TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
I love the pace of this game!! jaja
Not a lot think or review, just KILL KILL KILLL
With most of the players, you have almost forgotten what the game was about when they move, with you it is hard to find time for the toilet, jaja super
At the moment I don´t have access to the map, rising sun will expand its empire in the evening.
Haha yeah agreed, and we’re managing this pace even though we have a 6 hour difference between us. It must be a similar pace to your axis-dominion game?
I wouldn’t be able to move for another 6-7 hours anyway so no worries.
The rest of my current games are slower. Japan soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
3 bombers moved from Japan to 23 Sea Zone
1 infantry moved from India to West India
1 tactical_bomber moved from Yunnan to West India
1 fighter moved from Yunnan to West India
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
4 fighters moved from 36 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from Yunnan to 43 Sea Zone
2 fighters moved from Yunnan to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Malaya to 43 Sea Zone
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Soviet Far East
Battle in West India
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking 20 Sea Zone from ANZAC, taking Soviet Far East from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siberia
Battle in 23 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer
Japanese win, taking Siberia from Russians with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Korea
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking Korea from Russians, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Non Combat Move - Japanese
3 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
5 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
4 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from 23 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from West India to India
5 mech_infantrys moved from Yunnan to India
1 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
6 infantry placed in Japan
3 mech_infantrys placed in Malaya
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 5 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kweichow to 6 Sea Zone
1 bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 5 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kweichow to 6 Sea Zone
1 bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Scramble 6?
yeah, 3 pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 5 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Kweichow to 6 Sea Zone
1 bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer, 3 fighters and 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 5 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from 6 Sea Zone to Jehol
4 fighters and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 2 marines moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 marines, 7 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 artilleries, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
EDIT: 1 infantry moved from 91 Sea Zone to Norway
EDIT: 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Central United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Hunan
8 infantry moved from Kweichow to Yunnan
10 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Anhwe
3 infantry placed in Kiangsu
2 infantry placed in Kiangsi
Chinese undo move 3.
1 infantry placed in Shantung
1 infantry placed in Kiangsi
Chinese undo move 4.
1 infantry placed in Jehol
Chinese undo move 2.
3 infantry placed in Kiangsu
Chinese undo move 1.
1 infantry placed in Jehol
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Finland
6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 bomber moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 fighters moved from Normandy Bordeaux to Finland
1 fighter moved from Normandy Bordeaux to Finland
1 tactical_bomber moved from Normandy Bordeaux to Finland
Combat - British
Battle in Finland
British attack with 11 fighters and 2 tactical_bombers
Germans defend with 5 infantry
British win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 bomber, 1 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Caucasus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
3 infantry and 1 marine moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from 112 Sea Zone to Norway
10 fighters and 2 tactical_bombers moved from Finland to Norway
Place Units - British
1 fighter, 5 infantry and 1 mech_infantry placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Good game!
As expected I am far from being competitive in this version. After my first game, I like it, you have done a good work in this version. Congrats!
Hard work for me to reach the top here… because strategy is quite different, but I will continue to play at least some more games before deciding. I suppose that even being less competitive I will switch to this mode in next league.
First thoughts: Axis has clearly lost its advantage, I had good dice initially and even with that I was not opponent at any time, but it is also true that my strategy was wrong, so it is soon to say that allies have advantage. I see now how important is fighting the new allies objectives, and I permitted most of them to you too long time + the stupid idea of building a fleet in med, which I don´t do since long time, but I wanted to test how it could work here in balanced mode given the game was for fun, wrong idea, no way it can face allies fleet long term, and I missed that money on land russian front.
My turn with allies, show me what a good base strategy for Axis is. You can set it up when you wish.
Thx
Good game!
As expected I am far from being competitive in this version. After my first game, I like it, you have done a good work in this version. Congrats!
Hard work for me to reach the top here… because strategy is quite different, but I will continue to play at least some more games before deciding. I suppose that even being less competitive I will switch to this mode in next league.
First thoughts: Axis has clearly lost its advantage, I had good dice initially and even with that I was not opponent at any time, but it is also true that my strategy was wrong, so it is soon to say that allies have advantage. I see now how important is fighting the new allies objectives, and I permitted most of them to you too long time + the stupid idea of building a fleet in med, which I don�t do since long time, but I wanted to test how it could work here in balanced mode given the game was for fun, wrong idea, no way it can face allies fleet long term, and I missed that money on land russian front.
My turn with allies, show me what a good base strategy for Axis is. You can set it up when you wish.
Thx
Good game! And thank you for the kind words.
Yes the Axis advantage has definitely been reduced. I do predict that Axis will still be favored when people get used to BM though, we’ll see.
I’ll set it up now.
If you had kept pushing Russia instead of buying that Med fleet Allies might have been in trouble. You didn’t achieve much with that Med fleet too.