@mike64 it looks like it’s working anyway…you’ll have to enter your password every time you open a file though… that’s the way it does me
Inno (Allies) vs. Magic Q (Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Anhwei to Sinkiang
2 infantry moved from Manchuria to Anhwei
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Burma
3 carriers, 3 destroyers, 5 fighters and 7 submarines moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 1 fighter and 6 infantry moved from French Indo-China Thailand to BurmaPlace Units - Japanese
1 fighter and 6 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
Americans take Borneo from Japanese
1 destroyer moved from 22 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
4 carriers, 4 destroyers, 6 fighters and 2 submarines moved from 44 Sea Zone to 47 Sea Zone
1 fighter moved from India to 47 Sea Zone
1 transport moved from 21 Sea Zone to 43 Sea Zone
2 fighters moved from Western United States to Wake Island
1 infantry moved from Union of South Africa to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to Central United States
1 transport moved from 22 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South AfricaPlace Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 destroyer placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 destroyer
13 Sea Zone : 1 destroyer
19 Sea Zone : 1 carrier
22 Sea Zone : 1 cruiser
28 Sea Zone : 1 transport
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
47 Sea Zone : 4 carriers, 4 destroyers, 7 fighters, 2 submarines and 1 transport
56 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Borneo : 1 flag, 2 infantry
Central United States : 1 aaGun and 1 infantry
Eastern United States : 1 factory
Solomon Islands : 1 flag
Union of South Africa : 1 infantry
Wake Island : 1 flag, 1 aaGun, 2 fighters and 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 8 / 15
Germans : 55 / 56
British : 25 / 36
Japanese : 38 / 48
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 6 artilleries and 49 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 6 artilleries and 49 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 armour, 6 artilleries and 49 infantry in Novosibirsk, round 2 : 7/61 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 armour, 6 artilleries and 49 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Novosibirsk
2 fighters moved from Russia to IndiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
India : 2 fighters
Novosibirsk : 2 aaGuns, 6 armour, 6 artilleries and 49 infantry
Russia : 1 factory and 5 infantryProduction/PUs Summary :
Russians : 9 / 9
Germans : 55 / 56
British : 25 / 36
Japanese : 37 / 48
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 55 PUs;
Germans buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Caucasus to Persia
5 artilleries moved from Caucasus to Persia
2 armour moved from Ukraine S.S.R. to Persia
5 infantry moved from Caucasus to Persia
14 armour moved from Caucasus to Russia
1 armour moved from Ukraine S.S.R. to Russia
2 infantry moved from West Russia to Russia
25 infantry moved from Caucasus to Russia
15 artilleries moved from Caucasus to Russia
3 infantry moved from Caucasus to Russia
2 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from British
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 bomber moved from Caucasus to 28 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Algeria to 13 Sea Zone
1 bomber moved from Germany to 13 Sea Zone
1 bomber moved from Italy to IndiaCombat - Germans
Battle in 28 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 13 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 15 armour, 15 artilleries and 30 infantry
Russians defend with 1 factory and 5 infantry
Germans captures 9PUs while taking Russians capital
Germans win, taking Russia from Russians with 15 armour, 15 artilleries and 30 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Persia
Germans attack with 2 armour, 6 artilleries and 17 infantry
British defend with 2 armour and 1 artillery
Germans win, taking Persia from British with 2 armour, 6 artilleries and 16 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 artillery
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.Non Combat Move - Germans
1 bomber moved from India to Burma
2 aaGuns moved from Caucasus to Persia
1 bomber moved from 13 Sea Zone to Libya
1 bomber moved from Italy to Libya
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
2 infantry moved from Libya to Egypt
2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from 28 Sea Zone to Rhodesia
1 fighter moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Caucasus to 15 Sea Zone
6 infantry moved from Germany to Poland
3 infantry moved from Belorussia to West Russia
4 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 15 Sea Zone
4 infantry placed in Caucasus
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 75 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British buy nothing; Remaining resources: 36 PUs;Combat Move - British
2 armour and 2 infantry moved from India to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
2 armour moved from 47 Sea Zone to Borneo
2 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Western Canada to Western United States
1 fighter moved from 35 Sea Zone to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 fighter
Germans defend with 1 bomber
