@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Midway to Siberia
1 fighter moved from Amur to Siberia
1 fighter moved from 19 Sea Zone to Siberia
3 fighters moved from 19 Sea Zone to ManchuriaCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Siberia
Americans attack with 6 bombers and 2 fighters
Germans defend with 1 armour; Japanese defend with 2 fighters and 1 tactical_bomber
Americans win, taking 19 Sea Zone from Japanese with 4 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Manchuria
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Siberia to Korea
4 bombers moved from Siberia to Korea
3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 bombers placed in Eastern United States
1 armour and 2 infantry placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
5 fighters moved from United Kingdom to Scotland
2 artilleries moved from West India to India
3 armour moved from Persia to West India
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Scotland
British attack with 5 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 fighters moved from Scotland to United Kingdom
1 bomber moved from French Indo China to IndiaPlace Units - British
2 artilleries placed in Iraq
3 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,4,6,3,3,6,2
British collect 29 PUs (6 lost to blockades); end with 29 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Crete
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 marine
Italians win, taking Crete from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marineNon Combat Move - Italians
1 fighter moved from Crete to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
ANZAC take 62 Sea Zone from Japanese
2 fighters moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Wake Island to Korea
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest PersiaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 62 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
1 infantry moved from United Kingdom to Scotland
British take Scotland from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs;
Germans buy 9 artilleries, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Persia
1 bomber moved from Ukraine to Iraq
1 fighter moved from Nenetsia to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Tambov to Samara
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Gibraltar
Germans attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 3 artilleries and 2 infantry
Germans win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 3 artilleries and 2 infantry
Battle in Scotland
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to Volgograd
2 mech_infantrys moved from Volgograd to Tsinghai
1 bomber moved from Persia to Caucasus
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Scotland to Western Germany
2 fighters moved from Scotland to 111 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Nenetsia to Archangel
3 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Belarus to Archangel
1 fighter moved from Bryansk to Ukraine
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Tsinghai
3 mech_infantrys moved from Eastern Poland to Archangel
2 artilleries moved from Belarus to Archangel
1 artillery moved from Caucasus to Rostov
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 fighters placed in Western Germany
7 artilleries and 3 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Germans
Russians take Yakut S.S.R. from Germans
1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 artillery moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 fighters moved from Russia to Novosibirsk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Timguska to Yenisey
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Urals
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Novosibirsk to Russia
1 fighter moved from Urals to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 44 PUs;
Japanese buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
3 fighters moved from Japan to Anhwe
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to Kweichow
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Burma to Szechwan
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 armour moved from French Indo China to Kweichow
1 fighter moved from Anhwe to Kweichow
1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaPlace Units - Japanese
2 fighters and 3 infantry placed in Japan
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,2,2,3,4,4,2,6,2,4,4,3,4,2,4,1
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Korea to Japan
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 armour moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 transports
Germans defend with 1 transport
Americans win, taking Marshall Islands from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Philippines
Battle in Guam
Battle in Gibraltar
Americans attack with 6 bombers and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese, taking Guam from Japanese, taking Gibraltar from Germans with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7,6,6 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
6 bombers moved from Gibraltar to Morocco
1 infantry moved from Algeria to MoroccoPlace Units - Americans
1 artillery and 1 fighter placed in Korea
1 bomber placed in Korea
4 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 32 PUs;
British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 14 infantry moved from Iraq to Northwest Persia
5 artilleries and 3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from United Kingdom to Scotland
5 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Battle in Scotland
British attack with 5 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 7 artilleries and 17 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 7 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Scotland to Gibraltar
3 fighters moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 armour moved from West India to India
1 bomber moved from French Indo China to IndiaPlace Units - British
1 mech_infantry placed in Egypt
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Persia
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to SicilyCombat - Italians
Battle in Sicily
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Sicily from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Romania to BessarabiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 armour and 1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 fighter moved from Korea to GuamPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 infantry moved from Eire to Scotland
1 fighter moved from Ukraine to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Archangel to Vologda
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Volgograd to Vologda
1 bomber moved from Caucasus to Iraq
1 armour moved from Rostov to Belarus
Germans take Bryansk from Russians
1 armour and 5 mech_infantrys moved from Tsinghai to NovosibirskCombat - Germans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Archangel to Novosibirsk
1 bomber moved from Vologda to Volgograd
2 artilleries and 3 infantry moved from Volgograd to Caucasus
1 fighter moved from Tambov to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Iraq to Ukraine
13 artilleries, 3 infantry and 5 mech_infantrys moved from Rostov to Caucasus
1 aaGun, 3 artilleries and 2 infantry moved from Archangel to Belarus
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Ukraine to Rostov
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Southern France to France
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
2 fighters moved from Western Germany to Ukraine
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 bomber and 3 fighters placed in Western Germany
3 artilleries and 3 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
I think I went after London too early.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Germans
Russians take Sakha from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yenisey to BuryatiaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
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Can I take that attack back? I didn’t want to activate the Mongolian rule which I forgot about. We can edit out the units I lost.
I don’t think it will change the result though.