-Pete (Axis) vs. JuanSpain (Allies) BM 2

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Tsinghai to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 artillery and 6 infantry moved from Bryansk to Russia
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Novosibirsk to Urals

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_38600_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 8 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Hunan
                3 mech_infantrys moved from Kwangtung to Hunan
                1 armour and 3 mech_infantrys moved from Szechwan to Shensi
                2 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
                5 armour and 2 mech_infantrys moved from Yunnan to Shensi
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                12 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 8 armour and 7 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Shensi from Chinese with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 12 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                12 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                12 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                4 bombers and 1 fighter moved from Japan to Hawaiian Islands
                1 submarine moved from 47 Sea Zone to 33 Sea Zone
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 submarine moved from 11 Sea Zone to 30 Sea Zone
                1 submarine moved from 49 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Japan
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Chahar to Hopei
                1 mech_infantry moved from Jehol to Chahar
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 5 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 fighters and 1 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from West India: 6 artilleries and 18 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to India: 6 artilleries and 18 infantry
                EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries and 1 infantry
                EDIT: Removing units owned by Japanese from Malaya: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Yunnan: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Japanese undo move 1.
                1 infantry placed in French Indo China
                8 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_38600_Jap11.tsvg

  • '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 factory_minor and 10 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Bulgaria to Albania
                1 bomber moved from Persia to Albania
                1 infantry and 1 mech_infantry moved from Syria to 98 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                14 fighters moved from 13 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                8 fighters moved from 10 Sea Zone to 1 Sea Zone

    triplea_38600_Ame11.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 factory_minor and 10 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Bulgaria to Albania
                1 bomber moved from Persia to Albania
                1 infantry and 1 mech_infantry moved from Syria to 98 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                14 fighters moved from 13 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                8 fighters moved from 10 Sea Zone to 1 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Germans defend with 1 cruiser
                    Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 26 Sea Zone
                    Americans attack with 14 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 14 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 8 fighters
                    Japanese defend with 1 submarine
                    Americans win with 8 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Albania
                    Americans attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                    Italians win with no units remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber and 1 infantry
                Battle in Southern France

    Non Combat Move - Americans
                14 fighters moved from 26 Sea Zone to 15 Sea Zone
                1 battleship, 8 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 4 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
                8 fighters moved from 1 Sea Zone to 15 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 armour moved from Bulgaria to Greece
                4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 98 Sea Zone to 92 Sea Zone
                5 fighters moved from 104 Sea Zone to United Kingdom
                1 artillery, 2 carriers, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 factory_minor placed in Greece

    Turn Complete - Americans
                Americans collect 57 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_38600_Ame11.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                6 artilleries and 26 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 artillery, 2 destroyers, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                3 aaGuns moved from Eastern Persia to West India
                3 artilleries moved from Persia to Eastern Persia
                1 mech_infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                5 infantry moved from 93 Sea Zone to Southern France
                1 battleship moved from 98 Sea Zone to 93 Sea Zone
                2 destroyers moved from 98 Sea Zone to 93 Sea Zone
                1 cruiser moved from 98 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                3 fighters moved from United Kingdom to Southern France
                4 fighters moved from 92 Sea Zone to Greece
                5 fighters moved from Kazakhstan to Greece
                1 tactical_bomber moved from Kazakhstan to Greece
                1 mech_infantry moved from Kazakhstan to Tsinghai
                1 bomber moved from Kazakhstan to Greece
                1 mech_infantry moved from Tsinghai to Sikang
                1 mech_infantry moved from Syria to Persia
                1 armour moved from Syria to Persia
                2 infantry moved from Syria to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 4 infantry
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 infantry and 2 transports
                EDIT: Turning off Edit Mode

    triplea_38600_UK_11.tsvg

  • '19 '18 '17 '16 '15

    For Anzac I will need a submerge decision in Java, I will attack with sub from India and fighter from Queensland. Thx


  • submerge


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,2,5,2,6,2,3,2
                Italians collect 0 PUs (8 lost to blockades); end with 1 PU total

    triplea_38600_Ita11.tsvg


  • hm I think I’m losing, you mind giving me your take on the game at the moment?

  • '19 '18 '17 '16 '15

    Hi Sir,

    Yeah, this game is almost lost for you I think. I don´t really know how it happened, when I had lost Egypt and Calcutta I thought had no chances, but I see balanced mode is something different. I like btw your Japan initial agressive expansion, very nice.

    My wife is coming back today, if you wish we can switch sides now, but my pace will be very slow, I have many games opened and will play sporadically now. If you wish a fast pace may be you can play with other people with more time, as I had these weeks before for example.

    Thanks for this game in any case.

    What do you decide?


  • I’d be glad to switch sides, and happy with whatever pace you are able to keep up.

    gg well played!

    tripleglobalpete@gmail.com


  • On second thought… the japs hold 6 VC in the pacific  :-P…for a few turns now lol

  • '19 '18 '17 '16 '15

    Conditions are modified in balanced mode, you need one more to win. You wish continue and try?


  • I think you require 7 pac VC if you don’t control Berlin. I’m looking it up

  • '19 '18 '17 '16 '15

    I´m reading it and I think you are right too, you should be the winner of this game, I don´t know why the engine did not say it. I thought it was one more and played accordingly.

    Good game!

    Cheers

    Juan


  • good game! wonder how it would have turned out if we were both aware of the victory conditions lol.

  • '19 '18 '17 '16 '15

    I think you would have won anyway, my Allies moves are not good yet, and have not practised balanced mode, I am only good at second edition Axis.


  • well you must be a scary 2nd ed player. November is going to be very busy for me so maybe we should postpone our next game for a bit… looking forward to 2o17 league as well  :-)

  • '19 '18 '17 '16 '15

    Ok Sir! I am busy too, that will be best! It has been a pleasure.

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