Generally I don’t mind small edits if they don’t affect the next moves, but now the whole round has passed.
If it is important, do it. It did not affect my move.
Dent the capital ships, BB first.
another 9 hits
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,5,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Lose remaining undamaged CV, lose 5subs, 2DDs. Keep 1 DD.
Could have been worse - should have told you that you can dent the capital ships without asking. Sorry about that.
Actually, keep one of the Subs and lose a second cv
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,5,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
5 sub hits
Sink DD and 4 remaining CVs
Lose ships first, then tacs. Lose fighters last.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,5,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport remaining. Battle score for attacker is 55
Casualties for Americans: 4 carriers, 2 destroyers, 8 fighters, 18 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Battle in Korea
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Eastern Persia
Place Units - Americans
6 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 armour, 10 artilleries, 2 fighters, 15 infantry and 5 mech_infantrys moved from West India to India
3 armour and 3 mech_infantrys moved from Eastern Persia to India
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Iraq to India
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 4 armour, 11 artilleries, 1 bomber, 2 fighters, 16 infantry and 8 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 4 armour, 10 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 8 mech_infantrys
British win, taking India from Japanese with 4 armour, 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 8 artilleries, 1 fighter, 16 infantry and 8 mech_infantrys
Casualties for Japanese: 1 aaGun, 4 armour, 10 artilleries, 10 infantry and 8 mech_infantrys
Non Combat Move - British
1 fighter moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 aaGuns moved from West India to India
2 artilleries moved from Persia to Eastern Persia
2 artilleries moved from Iraq to Persia
5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,4,1,2,3,1,4,1,5,6
British collect 29 PUs (8 lost to blockades); end with 30 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy nothing; Remaining resources: 17 PUs;
Combat Move - ANZAC
2 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from New Zealand to New South Wales
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,2,2
ANZAC collect 7 PUs (3 lost to blockades); end with 24 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
10 artilleries and 6 infantry moved from Belarus to Archangel
1 armour and 1 fighter moved from Urals to Tsinghai
Germans take Novosibirsk from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Urals to Kansu
Germans take Kansu from Chinese
1 fighter moved from Urals to Tsinghai
1 fighter moved from Urals to Tsinghai
1 armour moved from Buryatia to Siberia
Germans take Sakha from Russians
Germans take Siberia from Russians
1 fighter moved from Urals to Evenkiyskiy
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 armour, 14 artilleries, 1 infantry and 15 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Ukraine to Volgograd
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Scramble from London and/or Gibraltar?
scramble 3 us fig in gib
and the sub fights
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
10 artilleries and 6 infantry moved from Belarus to Archangel
1 armour and 1 fighter moved from Urals to Tsinghai
Germans take Novosibirsk from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Urals to Kansu
Germans take Kansu from Chinese
1 fighter moved from Urals to Tsinghai
1 fighter moved from Urals to Tsinghai
1 armour moved from Buryatia to Siberia
Germans take Sakha from Russians
Germans take Siberia from Russians
1 fighter moved from Urals to Evenkiyskiy
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 armour, 14 artilleries, 1 infantry and 15 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Ukraine to Volgograd
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Scotland
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Tsinghai
Germans attack with 1 armour and 3 fighters
Chinese defend with 1 fighter and 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 fighter
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer, 3 fighters and 1 submarine
1 submarine owned by the Germans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 3 fighters and 1 submarine
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 12 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 12 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 14 artilleries, 1 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 armour, 14 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Evenkiyskiy
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters moved from Tsinghai to Shensi
1 fighter moved from Evenkiyskiy to Yenisey
5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Belarus to Archangel
2 bombers moved from Novgorod to Western Germany
1 bomber moved from Volgograd to Novgorod
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Germany to Poland
1 armour moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
Place Units - Germans
1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Germans undo move 2.
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs