@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
One round ago I thought I was losing this game by a mile, but I also didn’t think you’d risk your Soviet air force taking down a couple of tanks/mecs in Finland. I’ll hit them now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Norway
1 artillery moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery and 1 infantry moved from Archangel to Smolensk
5 armour, 18 artilleries, 13 infantry and 15 mech_infantrys moved from Archangel to Belarus
1 fighter and 3 tactical_bombers moved from Western Germany to Norway
4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
1 mech_infantry owned by the Germans retreated to France
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 fighter and 4 tactical_bombers
Russians defend with 4 fighters
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 4 fighters
Battle in Finland
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 5 armour, 20 artilleries, 13 infantry and 15 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 5 armour, 20 artilleries, 12 infantry and 15 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Archangel to Belarus
10 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Tobruk to Libya
3 tactical_bombers moved from Norway to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
2 armour placed in Germany
1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,3,1,3,3,4,4,5
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Vologda to Nenetsia
1 armour moved from Vologda to Nenetsia
4 artilleries and 6 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Nenetsia
1 artillery moved from Vologda to Nenetsia
4 artilleries and 48 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Nenetsia
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Nenetsia from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 8 artilleries and 54 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 8 artilleries and 53 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Vologda to Smolensk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun, 2 artilleries and 23 infantry moved from Bryansk to Rostov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 fighter placed in Volgograd
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from 34 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 bombers moved from Marianas to 42 Sea Zone
1 fighter moved from Marianas to 42 Sea Zone
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 fighter
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 bombers moved from 42 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Marianas to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 artilleries
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 artilleries and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 3 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 armour and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
your edits don’t add up, you:
removed 4 mech, added 4 mech
removed 2 inf, added 2 inf
removed 5 art, added 6 art
kweichow should have 1 less art
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from 34 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 bombers moved from Marianas to 42 Sea Zone
1 fighter moved from Marianas to 42 Sea Zone
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 fighter
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 bombers moved from 42 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Marianas to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 artilleries
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 artilleries and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 3 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 armour and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 2 artilleries and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
EDIT: Turning off Edit Mode
Many apologies!
That’s a bit weak to be standing in Kweichow so I did something a bit different.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
scramble, sub orders for z6
No scramble SZ6.
well, sub orders? fight or hide?
Oh yeah. You have no DD. I’ll submerge.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Battle in Borneo
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Southern Italy
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Northern Italy
1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 105 Sea Zone to 125 Sea Zone
3 submarines moved from 97 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 51 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yugoslavia
Non Combat Move - British
1 aaGun, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber moved from Southern Italy to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Alexandria to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern Italy
1 transport placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 2 infantry placed in Iraq
Turn Complete - British
British collect 48 PUs; end with 48 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 6 infantry
Russians win with 6 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
3 infantry moved from Eastern Poland to Western Ukraine
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 artilleries and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Finland
5 armour, 20 artilleries, 12 infantry and 15 mech_infantrys moved from Belarus to Archangel
3 armour moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries, 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun, 2 artilleries and 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 8 armour, 20 artilleries, 12 infantry and 15 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 8 armour, 20 artilleries, 12 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Archangel
1 armour moved from Finland to Novgorod
10 mech_infantrys moved from Western Ukraine to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Baltic States
1 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Western Germany to Novgorod
2 infantry moved from Denmark to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,1,5
Germans collect 45 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs