@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
BM2.0 VonAlba vs axis-dominion
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
3 artilleries and 3 infantry moved from Kazakhstan to Tsinghai
2 artilleries and 2 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Poland
3 fighters moved from Eastern Poland to Poland
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to NovgorodCombat - Russians
Battle in Tsinghai
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Tsinghai from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 fighters moved from Poland to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 aaGun, 2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 armour, 3 artilleries, 2 infantry and 10 mech_infantrys moved from Kazakhstan to Tsinghai
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Samara to Novosibirsk
4 mech_infantrys moved from Russia to Kazakhstan
2 aaGuns and 16 infantry moved from Siberia to SakhaPlace Units - Russians
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Novgorod
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries, 11 infantry and 5 mech_infantrys moved from India to Burma
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 artilleries and 4 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Korea to Manchuria
7 armour and 5 mech_infantrys moved from Suiyuyan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour moved from Hopei to Yunnan
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Szechwan to Burma
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 bombers moved from Yunnan to Japan
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 7 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
7 fighters moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Marshall Islands
Battle in Caroline Islands
Japanese attack with 5 artilleries, 7 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Marshall Islands from Americans, taking Caroline Islands from Americans with 5 artilleries, 7 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
7 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Manchuria to Buyant-UhaaPlace Units - Japanese
3 infantry placed in Malaya
3 artilleries placed in French Indo China
3 armour placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take West India from Americans
1 bomber moved from Queensland to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 41 Sea Zone to Sumatra
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Southern France to Greece
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from ItaliansCombat - Americans
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 2 marines
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Sumatra from Japanese with 2 artilleries, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Strategic bombing raid in Greece
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Normandy Bordeaux
11 armour, 5 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 54 Sea Zone to Queensland
1 battleship, 6 carriers, 4 destroyers, 4 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 41 Sea Zone to West IndiaPlace Units - Americans
3 submarines placed in 93 Sea Zone
3 armour placed in Normandy Bordeaux
3 infantry placed in Norway
2 submarines placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western GermanyCombat - British
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 artillery
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 aaGuns and 2 infantry moved from Southern France to Normandy Bordeaux
3 transports moved from 79 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 79 Sea Zone to 41 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from Persia to West India
2 fighters moved from Persia to India
1 aaGun, 6 armour, 7 artilleries, 9 infantry, 1 marine and 5 mech_infantrys moved from West India to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Eastern Poland to Norway
2 fighters moved from Eastern Poland to NorwayPlace Units - British
3 artilleries and 7 infantry placed in United Kingdom
1 fighter placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Germany to Northern Italy
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland BelgiumCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
1 artillery owned by the Italians retreated to France
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,6,5,5,1,6,2,1
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
2 infantry moved from France to Holland Belgium
7 armour moved from France to Germany
1 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Greece to Bulgaria
1 fighter moved from Germany to Romania
2 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Germany to Poland
5 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 marine moved from Germany to Slovakia Hungary
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Yenisey to Olgiy
1 armour moved from Yakut S.S.R. to Olgiy
1 tactical_bomber moved from Yenisey to Olgiy
1 bomber moved from Greece to RomaniaCombat - Germans
Battle in Romania
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Poland to Germany
2 fighters moved from Poland to Germany
1 fighter moved from Romania to Germany
1 bomber moved from Romania to Germany
1 fighter moved from Holland Belgium to France
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Szechwan to YunnanPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
3 infantry placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,3,6,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,2,3,3,2,5,6,6
Germans collect 37 PUs (5 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
16 infantry moved from Sakha to Amur
1 armour moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Shensi
1 armour and 4 mech_infantrys moved from Kazakhstan to Kansu
2 infantry moved from Tsinghai to Kansu
3 artilleries moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to RomaniaCombat - Russians
Battle in Shensi
Russians attack with 1 armour, 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Germans with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Sakha to Amur
1 aaGun moved from Sakha to Amur
5 artilleries moved from Tsinghai to Shensi
6 mech_infantrys moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
4 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
4 armour moved from Novgorod to Eastern Poland
1 infantry moved from Russia to VologdaPlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 3.
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
Ok, i’ve no chances for win, i surrender :-(
Good job.
I think your’s move with russia inside german reich instead to defend moscow was decisive, but
if you don’t take berlin with gb i don’t know how it ends.
By, thanks for playing -
Ok, i’ve no chances for win, i surrender :-(
Good job.
I think your’s move with russia inside german reich instead to defend moscow was decisive, but
if you don’t take berlin with gb i don’t know how it ends.
By, thanks for playinggg
yah your oversight of berlin’s protection did you in for sure