@Ragnell804 gg, I concede
BM 2.0 AxisDominion (Allies) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Persia to Iraq
5 fighters moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 80 Sea Zone to 98 Sea Zone
2 fighters moved from 80 Sea Zone to Syria
1 bomber moved from Morocco to Syria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield and 1 mech_infantry
Americans win, taking Syria from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win with 5 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
5 infantry moved from Argentina to Brazil
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 89 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 marine moved from Persia to 80 Sea Zone
1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 98 Sea Zone
1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Syria to Trans-Jordan
2 fighters moved from Iraq to 98 Sea Zone
3 fighters moved from Iraq to Trans-Jordan
2 fighters moved from Eastern United States to Morocco
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 64 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
2 destroyers and 3 submarines moved from 50 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to British Guiana
1 carrier moved from 50 Sea Zone to 64 Sea Zone
2 fighters moved from 50 Sea Zone to Queensland
2 fighters moved from Western United States to 89 Sea Zone
1 infantry moved from Venezuela to British Guiana
1 artillery and 2 infantry moved from Venezuela to Colombia
4 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 bomber placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 armour, 1 artillery and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
3 infantry moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Persia to Iraq
British take Iraq from Germans
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 2 fighters and 3 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier and 2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to Egypt
1 artillery and 4 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 4 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 marine moved from Persia to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to 98 Sea Zone
3 fighters and 3 tactical_bombers moved from Persia to Trans-Jordan
3 fighters moved from India to Trans-Jordan
2 fighters moved from Burma to Eastern Persia
5 armour and 9 mech_infantrys moved from West India to Eastern Persia
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 fighters moved from United Kingdom to Morocco
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 4 transports moved from 80 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 98 Sea Zone
1 airfield placed in Trans-Jordan
1 armour and 1 artillery placed in Egypt
British undo move 3.
1 aaGun and 1 armour placed in Egypt
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Syria
6 fighters moved from Turkey to SyriaCombat - Italians
Battle in Syria
Italians attack with 6 fighters and 1 mech_infantry
Americans defend with 1 airfield and 1 infantry
Italians win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
6 fighters moved from Syria to Southern Italy
1 armour and 4 mech_infantrys moved from Northern Italy to Spain
1 mech_infantry moved from Gibraltar to SpainPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,1,6,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,1,5,6
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Syria
6 fighters moved from Turkey to SyriaCombat - Italians
Battle in Syria
Italians attack with 6 fighters and 1 mech_infantry
Americans defend with 1 airfield and 1 infantry
Italians win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
6 fighters moved from Syria to Southern Italy
1 armour and 4 mech_infantrys moved from Northern Italy to Spain
1 mech_infantry moved from Gibraltar to SpainPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,1,6,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,1,5,6
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Caucasus to Volgograd
8 mech_infantrys moved from Caucasus to Volgograd
5 mech_infantrys moved from Caucasus to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 8 armour and 13 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 8 armour and 11 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
13 artilleries, 34 infantry, 3 marines and 20 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Sweden to Karelia
4 mech_infantrys moved from Northern Italy to Spain
3 mech_infantrys moved from Yugoslavia to Southern Italy
4 bombers moved from Northern Italy to Southern Italy
3 tactical_bombers moved from Turkey to Southern Italy
3 fighters moved from Turkey to Southern Italy
9 bombers moved from Turkey to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
6 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Rostov to Turkey
2 mech_infantrys moved from Rostov to Turkey
1 mech_infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Germany to France
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 bombers placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,5,1,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,1,1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,3,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2,1,4
Germans collect 51 PUs (14 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Smolensk to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 aaGun, 2 armour, 35 artilleries, 74 infantry and 1 mech_infantry moved from Russia to Tambov
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to SamaraPlace Units - Russians
1 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from Japan to 16 Sea Zone
1 armour, 5 artilleries, 6 fighters, 5 infantry, 1 marine and 42 mech_infantrys moved from Shan State to Burma
6 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
3 fighters moved from Malaya to Burma
3 mech_infantrys moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 marine and 51 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 marine and 51 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
8 infantry moved from Japan to 6 Sea Zone
2 carriers, 8 infantry and 4 transports moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
6 fighters and 8 tactical_bombers moved from New Guinea to 32 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
2 battleships, 12 carriers, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 35 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to 32 Sea Zone
8 fighters moved from 16 Sea Zone to 32 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
9 fighters moved from Burma to French Indo China
2 bombers moved from Burma to Philippines
2 bombers moved from New Guinea to Caroline IslandsPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 harbour placed in Marshall IslandsTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry, 3 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
7 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
5 infantry moved from Brazil to Colombia
1 infantry moved from British Guiana to Venezuela
2 infantry moved from Colombia to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Colombia
2 cruisers moved from 26 Sea Zone to 10 Sea Zone
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 52 Sea Zone to 64 Sea Zone
1 carrier moved from 101 Sea Zone to 64 Sea Zone
1 carrier moved from 89 Sea Zone to 64 Sea Zone
2 fighters moved from 89 Sea Zone to Southeast Mexico
2 fighters moved from British Guiana to Southeast Mexico
8 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico
1 infantry moved from Rio de Oro to Morocco
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Trans-Jordan to India
1 submarine moved from 26 Sea Zone to 10 Sea Zone
5 submarines moved from 26 Sea Zone to 64 Sea Zone
