67438d05-feae-49f7-9e87-dc5a8cfbe27c-triplea_42177_2hisa.tsvg
-Pete (Axis) vs. JuanSpain (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - British
1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Persia to Shensi
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Shensi
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
2 mech_infantrys moved from Turkmenistan to Tsinghai
1 bomber moved from Shensi to Kazakhstan
1 fighter moved from Greece to Kazakhstan
1 tactical_bomber moved from Greece to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Greece to Kazakhstan
3 aaGuns, 6 artilleries and 25 infantry moved from Persia to Eastern Persia
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 fighter moved from 98 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 battleship, 1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from Greece to 98 Sea Zone
3 fighters moved from Greece to Kazakhstan
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to TobrukPlace Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
British collect 42 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,1,1,4,1,2
Italians collect 1 PU (6 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneTurn Complete - French
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I did a mistake in Atlantic fleet, I prefer Gibraltar for it instead of France, do you mind if I redo it? there are not dice involved.
This would be the file with those changes applied and Anzac moves too.
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It’s no problem, I just use the last post (french)?
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I think I misread your post at first. please go ahead and do whatever you need to do :-)
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Thx, yes, use France posted pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
16 artilleries and 24 infantry moved from Bessarabia to Ukraine
21 armour and 16 mech_infantrys moved from Romania to Ukraine
2 bombers, 9 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 bombers, 9 fighters and 2 tactical_bombers moved from 99 Sea Zone to 100 Sea Zone
2 bombers, 9 fighters and 2 tactical_bombers moved from 100 Sea Zone to Ukraine
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
5 infantry moved from Romania to Bessarabia
1 armour, 1 artillery and 1 infantry moved from Yenisey to EvenkiyskiyCombat - Germans
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 21 armour, 16 artilleries, 2 bombers, 9 fighters, 24 infantry, 16 mech_infantrys and 2 tactical_bombers
Russians defend with 6 aaGuns, 2 armour, 22 artilleries, 1 factory_minor and 67 infantry
Germans win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 21 armour, 16 artilleries, 4 fighters, 24 infantry and 16 mech_infantrys
Casualties for Russians: 6 aaGuns, 2 armour, 22 artilleries and 67 infantry
Battle in Western Ukraine
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Karelia to Belarus
2 aaGuns and 6 infantry moved from Northern Italy to Yugoslavia
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Karelia to Finland
2 bombers, 5 fighters and 2 tactical_bombers moved from Ukraine to BessarabiaPlace Units - Germans
1 artillery and 1 infantry placed in France
1 artillery and 9 infantry placed in Western Germany
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 2 aaGuns and 5 infantry
EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns and 5 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 9 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,3,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,4,5
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
16 artilleries and 24 infantry moved from Bessarabia to Ukraine
21 armour and 16 mech_infantrys moved from Romania to Ukraine
2 bombers, 9 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 bombers, 9 fighters and 2 tactical_bombers moved from 99 Sea Zone to 100 Sea Zone
2 bombers, 9 fighters and 2 tactical_bombers moved from 100 Sea Zone to Ukraine
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
5 infantry moved from Romania to Bessarabia
1 armour, 1 artillery and 1 infantry moved from Yenisey to EvenkiyskiyCombat - Germans
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 21 armour, 16 artilleries, 2 bombers, 9 fighters, 24 infantry, 16 mech_infantrys and 2 tactical_bombers
Russians defend with 6 aaGuns, 2 armour, 22 artilleries, 1 factory_minor and 67 infantry
Germans win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 21 armour, 16 artilleries, 4 fighters, 24 infantry and 16 mech_infantrys
Casualties for Russians: 6 aaGuns, 2 armour, 22 artilleries and 67 infantry
Battle in Western Ukraine
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Karelia to Belarus
2 aaGuns and 6 infantry moved from Northern Italy to Yugoslavia
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Karelia to Finland
2 bombers, 5 fighters and 2 tactical_bombers moved from Ukraine to BessarabiaPlace Units - Germans
1 artillery and 1 infantry placed in France
1 artillery and 9 infantry placed in Western Germany
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 2 aaGuns and 5 infantry
EDIT: Adding units owned by Germans to Southern Italy: 2 aaGuns and 5 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 9 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,3,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,4,5
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Tsinghai to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 artillery and 6 infantry moved from Bryansk to Russia
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Novosibirsk to UralsPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 8 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from Kwangtung to Hunan
1 armour and 3 mech_infantrys moved from Szechwan to Shensi
2 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
5 armour and 2 mech_infantrys moved from Yunnan to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
12 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 8 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 12 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
12 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 bombers and 1 fighter moved from Japan to Hawaiian Islands
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 11 Sea Zone to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Japan
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 5 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 fighters and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 6 artilleries and 18 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 6 artilleries and 18 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Malaya: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 infantry placed in French Indo China
8 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 factory_minor and 10 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Bulgaria to Albania
1 bomber moved from Persia to Albania
1 infantry and 1 mech_infantry moved from Syria to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
14 fighters moved from 13 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
8 fighters moved from 10 Sea Zone to 1 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 factory_minor and 10 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Bulgaria to Albania
1 bomber moved from Persia to Albania
1 infantry and 1 mech_infantry moved from Syria to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
14 fighters moved from 13 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
8 fighters moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 5 fighters and 1 submarine
Germans defend with 1 cruiser
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 26 Sea Zone
Americans attack with 14 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 14 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Albania
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Southern FranceNon Combat Move - Americans
14 fighters moved from 26 Sea Zone to 15 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
8 fighters moved from 1 Sea Zone to 15 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Bulgaria to Greece
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 104 Sea Zone to United Kingdom
1 artillery, 2 carriers, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
1 factory_minor placed in GreeceTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 26 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 artillery, 2 destroyers, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
3 aaGuns moved from Eastern Persia to West India
3 artilleries moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
5 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 98 Sea Zone to 93 Sea Zone
2 destroyers moved from 98 Sea Zone to 93 Sea Zone
1 cruiser moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from United Kingdom to Southern France
4 fighters moved from 92 Sea Zone to Greece
5 fighters moved from Kazakhstan to Greece
1 tactical_bomber moved from Kazakhstan to Greece
1 mech_infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Kazakhstan to Greece
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Syria to Persia
1 armour moved from Syria to Persia
2 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to IraqPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 fighters placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 infantry and 2 transports
EDIT: Turning off Edit Mode -
For Anzac I will need a submerge decision in Java, I will attack with sub from India and fighter from Queensland. Thx
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,2,5,2,6,2,3,2
Italians collect 0 PUs (8 lost to blockades); end with 1 PU total -
hm I think I’m losing, you mind giving me your take on the game at the moment?
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Hi Sir,
Yeah, this game is almost lost for you I think. I don´t really know how it happened, when I had lost Egypt and Calcutta I thought had no chances, but I see balanced mode is something different. I like btw your Japan initial agressive expansion, very nice.
My wife is coming back today, if you wish we can switch sides now, but my pace will be very slow, I have many games opened and will play sporadically now. If you wish a fast pace may be you can play with other people with more time, as I had these weeks before for example.
Thanks for this game in any case.
What do you decide?





