@axis-dominion will just note that I edited in a walk in on Ireland with the US as I forgot on the combat move.
16L -Pete (Axis) vs. Giallo (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
2 armour and 1 mech_infantry moved from Samara to Vologda
1 infantry moved from Tambov to Russia
2 mech_infantrys moved from Tambov to Russia
3 bombers moved from Novgorod to Russia
21 artilleries and 11 infantry moved from Tambov to Volgograd
1 fighter moved from Germany to 112 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 2 artilleries and 1 factory_minor
Germans destroys 17PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Vologda
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Volgograd
Germans attack with 21 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 21 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Tambov to Vologda
7 mech_infantrys moved from Tambov to Volgograd
6 armour moved from Tambov to Volgograd
1 armour moved from Tambov to Volgograd
9 armour moved from Tambov to Belarus
13 mech_infantrys moved from Baltic States to Germany
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 112 Sea Zone to Germany
2 tactical_bombers moved from Belarus to Germany
10 armour moved from Belarus to Slovakia Hungary
3 bombers moved from Russia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to VolgogradPlace Units - Germans
10 armour placed in Germany
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Western Ukraine
2 bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
2 artilleries and 2 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 3 armour
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Russians
3 aaGuns, 12 artilleries and 28 infantry moved from Kazakhstan to TurkmenistanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Kansu
1 armour and 1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Kweichow to Kansu
2 infantry moved from Shensi to Sikang
1 armour moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
4 artilleries and 3 infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
8 armour and 4 mech_infantrys moved from Yunnan to Szechwan
4 artilleries moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Kweichow to Tsinghai
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from Kansu to Yunnan
1 tactical_bomber moved from Kansu to Kweichow
6 fighters and 6 tactical_bombers moved from Kweichow to 35 Sea Zone
1 fighter moved from Japan to Philippines
5 fighters moved from Kweichow to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield, 2 artilleries and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
1 fighter and 3 infantry placed in Japan
1 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in French Indo China
1 infantry placed in Japan
1 airfield placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 destroyer, 1 factory_minor and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 bomber moved from India to Malaya
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Celebes
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Malaya to India
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
1 airfield and 3 armour placed in Normandy Bordeaux
1 factory_minor placed in Iraq
1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 14 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from India to Caucasus
1 bomber moved from Normandy Bordeaux to Western GermanyCombat - British
Battle in Sumatra
Battle in Caucasus
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 2 mech_infantrys
British win, taking Sumatra from Japanese, taking Caucasus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Western Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Western Germany to Normandy Bordeaux
1 aaGun, 5 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 5 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Caucasus to Northwest Persia
4 armour and 9 mech_infantrys moved from Eastern Persia to West IndiaPlace Units - British
10 infantry placed in United Kingdom
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 11 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 21 artilleries, 10 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Vologda to Samara
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 21 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 2 armour, 21 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
1 bomber moved from Samara to Novgorod
1 artillery and 2 infantry moved from Ukraine to Rostov
5 armour and 6 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Vologda to Volgograd
1 mech_infantry moved from Russia to Volgograd
6 infantry moved from Northern Italy to Western Germany
10 armour moved from Slovakia Hungary to Western Germany
1 artillery and 6 infantry moved from Germany to Western Germany
10 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Ukraine to Bryansk
9 armour moved from Belarus to Slovakia HungaryPlace Units - Germans
3 infantry placed in Western Germany
10 armour placed in Germany
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
12 artilleries and 27 infantry moved from Turkmenistan to Eastern PersiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 aaGuns moved from Turkmenistan to Eastern PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea Zone -
scram carolines?
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yes, pls ask for ool, for the hits by subs can go on the carrier and bb tip them
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 5 fighters; Americans defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Units damaged: 2 battleships owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese -
2nd round of combat, ool?
first round seemed straightforward for casualties.
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max defense, I wan tot decide at the end if i wanne keep the fighters(if im Lucky) or bb loose fighters anzac before us ones
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
8 armour and 4 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
5 fighters moved from French Indo China to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 5 fighters; Americans defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber
Units damaged: 2 battleships owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 battleships and 2 fighters remaining. Battle score for attacker is -131
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 16 fighters, 8 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 1 tactical_bomber -
GG, Japan is lost after that battle, and germany isn’t winning alone.
I needed a big win to get back in the game, wp.
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thanks for the game, i would be up for a new one





