Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 39 PUs;
British buy 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in French Equatorial Africa
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking French Equatorial Africa from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
7 fighters moved from Persia to Bryansk
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 battleships, 2 cruisers, 1 destroyer and 3 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 armour placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Battle in Hainan
Non Combat Move - ANZAC
1 bomber moved from Queensland to Philippines
2 fighters moved from Persia to Bryansk
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
2 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
I meant to move one of those Italian AA Guns in Belarus. I trust you don’t mind if I edit it.
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Ukraine to Russia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Intercept in Moscow?
No Intercept
Oh, actually, I want to add a couple of attacks no roll on Vologda, 2inf 1art on Smolensk.
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (5, 6)
DefRolling 2d6:
(2, 2)
Bugger! Let’s continue anyway
AttRolling 1d6:
(3)
DefRolling 2d6:
(4, 4)
AttRolling 1d6:
(3)
DefRolling 2d6:
(4, 6)
AttRolling 1d6:
(3)
DefRolling 2d6:
(1, 3)
I didn’t repair enough damage!
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Ukraine to Russia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Scotland
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
3 submarines moved from 110 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Russia to Ukraine
EDIT: 1 aaGun moved from Belarus to Eastern Poland
1 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Timguska to Vologda
7 artilleries moved from Belarus to Eastern Poland
3 fighters moved from Western Germany to Ukraine
2 artilleries moved from Eastern Poland to Bessarabia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
3 aaGuns, 4 armour, 24 artilleries and 6 infantry moved from Rostov to Ukraine
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Northern Italy
1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 fighters placed in Western Germany
Germans undo move 6.
Germans undo move 5.
1 artillery, 1 fighter and 1 infantry placed in Western Germany
2 fighters placed in France
Germans undo move 2.
Germans undo move 3.
1 transport placed in 127 Sea Zone
1 artillery and 1 infantry placed in Novgorod
Germans undo move 5.
1 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
Germans undo move 7.
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
1 transport placed in 113 Sea Zone
Germans undo move 7.
Germans undo move 6.
1 transport placed in 127 Sea Zone
Germans undo move 4.
1 fighter placed in Western Germany
1 infantry placed in Northern Italy
Germans undo move 5.
Germans undo move 3.
1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 6.
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 70 PUs (4 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
1 bomber moved from Russia to Novgorod
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Belarus
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to Russians
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Vologda to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Siberia to Soviet Far East
1 aaGun and 9 infantry moved from Manchuria to Amur
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
2 artilleries and 2 infantry moved from Yunnan to French Indo China
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Szechwan to Shensi
1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 marine moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Shantung to Jehol
3 fighters moved from Japan to Jehol
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 5 artilleries, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Japanese win, taking French Indo China from Americans with 5 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
2 bombers moved from India to Kwangsi
3 fighters moved from Jehol to Shantung
1 fighter moved from 37 Sea Zone to Kwangsi
1 armour moved from Szechwan to Kweichow
1 infantry moved from Kweichow to Szechwan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,4,3,2,4,3,6,5,2,5,1,3,2,1,6,3,4,6
Japanese collect 31 PUs (3 lost to blockades); end with 39 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Malaya to Shan State
4 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 8 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Germany
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Northern Italy causes 3 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 8 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Southern Italy to Bryansk
2 fighters moved from 91 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
2 fighters moved from Eastern United States to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Germany to Southern Italy
2 bombers moved from Soviet Far East to Korea
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
Place Units - Americans
1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Burma to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 36 PUs;
British buy 4 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Germans
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
8 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 bomber moved from Southern Italy to Scotland
1 fighter moved from Egypt to Northwest Persia
7 fighters moved from Bryansk to Northwest Persia
Combat - British
Battle in Holland Belgium
Battle in Scotland
British attack with 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Scotland from Germans with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 8 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 8 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 8 fighters
Germans defend with 3 armour and 3 mech_infantrys
British win with 7 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 fighter
Non Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from French Equatorial Africa to Ethiopia
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 fighter moved from Northwest Persia to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 battleships, 2 cruisers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from Northwest Persia to Persia
Place Units - British
1 artillery placed in United Kingdom
3 armour placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France
1 aaGun moved from Eastern Poland to Bessarabia
Turn Complete - Italians