British roll dice for 1 fighter in Rhodesia, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Rhodesia, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Rhodesia
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 35 Sea Zone to 47 Sea Zone
2 fighters moved from India to 47 Sea Zone
1 bomber moved from India to Borneo
1 fighter moved from India to BorneoTurn Complete - British
British collect 22 PUs; end with 58 PUs totalTerritory Summary for British :
47 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 2 transports
Borneo : 2 armour, 1 bomber, 1 fighter and 2 infantry
India : 1 aaGun and 1 factory
Union of South Africa : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Australia : 2 infantry
Western United States : 1 infantryProduction/PUs Summary :
Russians : 1 / 0
Germans : 66 / 75
British : 22 / 58
Japanese : 37 / 48
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 artilleries and 3 infantry moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries and 4 infantry
Russians defend with 2 fighters; British defend with 1 aaGun and 1 factory
Japanese win, taking India from British with 1 armour and 3 artilleries remaining. Battle score for attacker is 13
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 fighters
Casualties for British: 1 aaGunNon Combat Move - Japanese
1 fighter moved from Burma to 60 Sea Zone
3 carriers, 3 destroyers, 6 fighters, 7 submarines and 2 transports moved from 36 Sea Zone to 60 Sea Zone
1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Caucasus to PersiaPlace Units - Japanese
1 carrier, 1 fighter and 2 submarines placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory, 1 fighter and 1 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 infantry moved from Borneo to 47 Sea Zone
1 carrier moved from 47 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
2 submarines moved from 47 Sea Zone to 48 Sea Zone
3 carriers moved from 47 Sea Zone to 48 Sea Zone
4 destroyers moved from 47 Sea Zone to 48 Sea Zone
6 fighters moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from Wake Island to 56 Sea Zone
1 carrier moved from 19 Sea Zone to 56 Sea Zone
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Central United States to Western United States
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 cruiser moved from 22 Sea Zone to 10 Sea Zone
1 transport moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 factory placed in Borneo
1 destroyer and 1 fighter placed in 56 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 51 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 cruiser and 1 destroyer
43 Sea Zone : 1 transport
48 Sea Zone : 4 carriers, 4 destroyers, 7 fighters, 2 submarines and 1 transport
56 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 transport
Borneo : 1 flag, 1 factory
Central United States : 1 aaGun
Eastern United States : 1 factory
Philippine Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag
Union of South Africa : 1 infantry
Wake Island : 1 flag, 1 aaGun and 1 infantry
Western United States : 1 factory and 2 infantryProduction/PUs Summary :
Russians : 1 / 0
Germans : 66 / 75
British : 19 / 58
Japanese : 37 / 40
Americans : 45 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Research Technology - Russians
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Evenki National Okrug
5 armour, 6 artilleries and 49 infantry moved from Novosibirsk to SinkiangCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Russians attack with 5 armour, 6 artilleries and 49 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 armour, 6 artilleries and 49 infantry in Sinkiang, round 2 : 11/60 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 5 armour, 6 artilleries and 49 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Sinkiang
1 aaGun moved from Novosibirsk to SinkiangTurn Complete - Russians
Territory Summary for Russians :
Evenki National Okrug : 1 armour
Sinkiang : 2 aaGuns, 5 armour, 6 artilleries and 49 infantryProduction/PUs Summary :
Russians : 4 / 0
Germans : 66 / 75
British : 19 / 58
Japanese : 33 / 40
Americans : 46 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Libya to 15 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 15 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
2 bombers moved from Libya to Morocco
4 fighters moved from Caucasus to France
14 armour, 15 artilleries and 30 infantry moved from Russia to Novosibirsk
2 armour moved from Persia to Novosibirsk
3 infantry moved from West Russia to Russia
1 infantry moved from Belorussia to West Russia
8 infantry moved from Caucasus to Persia
2 aaGuns, 6 artilleries and 16 infantry moved from Persia to India
6 infantry moved from Poland to Belorussia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Anglo-Egyptian Sudan to Rhodesia
2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Burma to Germany
3 infantry moved from Germany to PolandPlace Units - Germans
3 bombers placed in Germany
2 artilleries placed in Germany
2 transports placed in 5 Sea Zone
4 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 69 PUs; end with 71 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British buy 1 aaGun, 1 armour, 4 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 carrier moved from 47 Sea Zone to 37 Sea Zone
1 fighter moved from Union of South Africa to 37 Sea Zone
1 fighter moved from 47 Sea Zone to 37 Sea Zone
2 armour moved from Borneo to 47 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
2 armour, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
