Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 20x factory_major; Remaining resources: 0 SuicideAttackTokens; 27 PUs;
Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 75 Sea Zone
Place Units - Japanese
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,6,3,5,3,4,4,6
Japanese collect 12 PUs (20 lost to blockades); end with 12 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 bombers moved from Kwangtung to Japan
5 fighters moved from Korea to Japan
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
Combat - Americans
Battle in Malaya
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Malaya from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 artillery moved from New Guinea to Dutch New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central America to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 28 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 artillery, 1 infantry and 1 marine placed in Korea
1 destroyer and 3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters placed in Eastern United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yakut S.S.R.: 1 mech_infantry
EDIT: Adding units owned by Americans to Amur: 1 mech_infantry
EDIT: Removing units owned by Americans from Dzavhan: 1 artillery
EDIT: Adding units owned by Americans to Yenisey: 1 artillery
EDIT: Changing ownership of Yenisey from Japanese to Americans
EDIT: Changing PUs for Americans from 93 to 94
EDIT: Turning off Edit Mode
Non Combat Move - Chinese
5 artilleries and 5 infantry moved from Szechwan to Yunnan
3 artilleries and 4 infantry moved from Yunnan to Burma
2 artilleries and 5 infantry moved from Chahar to Hopei
4 artilleries and 3 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to Shan State
2 armour and 1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from India to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
1 fighter placed in United Kingdom
2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
3 infantry placed in India
1 infantry placed in Malaya
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 marine; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from British
2 infantry moved from Algeria to Tunisia
2 infantry moved from Tunisia to Libya
2 artilleries moved from Algeria to Tunisia
3 transports moved from 94 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 5 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Philippines
1 submarine moved from 43 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Test summary from TripleA, engine version: 1.8.0.9, time: 20:31:47
Test summary from TripleA, engine version: 1.8.0.9, time: 20:36:44
Test summary from TripleA, engine version: 1.8.0.9, time: 20:40:10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Ethiopia to Egypt
3 aaGuns, 6 artilleries and 32 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 bomber moved from Japan to Shan State
1 artillery and 5 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 5 infantry
British defend with 2 armour and 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,1,6,2,6,1,2,4,2,2,1,1
Japanese collect 9 PUs (15 lost to blockades); end with 14 PUs total
sorry, forgot the SBR.
Bringing in 5 FTRs, so assume no Intercept.
“Rolls: 2@1; Total Hits: 02@1: (2, 4)”
“Rolls: 2@4; Total Hits: 12@4: (3, 6)”
Adding +2 for each hit, so total 13 damage
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Non Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to Guam
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Amur to Korea
5 fighters moved from Gibraltar to Egypt
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Central United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Philippines to Korea
Place Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Yunnan to Burma
4 artilleries and 3 infantry moved from Szechwan to Yunnan
2 artilleries and 5 infantry moved from Hopei to Kweichow
Place Units - Chinese
5 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 20
EDIT: Turning off Edit Mode