1 battleship moved from 64 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
2 destroyers moved from 26 Sea Zone to 64 Sea Zone
3 infantry and 1 marine moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to IndiaPlace Units - Americans
1 factory_minor placed in Saudi Arabia
3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Colombia: 1 infantry
EDIT: Adding units owned by Americans to Venezuela: 1 infantry
EDIT: Turning off Edit Mode
3 marines placed in Western United States
1 submarine placed in 10 Sea Zone
1 airfield placed in Southeast Mexico
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
5 armour and 9 mech_infantrys moved from Eastern Persia to India
2 fighters moved from Eastern Persia to India
6 fighters moved from Trans-Jordan to India
3 tactical_bombers moved from Trans-Jordan to India
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Trans-Jordan to India
1 carrier, 3 cruisers and 2 fighters moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
3 fighters moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from Morocco to Egypt
2 fighters moved from Morocco to Egypt
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
5 armour and 9 mech_infantrys moved from Eastern Persia to India
2 fighters moved from Eastern Persia to India
6 fighters moved from Trans-Jordan to India
3 tactical_bombers moved from Trans-Jordan to India
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Trans-Jordan to India
1 carrier, 3 cruisers and 2 fighters moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
3 fighters moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from Morocco to Egypt
2 fighters moved from Morocco to Egypt
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Rostov to Ukraine
1 armour moved from Rostov to Ukraine
3 aaGuns moved from Rostov to Ukraine
1 bomber moved from Iraq to Turkey
3 fighters moved from Spain to Southern Italy
5 mech_infantrys moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
3 infantry moved from Spain to Southern FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,6,6,6,5,2,3,6,6,6,3,5,4,1,1,1,5,3,3,6,2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,3,6,5,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Persia to Iraq
French take Iraq from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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a blue iraq looks so damn cool!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
13 artilleries moved from Rostov to Bryansk
8 armour moved from Volgograd to Bryansk
3 marines moved from Rostov to Bryansk
1 mech_infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Syria
2 bombers moved from Southern Italy to Syria
2 bombers moved from Southern Italy to Iraq
2 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Southern Italy to Caucasus
5 bombers moved from Southern Italy to Syria
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 13 artilleries, 12 infantry, 3 marines and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 8 armour, 13 artilleries, 11 infantry, 3 marines and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Syria
Germans attack with 7 bombers and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 fighters moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from Spain to Yugoslavia
1 tactical_bomber moved from Spain to Yugoslavia
1 infantry moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
9 mech_infantrys moved from Spain to Southern France
8 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
7 mech_infantrys moved from France to Southern France
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
1 marine moved from Sweden to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Northwest Persia to Turkey
2 bombers moved from Iraq to Turkey
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
2 aaGuns, 30 infantry and 15 mech_infantrys moved from Rostov to Bryansk
15 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Southern France
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,3,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,4,3,3
Germans collect 52 PUs (15 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
13 artilleries moved from Rostov to Bryansk
8 armour moved from Volgograd to Bryansk
3 marines moved from Rostov to Bryansk
1 mech_infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Syria
2 bombers moved from Southern Italy to Syria
2 bombers moved from Southern Italy to Iraq
2 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Southern Italy to Caucasus
5 bombers moved from Southern Italy to Syria
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 13 artilleries, 12 infantry, 3 marines and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 8 armour, 13 artilleries, 11 infantry, 3 marines and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Syria
Germans attack with 7 bombers and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 fighters moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from Spain to Yugoslavia
1 tactical_bomber moved from Spain to Yugoslavia
1 infantry moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
9 mech_infantrys moved from Spain to Southern France
8 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
7 mech_infantrys moved from France to Southern France
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
1 marine moved from Sweden to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Northwest Persia to Turkey
2 bombers moved from Iraq to Turkey
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
2 aaGuns, 30 infantry and 15 mech_infantrys moved from Rostov to Bryansk
15 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Southern France
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,3,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,4,3,3
Germans collect 52 PUs (15 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 2 infantry
EDIT: Removing units owned by Germans from Turkey: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 35 artilleries, 76 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Samara to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 35 artilleries, 5 fighters, 78 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 35 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 164
Casualties for Germans: 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Casualties for Russians: 1 fighter, 78 infantry and 5 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 35 artilleries, 76 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Samara to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 35 artilleries, 5 fighters, 78 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 35 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 164
Casualties for Germans: 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Casualties for Russians: 1 fighter, 78 infantry and 5 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode -
wow, too much advantage on that round, was a very fun game sir, really great one, thx for it!!
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wow, too much advantage on that round, was a very fun game sir, really great one, thx for it!!
in consideration of your late edit, feel free to roll for those extra inf. i think it’d come out to something like 6 extra inf rolls and then 2 extra tank rolls at the end. it might reduce my stack a bit more, but as you know i can fly some planes to protect against your counter. up to you if you wanna do that and continue, i’m ok with it.
anyway, if you still wanna concede, sure thing juan, was a great game indeed! you played exceptionally well for your first BM, especially in later rounds. you had an interesting strategy for sure, made it hard to make any big breakthroughs.