation is to make the playing pieces 25% larger. Not much but just a little. The reason being that they are currently a little too easy to miss with the mouse on a 1400x1050 screen, or even a 1280x1024 screen.

  • 2007 AAR League

    Here’s a .mvf file of the initial setup.

    Someone should check this to make sure it’s right.

    [attachment deleted by admin]

  • '18 '17 '16 '11 Moderator

    @Motdc:

    @froodster:

    Jennifer, have you looked at the new map?

    The units have solid white outlines, they’ll stand out on anything.

    As for telling british and german units apart - You’ll find the krauts in german territory, and the brits in british territory.

    Yes, please take a look at the new one.  Given the problems you had seeing the other map, I’m really eager to see if the new one has improved.

    As for the other comments on things like bombers and artillery etc, I’ll take a wack at that over the next day or so.

    Mot

    It would by my utmost pleasure.  I like the idea of past maps, etc.  Just can’t get past the issues I have with it.

    Do you happen to have the file?

  • '18 '17 '16 '11 Moderator

    @Motdc:

    For anyone interested in a SMALL AAR module, download the module here:

    http://www.motcreations.com/downloads/aarsmall.udm

    It requires 1.3.18 which is here:

    http://www.motcreations.com/downloads/mcmv1318.exe

    (Put it in the directory your current MapView sits)

    Feedback please.

    Mot

    Need better directions.

    Cant get anything to open with those.

  • 2007 AAR League

    You have to have the old version of MapView installed first. Then download those two files, put the exe file in the main folder and the udm file in the usermods folder. Then fire up the new exe and start new game, and choose the AAR- Small map that should show up as an option.

  • '18 '17 '16 '11 Moderator

    okay, I got the map file with the starting units on it.  Much better.  I can at least see the lion’s share of the map, and the german pieces are blue, much easier to distinguish from British and Russian pieces!

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