@ArtofWar1947 no thanks
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
6 fighters moved from United Kingdom to Scotland
3 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
5 armour moved from Burma to India
7 armour and 1 mech_infantry moved from India to West India
2 armour and 1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Volgograd to Samara
1 bomber moved from Northwest Persia to Tambov
1 artillery and 2 infantry moved from Volgograd to TambovCombat - British
Battle in Tambov
British attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 artilleries and 2 infantry
retreated to Tambov
Germans win with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Scotland
British attack with 6 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 3 artilleries and 9 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Samara
British attack with 1 artillery
Germans defend with 1 artillery
British win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 armour, 11 artilleries, 14 infantry and 14 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Tambov to Caucasus
1 aaGun moved from Burma to Yunnan
6 fighters moved from Scotland to United KingdomPlace Units - British
2 armour and 2 mech_infantrys placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,3,5,5,6,6,1,2,1,1
British collect 32 PUs (8 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to SardiniaCombat - Italians
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Sardinia to Southern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tambov: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour moved from Hainan to 36 Sea Zone
1 armour moved from Malaya to Yunnan
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 36 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
2 submarines moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Shan State
2 fighters moved from French Indo China to West India
2 fighters moved from French Indo China to West IndiaCombat - ANZAC
Battle in KiangsiNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from South Australia to Northern Territory
2 aaGuns and 2 mech_infantrys moved from Northern Territory to Western AustraliaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 1 infantry moved from Vologda to Samara
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from British
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Holland Belgium to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 bombers moved from Holland Belgium to Scotland
1 infantry moved from Eire to Scotland
2 artilleries and 1 infantry moved from Eire to Scotland
1 artillery moved from Eire to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 3 artilleries, 2 bombers and 2 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery
Germans win, taking Samara from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 aaGun, 24 artilleries and 12 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 aaGun, 1 armour, 14 artilleries, 12 infantry and 14 mech_infantrys moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
6 fighters moved from Rostov to Greece
1 artillery and 1 infantry moved from Greece to Bulgaria
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to 109 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Scotland to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 aaGun and 9 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Yenisey to NovosibirskPlace Units - Germans
1 armour and 2 artilleries placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Russia
2 artilleries and 1 infantry placed in France
Germans undo move 3.
1 artillery and 2 infantry placed in France
Germans undo move 3.
2 artilleries and 1 infantry placed in France
2 artilleries, 3 fighters and 2 infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
1 armour and 1 infantry moved from Sikang to Szechwan
2 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Egypt
1 fighter moved from Caucasus to RostovCombat - Russians
Battle in Szechwan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,1,2,4,4,4,4,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1
Japanese collect 10 PUs (7 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 8 bombers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to Korea
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
3 bombers moved from Korea to Japan
7 fighters moved from Eastern United States to Gibraltar
1 armour moved from Caucasus to Rostov
1 armour moved from Yakut S.S.R. to Timguska
Americans take Yenisey from Germans
Americans take Timguska from GermansCombat - Americans
Battle in Rostov
Americans attack with 1 armour
Germans defend with 1 infantry
Americans win, taking Rostov from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
1 armour, 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea ZonePlace Units - Americans
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
3 bombers placed in Korea
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 80 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kweichow
2 infantry moved from Sikang to Shensi
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
2 artilleries placed in ChaharTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
2 armour, 6 fighters, 22 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
1 armour, 3 artilleries and 8 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Sikang
1 fighter moved from Kwangtung to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Persia to Caucasus
5 armour moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Scotland
British attack with 2 armour, 6 fighters, 22 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 8 artilleries and 9 infantry
British win, taking Scotland from Germans with 2 armour, 6 fighters, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 8 artilleries and 9 infantry
Casualties for British: 6 infantry
Battle in Volgograd
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Volgograd from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Caucasus
6 fighters moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Szechwan
3 mech_infantrys moved from Iraq to CaucasusPlace Units - British
1 destroyer placed in 110 Sea Zone
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,6,3,1,1,1,6,6,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,4
British collect 30 PUs (11 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 mech_infantrys -
one second
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
2 armour, 6 fighters, 22 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
1 armour, 3 artilleries and 8 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Sikang
1 fighter moved from Kwangtung to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Persia to Caucasus
5 armour moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Scotland
British attack with 2 armour, 6 fighters, 22 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 8 artilleries and 9 infantry
British win, taking Scotland from Germans with 2 armour, 6 fighters, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 8 artilleries and 9 infantry
Casualties for British: 6 infantry
Battle in Volgograd
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Volgograd from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Caucasus
6 fighters moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Szechwan
3 mech_infantrys moved from Iraq to CaucasusPlace Units - British
1 destroyer placed in 110 Sea Zone
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,6,3,1,1,1,6,6,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,4
British collect 30 PUs (11 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tambov to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians win, taking Rostov from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 destroyer and 3 transports moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Shan State to Shantung
2 fighters moved from Queensland to Guam
1 artillery and 1 infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Sikang
4 fighters moved from West India to Egypt
2 submarines moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 bombers and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 carriers, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bryansk to Ukraine
2 mech_infantrys moved from Tambov to Ukraine
2 armour, 40 artilleries, 24 infantry and 13 mech_infantrys moved from Tambov to Volgograd
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
2 fighters moved from 109 Sea Zone to 118 Sea Zone
1 fighter moved from 109 Sea Zone to 108 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 118 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 108 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 2 armour, 40 artilleries, 24 infantry and 13 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 2 armour, 40 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
3 artilleries and 3 infantry moved from Samara to Tambov
1 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Bryansk to Russia
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Romania
2 bombers and 3 fighters moved from 110 Sea Zone to Western Germany
6 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun, 2 artilleries and 9 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from France to Western Germany
1 aaGun, 2 artilleries, 9 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 9 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 108 Sea Zone to 112 Sea Zone
1 fighter moved from 118 Sea Zone to 112 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 118 Sea Zone to 112 Sea Zone
2 fighters moved from Greece to 112 Sea Zone
4 fighters moved from Greece to 97 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
2 carriers and 1 transport placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Russia
5 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Russians
1 fighter moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 armour moved from Szechwan to ShensiCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,2,5,5,2,4,5,6,1,2,6
Japanese collect 4 PUs (8 lost to blockades); end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 armour, 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 6 Sea Zone to Japan
2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
12 bombers and 3 fighters moved from Korea to Japan
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Tsinghai
7 fighters moved from Gibraltar to United Kingdom
5 bombers moved from Eastern United States to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
2 fighters moved from 6 Sea Zone to Japan -
scramble?