@Panther roger
Suggestions for MapView
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Features requested:
- Zoom in/out
- Drag scroll with a hand cursor but make it work like Acrobat Reader NOT like ABattlemap. Adobe puts effort into usability the ABattlemap creators do not. I can’t even use Abattlemap because the icons are about 1mm on my 1400x1050 screen.
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Thanks for the suggestions. Just to update those who only surf this site, here are the updates as of 1.3.15:
1. Speeded up the load time
2. Decreased memory footprint of MapView when using large/long games by pushing inactive objects to disk.
3. Changed the behavior of arrow dragging.
4. Removed unused Help menu items.
5. Update links jumped to via some of the Help menu items.
6. Added a cursor change behavior when hovering over a clickable region of a unit (AKA hotspot).
7. Open Game dialog changed to default to currently-used MapView file extensions. Older extensions are still present for backwards-compatibility.
8. Fixed the Undo/Redo crash that happens if either is invoked while there is no current game.
9. Removed the default OK behavior whenever editing a potentially multi-line field.
10. Added mouse-based map navigation AKA “panning”. Hold CTRL while left-clicking on the map to pan the map in various directions.
11. Changed drag-drop behavior of units.
12. Changed inplementation of arrow anchors to avoid having to define end point images. (Alot of DP’s modules just used a completetly transparent image for this, which is what game me the idea).
13. The “Install Module” feature now handles both mvm and udm type modules.
14. Added the ability to tear off units in a stack during a drag-drop. Previously to move 3 units out of a stack of 10 you would first Right-Click and select Split 3 and then grab the new mini-stack of three and drag-drop to a new location. Now you can do this in one step. Press the numeric key that represents the number of units you want to tear off the top (three in this example) and then start a drag-drop operation. 3 units will be dragged off to be placed where you want!
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Sounds great! Can’t wait to try it in my next game.
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For anyone interested in a SMALL AAR module, download the module here:
http://www.motcreations.com/downloads/aarsmall.udm
It requires 1.3.18 which is here:
http://www.motcreations.com/downloads/mcmv1318.exe
(Put it in the directory your current MapView sits)
Feedback please.
Mot
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Looks pretty sweet. However, I notice that the game board is empty, and the only units available are Germany’s - I assume this is awaiting further development?
I like the click-dragging however.
IMO the only thing lacking from Battlemap is the tracking of total IPC production, and total unit values for each power. At least that’s what I miss.
But the # dragging feature is sweet!
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@froodster:
IMO the only thing lacking from Battlemap
Mapview?
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I’m sure that’s what he meant.
I’ll have the other nationalities done tonight or tomorrow night (Lost is on afterall)…
Mot
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Not to mention the puck drops for the Stanley Cup Playoffs!
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All units, arrows, nationalities are in place. I have not done the initial setup just yet, I’d like to get feedback on the sizes and colors of everything first.
Please let me know!
Mot -
For anyone interested in a SMALL AAR module, download the module here:
http://www.motcreations.com/downloads/aarsmall.udm
It requires 1.3.18 which is here:
http://www.motcreations.com/downloads/mcmv1318.exe
(Put it in the directory your current MapView sits)
Feedback please.
Mot
Just quoting the post with the links for convenience.
My comments -
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The map itself is beautiful. But it’s a bit much having that 3-D effect on all the writing and labels - just along the borders would be better I think. It’s a neat effect, just don’t get carried away with it. And maybe not in the sea zones
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Size of the Map: Good. I can see all of Europe and Russia on my 17" screen.
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I like the unit outlines too, just a few suggestions:
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Artillery: make it lower-angled, lower profile, with armor in front, to make it look more distinct from the AA gun
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A bit more of a size difference between the air units - make the tail on the fighter a wee bit smaller and the body and wings a bit skinnier, and add a bit more to the back and wings of the bomber. The end of the bomber looks like a twig. If you traded the back ends of the two air units it would be closer I think, except stretch the bomber out a bit.
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get rid of whatever’s on the deck of the transport, and either have just one control cabin showing, or two or three solid smoke stacks or something
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what’s that droopy part on the submarine? I’d maybe lose that too.
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I still say, MAKE THE UNITS A DIFFERENT COLOR from the background. For that matter, make it easier to tell the difference between a German infantry and a British infantry please!
Oh yea, and make it stop posessing my mind!
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Jennifer, have you looked at the new map?
The units have solid white outlines, they’ll stand out on anything.
As for telling british and german units apart - You’ll find the krauts in german territory, and the brits in british territory.
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@froodster:
Jennifer, have you looked at the new map?
The units have solid white outlines, they’ll stand out on anything.
As for telling british and german units apart - You’ll find the krauts in german territory, and the brits in british territory.
Yes, please take a look at the new one. Given the problems you had seeing the other map, I’m really eager to see if the new one has improved.
As for the other comments on things like bombers and artillery etc, I’ll take a wack at that over the next day or so.
Mot
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I’ve had no end of problems in TripleA telling apart UK units from USA units (my colour-blindness). What’s worked very well for me is superimposing a very small nationality emblem on each unit type so you can easily tell a UK bomber from a USA bomber by the emblem. Haven’t checked out the new Mapview map so I don’t know if this is an issue for you though.
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I have a bit of an issue. None of the units show up on the new AAR map for me. Any ideas?
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I have a bit of an issue. None of the units show up on the new AAR map for me. Any ideas?
I think he hasn’t added the initial setup yet, so there won’t be any units on the map yet.
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The inital setup hasn’t been placed yet. I wanted to get a geneal consensus on the map and units sizes because if they got the no-vote then I’d just have to redo the setup anyway. If someone happens to get the setup in place and wouldn’t mind passing me the mvf file, it’d save me a step.
Mot
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Ok, then my only recommendation is to make the playing pieces 25% larger. Not much but just a little. The reason being that they are currently a little too easy to miss with the mouse on a 1400x1050 screen, or even a 1280x1024 screen.
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Here’s a .mvf file of the initial setup.
Someone should check this to make sure it’s right.
[attachment deleted by admin]
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@froodster:
Jennifer, have you looked at the new map?
The units have solid white outlines, they’ll stand out on anything.
As for telling british and german units apart - You’ll find the krauts in german territory, and the brits in british territory.
Yes, please take a look at the new one. Given the problems you had seeing the other map, I’m really eager to see if the new one has improved.
As for the other comments on things like bombers and artillery etc, I’ll take a wack at that over the next day or so.
Mot
It would by my utmost pleasure. I like the idea of past maps, etc. Just can’t get past the issues I have with it.
Do you happen to have the file?