scramble in 92?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Alexandria
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Alexandria
1 bomber moved from Northwest Persia to Alexandria
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Northwest Persia to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour, 1 bomber, 1 fighter and 1 infantry
1 hit - take the bomber?
Yeah, take the bomber. Max D here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Alexandria
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Alexandria
1 bomber moved from Northwest Persia to Alexandria
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Northwest Persia to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour, 1 bomber, 1 fighter and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 bomber and 1 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Romania
2 fighters moved from 98 Sea Zone to Egypt
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
2 transports placed in 97 Sea Zone
Italians undo move 2.
1 transport placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Quite the game! :-D
Quite the game! :-D
Yeah, I don’t think I’ve seen Japan skip over Calcutta before but that allowed you to hold Egypt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Dutch New Guinea to Caroline Islands
1 fighter moved from Dutch New Guinea to Caroline Islands
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 123 Sea Zone
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Caucasus
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 3 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 14 infantry
retreated to Caucasus
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 10 infantry
Battle in 123 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from 123 Sea Zone to Norway
1 aaGun moved from Novgorod to 115 Sea Zone
1 aaGun and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from 113 Sea Zone to Norway
8 armour and 5 mech_infantrys moved from Novgorod to Baltic States
4 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
3 infantry placed in France
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
EDIT: Adding units owned by Germans to Romania: 2 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 6 artilleries and 4 infantry
EDIT: Removing units owned by Germans from Germany: 6 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
14 artilleries and 35 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Bessarabia to Romania
1 fighter moved from Ukraine to Northwest Persia
1 artillery and 4 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 fighters and 3 tactical_bombers
1 artillery owned by the Russians retreated to Caucasus
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 fighter
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Smolensk to Rostov
2 aaGuns moved from Smolensk to Archangel
1 artillery and 5 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Amur to Korea
1 fighter moved from Northwest Persia to Caucasus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 marine moved from 98 Sea Zone to Alexandria
1 bomber and 1 fighter moved from Egypt to Alexandria
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
4 armour and 1 artillery moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 4 infantry
retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Alexandria
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 marine
French defend with 2 infantry; Americans defend with 1 fighter
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
Battle in Burma
Japanese attack with 4 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Hunan to Yunnan
1 bomber moved from Tsinghai to Shensi
1 fighter moved from Siam to Shensi
2 armour moved from Malaya to Burma
3 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 fighter moved from 35 Sea Zone to Philippines
2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
Place Units - Japanese
2 artilleries placed in Malaya
3 artilleries placed in Manchuria
2 fighters and 1 tactical_bomber placed in French Indo China
1 tactical_bomber placed in Malaya
Japanese undo move 4.
Japanese undo move 3.
2 tactical_bombers placed in French Indo China
1 submarine placed in 37 Sea Zone
1 fighter placed in French Indo China
1 fighter placed in Japan
Japanese undo move 5.
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Central United States to Western United States
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Southeast Mexico to Central America
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Dutch New Guinea to Caroline Islands
2 fighters moved from 7 Sea Zone to Korea
1 carrier and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - British
7 infantry moved from Normandy Bordeaux to France
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Battle in France
British attack with 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British win, taking France from Germans, taking Normandy Bordeaux from British, taking Tunisia from British with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Non Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 2 infantry moved from West India to India
1 fighter moved from United Kingdom to Iceland
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Not completely the result I wanted.
whoops i missed the notification on this one it seems.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 2 artilleries and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
2 infantry placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
French collect 13 PUs; end with 13 PUs total