e8b6c808-28a9-4cd5-88a1-06e6026d4785-triplea_42177_2fin.tsvg
203827d4-f5c0-4fe6-86ee-c9ee0cf3ceb0-triplea_42177_2rom.tsvg
f69d9299-f8b2-4d72-88d2-4fd3daa45162-triplea_42177_2thai.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Alexandria to Anglo Egyptian Sudan
4 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Persia to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys
Italians defend with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Italians: 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Non Combat Move - British
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Turkmenistan
2 fighters moved from United Kingdom to 91 Sea Zone
2 transports moved from 92 Sea Zone to 88 Sea Zone
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber and 2 fighters moved from Ukraine to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,1,5,6,3
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
Combat - Germans
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Northern Italy
2 infantry moved from Finland to Norway
1 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
5 infantry moved from Archangel to Novgorod
2 infantry moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 infantry moved from Eastern Poland to Bessarabia
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Ukraine
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Ukraine
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
Germans undo move 4.
4 infantry and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,6,2,1,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Timguska: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Evenkiyskiy: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
9 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Samara
Place Units - Russians
1 artillery and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
3 armour and 4 mech_infantrys moved from Yunnan to Anhwe
2 tactical_bombers moved from India to Anhwe
2 tactical_bombers moved from 35 Sea Zone to Anhwe
4 bombers moved from Caroline Islands to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery, 4 bombers, 6 infantry, 4 mech_infantrys and 4 tactical_bombers
Chinese defend with 24 infantry
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Anhwe from Chinese with 1 armour, 4 bombers and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for Chinese: 24 infantry
Non Combat Move - Japanese
1 armour moved from Burma to Szechwan
1 armour moved from Burma to Kweichow
2 mech_infantrys moved from Burma to Szechwan
2 mech_infantrys moved from Burma to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
1 armour moved from West India to India
4 armour and 2 mech_infantrys moved from Burma to India
2 infantry moved from India to West India
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 bombers and 4 tactical_bombers moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
1 destroyer, 6 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship, 6 carriers, 1 cruiser, 2 destroyers and 1 transport
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Burma: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 3 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 3 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
sry about all the messy edits.
chinese caved under blitzkrieg 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 carriers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 29 Sea Zone to 31 Sea Zone
14 fighters moved from 29 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Persia to India
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 14 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Neutral with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Greece
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from India to Persia
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from 31 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
5 fighters moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Tsinghai
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Egypt to Syria
Place Units - Americans
4 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 1 tactical_bomber moved from Egypt to Cyprus
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
British attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Egypt to Persia
4 infantry moved from Iraq to Persia
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from Cyprus to Greece
1 tactical_bomber moved from Cyprus to Greece
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Greece
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
sry about all the messy edits.
chinese caved under blitzkrieg 8-)
I expected some air losses, but not yet caved… :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 1 tactical_bomber moved from Egypt to Cyprus
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
British attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Egypt to Persia
4 infantry moved from Iraq to Persia
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from Cyprus to Greece
1 tactical_bomber moved from Cyprus to Greece
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Greece
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 3 infantry
EDIT: Adding units owned by British to Algeria: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,1,2,5,5
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Rostov
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Amur
Germans take Amur from Russians
1 infantry moved from Ukraine to Rostov
2 bombers moved from Ukraine to Rostov
8 infantry moved from Novgorod to Archangel
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
French defend with 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
4 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
1 armour moved from Norway to Karelia
3 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
4 infantry moved from Bessarabia to Romania
1 aaGun moved from Ukraine to Bessarabia
1 aaGun, 5 artilleries and 7 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
5 infantry moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Eastern Poland to Bulgaria
3 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Romania
18 armour and 10 mech_infantrys moved from Ukraine to Romania
16 artilleries and 24 infantry moved from Ukraine to Bessarabia
2 bombers moved from Rostov to Southern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 5 artilleries and 5 infantry
EDIT: Adding units owned by Germans to France: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yenisey: 1 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,3,3,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 armour, 22 artilleries and 67 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 22 artilleries and 67 infantry
Germans defend with 1 factory_minor and 1 infantry; Italians defend with 1 aaGun
Russians win, taking Ukraine from Germans with 2 armour, 22 artilleries and 67 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
EDIT: Adding units owned by Russians to Tsinghai: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
6 aaGuns moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
2 infantry moved from Samara to Novosibirsk
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Turning off Edit Mode
I forgot clicking the declaration of war button and realized on NCM when trying to move the russians to China. I edited it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 1 Sea Zone to 11 Sea Zone
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
4 tactical_bombers moved from Kiangsi to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 47 Sea Zone
2 submarines moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Jehol
1 mech_infantry moved from Kweichow to Chahar
1 armour and 2 mech_infantrys moved from Szechwan to Suiyuyan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Kweichow to Szechwan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Kwangsi to Yunnan
5 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 2 infantry moved from India to West India
1 infantry moved from Burma to Yunnan
4 bombers moved from Kiangsi to Japan
1 aaGun and 2 infantry moved from West India to India
Place Units - Japanese
1 destroyer and 1 submarine placed in 39 Sea Zone
1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Japanese undo move 1.
1 destroyer placed in 39 Sea Zone
Japanese undo move 2.
1 fighter placed in India
1 artillery and 1 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
Japanese undo move 2.
Japanese undo move 3.
1 artillery and 1 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 mech_infantry placed in India
3 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1
Japanese collect 64 PUs (4 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
8 fighters moved from 30 Sea Zone to 25 Sea Zone
4 fighters moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 carriers, 2 fighters, 5 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Bulgaria
1 bomber moved from Persia to India
Combat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 26 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 12 fighters and 1 submarine
Japanese defend with 7 submarines
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 12 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 7 submarines
Casualties for Americans: 1 submarine
Battle in Bulgaria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Bulgaria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 fighters moved from 99 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 8 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 13 Sea Zone
12 fighters moved from 25 Sea Zone to 13 Sea Zone
2 fighters moved from 26 Sea Zone to 13 Sea Zone
2 infantry moved from Western United States to Central United States
5 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from India to Persia
Place Units - Americans
2 destroyers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
I got hits enough in Hawaii to kill scrambled planes if they were launched, use forum dice for their defense if you wish, my hits should be removed from Pearl Harbour (sub) and then planes from SFCO.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total