@mike64 France? You actually get to do something with them in this game lol
BM 2.0 AxisDominion (Allies) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shan State to Burma
3 fighters moved from Malaya to Burma
1 tactical_bomber moved from French Indo China to Burma
2 fighters moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
6 fighters moved from French Indo China to India
2 bombers moved from French Indo China to IndiaCombat - Japanese
Battle in Burma
Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Air Battle in India
Japanese attacks with 8 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
3 fighters moved from Burma to Malaya
3 fighters moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
2 bombers moved from India to French Indo China
6 fighters moved from India to Shan State
3 mech_infantrys moved from Kwangtung to French Indo China
5 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to New Guinea
2 tactical_bombers moved from 35 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to New Guinea
4 transports moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to New GuineaPlace Units - Japanese
1 fighter and 8 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Persia to Iraq
5 fighters moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 80 Sea Zone to 98 Sea Zone
2 fighters moved from 80 Sea Zone to Syria
1 bomber moved from Morocco to Syria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield and 1 mech_infantry
Americans win, taking Syria from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win with 5 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
5 infantry moved from Argentina to Brazil
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 89 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 marine moved from Persia to 80 Sea Zone
1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 98 Sea Zone
1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Syria to Trans-Jordan
2 fighters moved from Iraq to 98 Sea Zone
3 fighters moved from Iraq to Trans-Jordan
2 fighters moved from Eastern United States to Morocco
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 64 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
2 destroyers and 3 submarines moved from 50 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to British Guiana
1 carrier moved from 50 Sea Zone to 64 Sea Zone
2 fighters moved from 50 Sea Zone to Queensland
2 fighters moved from Western United States to 89 Sea Zone
1 infantry moved from Venezuela to British Guiana
1 artillery and 2 infantry moved from Venezuela to Colombia
4 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 bomber placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 armour, 1 artillery and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
3 infantry moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Persia to Iraq
British take Iraq from Germans
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 2 fighters and 3 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier and 2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to Egypt
1 artillery and 4 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 4 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 marine moved from Persia to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to 98 Sea Zone
3 fighters and 3 tactical_bombers moved from Persia to Trans-Jordan
3 fighters moved from India to Trans-Jordan
2 fighters moved from Burma to Eastern Persia
5 armour and 9 mech_infantrys moved from West India to Eastern Persia
1 bomber moved from Burma to Trans-Jordan
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 fighters moved from United Kingdom to Morocco
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 4 transports moved from 80 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 98 Sea Zone
1 airfield placed in Trans-Jordan
1 armour and 1 artillery placed in Egypt
British undo move 3.
1 aaGun and 1 armour placed in Egypt
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Syria
6 fighters moved from Turkey to SyriaCombat - Italians
Battle in Syria
Italians attack with 6 fighters and 1 mech_infantry
Americans defend with 1 airfield and 1 infantry
Italians win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
6 fighters moved from Syria to Southern Italy
1 armour and 4 mech_infantrys moved from Northern Italy to Spain
1 mech_infantry moved from Gibraltar to SpainPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,1,6,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,1,5,6
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Syria
6 fighters moved from Turkey to SyriaCombat - Italians
Battle in Syria
Italians attack with 6 fighters and 1 mech_infantry
Americans defend with 1 airfield and 1 infantry
Italians win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
6 fighters moved from Syria to Southern Italy
1 armour and 4 mech_infantrys moved from Northern Italy to Spain
1 mech_infantry moved from Gibraltar to SpainPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,1,6,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,1,5,6
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Caucasus to Volgograd
8 mech_infantrys moved from Caucasus to Volgograd
5 mech_infantrys moved from Caucasus to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 8 armour and 13 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 8 armour and 11 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
13 artilleries, 34 infantry, 3 marines and 20 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Sweden to Karelia
4 mech_infantrys moved from Northern Italy to Spain
3 mech_infantrys moved from Yugoslavia to Southern Italy
4 bombers moved from Northern Italy to Southern Italy
3 tactical_bombers moved from Turkey to Southern Italy
3 fighters moved from Turkey to Southern Italy
9 bombers moved from Turkey to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
6 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Rostov to Turkey
2 mech_infantrys moved from Rostov to Turkey
1 mech_infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Germany to France
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 bombers placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,5,1,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,1,1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,3,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2,1,4
Germans collect 51 PUs (14 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Smolensk to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 aaGun, 2 armour, 35 artilleries, 74 infantry and 1 mech_infantry moved from Russia to Tambov
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to SamaraPlace Units - Russians
1 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from Japan to 16 Sea Zone
1 armour, 5 artilleries, 6 fighters, 5 infantry, 1 marine and 42 mech_infantrys moved from Shan State to Burma
6 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
3 fighters moved from Malaya to Burma
3 mech_infantrys moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 marine and 51 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 marine and 51 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
8 infantry moved from Japan to 6 Sea Zone
2 carriers, 8 infantry and 4 transports moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
6 fighters and 8 tactical_bombers moved from New Guinea to 32 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
2 battleships, 12 carriers, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 35 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to 32 Sea Zone
8 fighters moved from 16 Sea Zone to 32 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
9 fighters moved from Burma to French Indo China
2 bombers moved from Burma to Philippines
2 bombers moved from New Guinea to Caroline IslandsPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 harbour placed in Marshall IslandsTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry, 3 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
