@surfer its a risk but I will keep the battleship
16L -Pete (Axis) vs. Giallo (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 11 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 21 artilleries, 10 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Vologda to Samara
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 21 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 2 armour, 21 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
1 bomber moved from Samara to Novgorod
1 artillery and 2 infantry moved from Ukraine to Rostov
5 armour and 6 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Vologda to Volgograd
1 mech_infantry moved from Russia to Volgograd
6 infantry moved from Northern Italy to Western Germany
10 armour moved from Slovakia Hungary to Western Germany
1 artillery and 6 infantry moved from Germany to Western Germany
10 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Ukraine to Bryansk
9 armour moved from Belarus to Slovakia HungaryPlace Units - Germans
3 infantry placed in Western Germany
10 armour placed in Germany
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
12 artilleries and 27 infantry moved from Turkmenistan to Eastern PersiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 aaGuns moved from Turkmenistan to Eastern PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea Zone -
scram carolines?
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yes, pls ask for ool, for the hits by subs can go on the carrier and bb tip them
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 5 fighters; Americans defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Units damaged: 2 battleships owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese -
2nd round of combat, ool?
first round seemed straightforward for casualties.
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max defense, I wan tot decide at the end if i wanne keep the fighters(if im Lucky) or bb loose fighters anzac before us ones
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 5 fighters; Americans defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Units damaged: 2 battleships owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 battleships and 2 fighters remaining. Battle score for attacker is -131
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber -
GG, Japan is lost after that battle, and germany isn’t winning alone.
I needed a big win to get back in the game, wp.
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thanks for the game, i would be up for a new one
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sure thing, I’ll take allies this time.
only thing is november is going to be difficult for me to play very much… a few days may go by without turns.
if that’s cool then I’m happy to rematch.
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No problem at all, ill set it up tomorrow
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sounds good :-)
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