Keep in mind, that thread was for OOB, and it was well over a year ago.
The basic plan is still the same, but many have come up with their own variations that improve the odds in the battles significantly. I have tweaked it many times and have much better odds now on London in the 90% range.
We didn’t want to make stuff up since the stuff we’d make up would naturally benefit the person coming up with it!
Too many rule differences are confusing and has caused many arguments while playing. That’s why we decided to stick to rules Larry came up with - OOB, A1 or A2.
Land three American transports loaded with 3x infantry and 3x tanks in Africa and along with the assistance of the Brits and some token French forces, the Axis will never ever control all of Africa! An Allied player that allows this is defeinitely doing something wrong! ( I agree that Africa is a relative sideshow, but you simply cannot allow the Axis to take ALL the African IPCs!)
The Us can send three tanks to Brazil and pick up the three men there.
Wouldn’t you have to unload at least one of the tanks to claim the infantry? That would then also mean that transports’s move is over since you unloaded. You wouldn’t be able to move that transport again until your next turn. Apart from that that’s a good points. I also go to Africa via Brazil. Again, an Allied player that allows the Axis to completely conquer Africa is doing sth wrong…