That one was crazy.
Odonis (Axis) vs Adam514 (Allies) BM League G4016
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 fighter moved from Western Germany to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 fighter moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 fighter
French defend with 1 infantry; Americans defend with 1 destroyer and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for French: 1 infantry
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to Holland Belgium
10 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
10 infantry moved from Poland to Germany
2 aaGuns, 6 artilleries and 10 infantry moved from Poland to Germany
1 aaGun moved from Poland to Germany
2 infantry moved from Romania to Slovakia Hungary
10 armour and 8 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
2 artilleries and 2 infantry placed in Germany
2 artilleries placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
5 artilleries and 35 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Romania
2 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries and 35 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 5 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Baltic States
2 aaGuns, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
6 infantry moved from Novosibirsk to Kazakhstan
1 aaGun, 1 artillery and 2 infantry moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Finland to Karelia
1 fighter moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Hunan to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New GuineaNon Combat Move - Japanese
1 bomber moved from French Indo China to Caroline Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
Japanese undo move 2.
1 submarine placed in 36 Sea Zone
1 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Persia
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 cruisers and 1 marine moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 fighter
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
Americans attack with 1 bomber
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 64 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Egypt to Iraq
British take Trans-Jordan from Italians
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
2 fighters and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Iceland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Iraq from Italians with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
British attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Southern France to Gibraltar
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 aaGun moved from Morocco to Algeria
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Alexandria to Egypt
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 submarine moved from 94 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 marine moved from Queensland to South Australia
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Western Germany to Romania
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 aaGun; Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Poland
4 aaGuns, 3 armour, 10 artilleries, 21 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
10 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from France to Greater Southern Germany
3 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
6 infantry moved from Kazakhstan to Sikang
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Baltic States to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Bessarabia to RomaniaCombat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in Sikang
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 artillery moved from Bessarabia to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 aaGun and 1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 fighter and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,6,2,1,3,4,2,2,1,2,4,1
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 36 Sea Zone to 45 Sea Zone -
scramble from Hawaii?
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scramble from Hawaii?
I’m away from home but you have less than 40% with scramble right? If so, then scramble. If not, I’ll have to calc stuff when I get home.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 8 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Americans win, taking Wake Island from Americans with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -85
Casualties for Japanese: 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 8 submarines
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Japanese
1 carrier placed in 6 Sea Zone
4 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
yeah, there was only 25% chance. But I had to risk it as I was done anyway!
Was done from the risky gamble by Germany anyway!
Good game!
Let me know if you’d like a rematch
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yeah, there was only 25% chance. But I had to risk it as I was done anyway!
Was done from the risky gamble by Germany anyway!
Good game!
Let me know if you’d like a rematch
Good game!
Sure, which side do you want?
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Axis again please!
Can set up a game today.