7 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
5 infantry moved from Brazil to Colombia
1 infantry moved from British Guiana to Venezuela
2 infantry moved from Colombia to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Colombia
2 cruisers moved from 26 Sea Zone to 10 Sea Zone
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 52 Sea Zone to 64 Sea Zone
1 carrier moved from 101 Sea Zone to 64 Sea Zone
1 carrier moved from 89 Sea Zone to 64 Sea Zone
2 fighters moved from 89 Sea Zone to Southeast Mexico
2 fighters moved from British Guiana to Southeast Mexico
8 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico
1 infantry moved from Rio de Oro to Morocco
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Trans-Jordan to India
1 submarine moved from 26 Sea Zone to 10 Sea Zone
5 submarines moved from 26 Sea Zone to 64 Sea Zone
1 battleship moved from 64 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
2 destroyers moved from 26 Sea Zone to 64 Sea Zone
3 infantry and 1 marine moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to IndiaPlace Units - Americans
1 factory_minor placed in Saudi Arabia
3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Colombia: 1 infantry
EDIT: Adding units owned by Americans to Venezuela: 1 infantry
EDIT: Turning off Edit Mode
3 marines placed in Western United States
1 submarine placed in 10 Sea Zone
1 airfield placed in Southeast Mexico
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
5 armour and 9 mech_infantrys moved from Eastern Persia to India
2 fighters moved from Eastern Persia to India
6 fighters moved from Trans-Jordan to India
3 tactical_bombers moved from Trans-Jordan to India
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Trans-Jordan to India
1 carrier, 3 cruisers and 2 fighters moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
3 fighters moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from Morocco to Egypt
2 fighters moved from Morocco to Egypt
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
5 armour and 9 mech_infantrys moved from Eastern Persia to India
2 fighters moved from Eastern Persia to India
6 fighters moved from Trans-Jordan to India
3 tactical_bombers moved from Trans-Jordan to India
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Trans-Jordan to India
1 carrier, 3 cruisers and 2 fighters moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
3 fighters moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from Morocco to Egypt
2 fighters moved from Morocco to Egypt
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkey to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Rostov to Ukraine
1 armour moved from Rostov to Ukraine
3 aaGuns moved from Rostov to Ukraine
1 bomber moved from Iraq to Turkey
3 fighters moved from Spain to Southern Italy
5 mech_infantrys moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
3 infantry moved from Spain to Southern FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,6,6,6,5,2,3,6,6,6,3,5,4,1,1,1,5,3,3,6,2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,3,6,5,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Persia to Iraq
French take Iraq from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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a blue iraq looks so damn cool!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
13 artilleries moved from Rostov to Bryansk
8 armour moved from Volgograd to Bryansk
3 marines moved from Rostov to Bryansk
1 mech_infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Syria
2 bombers moved from Southern Italy to Syria
2 bombers moved from Southern Italy to Iraq
2 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Southern Italy to Caucasus
5 bombers moved from Southern Italy to Syria
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 13 artilleries, 12 infantry, 3 marines and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 8 armour, 13 artilleries, 11 infantry, 3 marines and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Syria
Germans attack with 7 bombers and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 fighters moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from Spain to Yugoslavia
1 tactical_bomber moved from Spain to Yugoslavia
1 infantry moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
9 mech_infantrys moved from Spain to Southern France
8 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
7 mech_infantrys moved from France to Southern France
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
1 marine moved from Sweden to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Northwest Persia to Turkey
2 bombers moved from Iraq to Turkey
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
2 aaGuns, 30 infantry and 15 mech_infantrys moved from Rostov to Bryansk
15 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Southern France
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,3,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,4,3,3
Germans collect 52 PUs (15 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
13 artilleries moved from Rostov to Bryansk
8 armour moved from Volgograd to Bryansk
3 marines moved from Rostov to Bryansk
1 mech_infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Syria
2 bombers moved from Southern Italy to Syria
2 bombers moved from Southern Italy to Iraq
2 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Southern Italy to Caucasus
5 bombers moved from Southern Italy to Syria
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 13 artilleries, 12 infantry, 3 marines and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 8 armour, 13 artilleries, 11 infantry, 3 marines and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Syria
Germans attack with 7 bombers and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 fighters moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from Spain to Yugoslavia
1 tactical_bomber moved from Spain to Yugoslavia
1 infantry moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
9 mech_infantrys moved from Spain to Southern France
8 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
7 mech_infantrys moved from France to Southern France
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
1 marine moved from Sweden to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Northwest Persia to Turkey
2 bombers moved from Iraq to Turkey
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
2 aaGuns, 30 infantry and 15 mech_infantrys moved from Rostov to Bryansk
15 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Southern France
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,3,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,4,3,3
Germans collect 52 PUs (15 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 2 infantry
EDIT: Removing units owned by Germans from Turkey: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 35 artilleries, 76 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Samara to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 35 artilleries, 5 fighters, 78 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 35 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 164
Casualties for Germans: 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Casualties for Russians: 1 fighter, 78 infantry and 5 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 35 artilleries, 76 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Samara to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 35 artilleries, 5 fighters, 78 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 35 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 164
Casualties for Germans: 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Casualties for Russians: 1 fighter, 78 infantry and 5 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode -
wow, too much advantage on that round, was a very fun game sir, really great one, thx for it!!





