4ca0ef94-4450-4675-9dbe-2c23a1e8c6c5-triplea_42177_2jap.tsvg
-Pete (Axis) vs. JuanSpain (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 aaGun, 7 armour, 5 artilleries and 13 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
6 tactical_bombers moved from Shan State to India
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 battleship, 5 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 submarine placed in 37 Sea Zone
3 armour placed in India
Japanese undo move 1.
1 carrier placed in 37 Sea Zone
2 fighters placed in 37 Sea Zone
3 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
Japanese undo move 2.
Japanese undo move 2.
2 infantry placed in Malaya
1 carrier placed in 37 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
4 fighters moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from 63 Sea Zone to New Zealand
3 fighters moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 bomber moved from Persia to 79 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 79 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans win, taking New Zealand from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - Americans
1 bomber moved from 79 Sea Zone to Persia
3 fighters and 1 tactical_bomber moved from Libya to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 fighters moved from Hawaiian Islands to 63 Sea Zone
3 fighters moved from New Zealand to 63 Sea Zone
3 fighters moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
4 fighters moved from Western United States to 10 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 51 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
2 carriers and 2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
17 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Persia to Trans-Jordan
3 aaGuns, 1 artillery, 19 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
4 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Tanganyika Territory to Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
5 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Trans-Jordan
1 destroyer and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 artillery placed in Union of South Africa
3 artilleries placed in Persia
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 bomber and 2 fighters moved from Ukraine to Rostov
2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
British defend with 11 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for British: 11 mech_infantrys
Casualties for Italians: 7 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun and 3 infantry moved from France to Northern Italy
1 bomber and 2 fighters moved from Rostov to UkrainePlace Units - Italians
1 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,2,2,2,4
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Persia
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Poland to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Urals to Timguska
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from 112 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
3 armour and 7 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Germans undo move 3.
5 mech_infantrys placed in Western Germany
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,1,4,1
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
11 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 6 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 bombers moved from Caroline Islands to 54 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West IndiaCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Americans with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian IslandsNon Combat Move - Japanese
4 bombers moved from 54 Sea Zone to Caroline Islands
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to Java
2 tactical_bombers moved from India to Java
6 armour and 1 mech_infantry moved from West India to Burma
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
3 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from India to 35 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 submarine placed in 39 Sea Zone
2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 infantry placed in India
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Persia to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Egypt
Americans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Egypt from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from 98 Sea Zone to Persia
2 fighters moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 29 Sea Zone
2 fighters moved from New South Wales to 29 Sea Zone
2 carriers and 4 fighters moved from 51 Sea Zone to 29 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 29 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 infantry placed in Western United States
4 infantry placed in Central United States
5 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alexandria to Anglo Egyptian Sudan
4 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Persia to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys
Italians defend with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Italians: 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - British
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Turkmenistan
2 fighters moved from United Kingdom to 91 Sea Zone
2 transports moved from 92 Sea Zone to 88 Sea Zone
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 37 PUs (2 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber and 2 fighters moved from Ukraine to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,1,5,6,3
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Northern Italy
2 infantry moved from Finland to Norway
1 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
5 infantry moved from Archangel to Novgorod
2 infantry moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 infantry moved from Eastern Poland to Bessarabia
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Ukraine
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Ukraine
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
Germans undo move 4.
4 infantry and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,6,2,1,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Timguska: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Evenkiyskiy: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
9 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
3 armour and 4 mech_infantrys moved from Yunnan to Anhwe
2 tactical_bombers moved from India to Anhwe
2 tactical_bombers moved from 35 Sea Zone to Anhwe
4 bombers moved from Caroline Islands to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery, 4 bombers, 6 infantry, 4 mech_infantrys and 4 tactical_bombers
Chinese defend with 24 infantry
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Anhwe from Chinese with 1 armour, 4 bombers and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Japanese
1 armour moved from Burma to Szechwan
1 armour moved from Burma to Kweichow
2 mech_infantrys moved from Burma to Szechwan
2 mech_infantrys moved from Burma to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
1 armour moved from West India to India
4 armour and 2 mech_infantrys moved from Burma to India
2 infantry moved from India to West India
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 bombers and 4 tactical_bombers moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
1 destroyer, 6 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship, 6 carriers, 1 cruiser, 2 destroyers and 1 transport
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Burma: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 3 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 3 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
sry about all the messy edits.
chinese caved under blitzkrieg 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 carriers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 29 Sea Zone to 31 Sea Zone
14 fighters moved from 29 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Persia to IndiaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 14 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Neutral with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Greece
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - Americans
1 bomber moved from India to Persia
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from 31 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
5 fighters moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Tsinghai
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Egypt to SyriaPlace Units - Americans
4 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 fighters and 1 tactical_bomber moved from Egypt to Cyprus
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
British attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Egypt to Persia
4 infantry moved from Iraq to Persia
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from Cyprus to Greece
1 tactical_bomber moved from Cyprus to Greece
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Greece
1 fighter moved from United Kingdom to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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sry about all the messy edits.
chinese caved under blitzkrieg 8-)
I expected some air losses, but not yet caved… :mrgreen:





