@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Kansu
1 armour and 1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Kweichow to Kansu
2 infantry moved from Shensi to Sikang
1 armour moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
4 artilleries and 3 infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
8 armour and 4 mech_infantrys moved from Yunnan to Szechwan
4 artilleries moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Kweichow to Tsinghai
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from Kansu to Yunnan
1 tactical_bomber moved from Kansu to Kweichow
6 fighters and 6 tactical_bombers moved from Kweichow to 35 Sea Zone
1 fighter moved from Japan to Philippines
5 fighters moved from Kweichow to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield, 2 artilleries and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
1 fighter and 3 infantry placed in Japan
1 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in French Indo China
1 infantry placed in Japan
1 airfield placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 destroyer, 1 factory_minor and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 bomber moved from India to Malaya
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Celebes
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 airfield and 3 armour placed in Normandy Bordeaux
1 factory_minor placed in Iraq
1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 14 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from India to Caucasus
1 bomber moved from Normandy Bordeaux to Western Germany
Combat - British
Battle in Sumatra
Battle in Caucasus
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 2 mech_infantrys
British win, taking Sumatra from Japanese, taking Caucasus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to Normandy Bordeaux
1 aaGun, 5 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 5 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Caucasus to Northwest Persia
4 armour and 9 mech_infantrys moved from Eastern Persia to West India
Place Units - British
10 infantry placed in United Kingdom
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 11 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 21 artilleries, 10 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Vologda to Samara
1 bomber moved from Novgorod to Samara
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 21 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 2 armour, 21 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
1 bomber moved from Samara to Novgorod
1 artillery and 2 infantry moved from Ukraine to Rostov
5 armour and 6 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Vologda to Volgograd
1 mech_infantry moved from Russia to Volgograd
6 infantry moved from Northern Italy to Western Germany
10 armour moved from Slovakia Hungary to Western Germany
1 artillery and 6 infantry moved from Germany to Western Germany
10 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Ukraine to Bryansk
9 armour moved from Belarus to Slovakia Hungary
Place Units - Germans
3 infantry placed in Western Germany
10 armour placed in Germany
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
12 artilleries and 27 infantry moved from Turkmenistan to Eastern Persia
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 aaGuns moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea Zone
scram carolines?
yes, pls ask for ool, for the hits by subs can go on the carrier and bb tip them
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 5 fighters; Americans defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Units damaged: 2 battleships owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
2nd round of combat, ool?
first round seemed straightforward for casualties.
max defense, I wan tot decide at the end if i wanne keep the fighters(if im Lucky) or bb loose fighters anzac before us ones
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 5 fighters; Americans defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Units damaged: 2 battleships owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 battleships and 2 fighters remaining. Battle score for attacker is -131
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
GG, Japan is lost after that battle, and germany isn’t winning alone.
I needed a big win to get back in the game, wp.
thanks for the game, i would be up for a new one
sure thing, I’ll take allies this time.
only thing is november is going to be difficult for me to play very much… a few days may go by without turns.
if that’s cool then I’m happy to rematch.
No problem at all, ill set it up tomorrow
sounds good :-)