2 armour moved from 48 Sea Zone to Philippine Islands
1 fighter moved from Borneo to 48 Sea Zone
1 bomber moved from Borneo to Philippine Islands
1 infantry moved from Western United States to Central United StatesNon Combat Move - British
2 fighters moved from 48 Sea Zone to Philippine IslandsPlace Units - British
1 aaGun, 1 armour, 4 fighters and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Philippine Islands: 2 fighters
EDIT: Removing units owned by British from 48 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 37 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from 48 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Philippine Islands: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by British to 48 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Philippine Islands: 1 fighter
EDIT: Removing units owned by British from 37 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by British to 38 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 19 PUs; end with 20 PUs totalTerritory Summary for British :
38 Sea Zone : 1 carrier and 1 fighter
48 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Central United States : 1 infantry
Philippine Islands : 2 armour, 1 bomber, 3 fighters and 2 infantry
United Kingdom : 2 aaGuns, 2 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 1 / 0
Germans : 69 / 71
British : 19 / 20
Japanese : 33 / 40
Americans : 46 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Japan to Evenki National OkrugCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 armour
Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 bomber moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Persia to India
1 aaGun, 1 artillery and 7 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
3 artilleries moved from India to Burma
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 60 Sea Zone to Japan
1 infantry moved from Anhwei to SzechwanPlace Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
4 destroyers moved from 48 Sea Zone to 61 Sea Zone
2 submarines moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from 48 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in 61 Sea Zone
Americans attack with 4 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 4 destroyers, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Americans win with 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KiangsuNon Combat Move - Americans
4 carriers moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from 56 Sea Zone to 61 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 transport moved from 43 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
3 fighters moved from 48 Sea Zone to 61 Sea Zone
1 fighter moved from 48 Sea Zone to 61 Sea Zone
1 fighter moved from 48 Sea Zone to 38 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
3 submarines placed in 47 Sea Zone
1 fighter placed in Borneo
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 65 Sea Zone: 2 carriers, 2 destroyers and 1 transport
EDIT: Adding units owned by Americans to Western Canada: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Wake Island: 1 aaGun
EDIT: Removing units owned by Americans from Wake Island: 1 infantry
EDIT: Removing units owned by Americans from 52 Sea Zone: 2 carriers, 2 destroyers and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 65 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 52 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 65 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 48 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 56 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 56 Sea Zone: 3 fighters
EDIT: Removing units owned by Americans from 56 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Removing units owned by Americans from 65 Sea Zone: 2 carriers, 2 destroyers and 1 transport
EDIT: Removing units owned by Americans from 65 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Borneo: 2 fighters
EDIT: Removing units owned by Americans from Borneo: 1 fighter
EDIT: Adding units owned by Americans to 38 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in 56 Sea Zone
1 fighter placed in Borneo
3 submarines placed in 47 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Canada: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 48 PUs; end with 51 PUs totalTerritory Summary for Americans :
1 Sea Zone : 1 cruiser
12 Sea Zone : 1 destroyer
38 Sea Zone : 1 fighter
45 Sea Zone : 1 transport
47 Sea Zone : 3 submarines
56 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 1 transport
61 Sea Zone : 4 carriers, 4 destroyers, 8 fighters, 2 submarines and 1 transport
Borneo : 1 flag, 1 factory and 2 fighters
Central United States : 1 aaGun
Eastern United States : 1 factory
Kiangsu : 1 flag, 2 infantry
Philippine Islands : 1 flag
Solomon Islands : 1 flag
Union of South Africa : 1 infantry
Wake Island : 1 flag, 1 aaGun and 1 infantry
Western United States : 1 factory and 2 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 69 / 71
British : 19 / 20
Japanese : 32 / 35
Americans : 48 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
5 artilleries and 46 infantry moved from Sinkiang to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 5 artilleries and 46 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 artilleries and 46 infantry in Szechwan, round 2 : 10/51 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 5 artilleries and 46 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwei
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Anhwei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwei
Russians win, taking Anhwei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
5 armour moved from Sinkiang to Kiangsu
1 aaGun moved from Sinkiang to Szechwan
1 infantry moved from Sinkiang to AnhweiTurn Complete - Russians
Territory Summary for Russians :
Anhwei : 1 artillery and 3 infantry
Kiangsu : 5 armour
Sinkiang : 1 aaGun
Szechwan : 1 aaGun, 5 artilleries and 46 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 69 / 71
British : 19 / 20
Japanese : 30 / 35
Americans : 50 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 69 PUs;
Germans buy 1 armour, 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Germany to 5 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 5 Sea Zone to 8 Sea Zone
2 artilleries and 4 infantry moved from 8 Sea Zone to United Kingdom
4 bombers moved from Germany to United Kingdom
4 fighters moved from France to United Kingdom
2 bombers moved from Morocco to United Kingdom
2 fighters moved from 13 Sea Zone to United Kingdom
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 destroyer and 2 submarines moved from 13 Sea Zone to 12 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Novosibirsk to SinkiangCombat - Germans
Battle in Union of South Africa
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Union of South Africa from British with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Sinkiang from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in United Kingdom
Germans attack with 2 artilleries, 6 bombers, 6 fighters and 4 infantry
British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry
Germans captures 20PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery, 2 bombers, 4 fighters and 4 infantry
Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters and 5 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from United Kingdom to 8 Sea Zone
4 bombers moved from United Kingdom to Germany
17 armour, 15 artilleries and 29 infantry moved from Novosibirsk to Sinkiang
4 infantry moved from Russia to Novosibirsk
5 infantry moved from Caucasus to Kazakh S.S.R.
2 aaGuns, 6 artilleries and 16 infantry moved from India to Burma
8 infantry moved from Persia to India
1 infantry moved from West Russia to Russia
6 infantry moved from Belorussia to West Russia
3 infantry moved from Poland to Ukraine S.S.R.
1 aaGun moved from Germany to Poland
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial AfricaPlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
3 artilleries and 5 infantry placed in Russia
1 armour, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 80 PUs; end with 100 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Combat Move - British
2 armour and 2 infantry moved from Philippine Islands to 48 Sea Zone
2 armour, 2 infantry and 2 transports moved from 48 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
1 submarine moved from 48 Sea Zone to 61 Sea Zone
2 armour moved from 61 Sea Zone to Kiangsu
1 bomber moved from Philippine Islands to JapanCombat - British
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.Non Combat Move - British
1 cruiser moved from 48 Sea Zone to 61 Sea Zone
1 destroyer moved from 48 Sea Zone to 61 Sea Zone
2 carriers moved from 48 Sea Zone to 61 Sea Zone
4 fighters moved from 48 Sea Zone to 61 Sea Zone
4 fighters moved from 61 Sea Zone to Kiangsu
3 fighters moved from Philippine Islands to 61 Sea Zone
1 fighter moved from 38 Sea Zone to 61 Sea Zone
1 carrier and 1 fighter moved from 38 Sea Zone to 45 Sea Zone
1 infantry moved from Central United States to Eastern United StatesTurn Complete - British
Territory Summary for British :
45 Sea Zone : 1 carrier
48 Sea Zone : 1 destroyer
61 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Eastern United States : 1 infantry
Kiangsu : 2 armour, 4 fighters and 2 infantry
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 80 / 100
British : 9 / 0
Japanese : 30 / 35
Americans : 49 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
5 carriers, 2 destroyers, 7 fighters, 1 infantry, 9 submarines and 3 transports moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine IslandsCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 5 carriers, 2 destroyers, 7 fighters, 9 submarines and 3 transports
British defend with 1 destroyer
Japanese win with 5 carriers, 2 destroyers, 7 fighters, 8 submarines and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Philippine IslandsNon Combat Move - Japanese
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 infantry moved from India to Burma
1 aaGun, 1 armour, 1 artillery and 7 infantry moved from Yunnan to Burma
1 bomber moved from Novosibirsk to JapanPlace Units - Japanese
2 aaGuns, 1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Kiangsu to 61 Sea Zone
4 carriers, 4 destroyers, 8 fighters, 2 infantry, 2 submarines and 1 transport moved from 61 Sea Zone to 48 Sea Zone
2 fighters moved from Borneo to 48 Sea Zone
3 submarines moved from 47 Sea Zone to 48 Sea Zone
1 fighter moved from 45 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
3 fighters moved from 56 Sea Zone to 48 Sea Zone
1 cruiser moved from 1 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 48 Sea Zone
Americans attack with 4 carriers, 4 destroyers, 14 fighters, 5 submarines and 1 transport
Japanese defend with 5 carriers, 2 destroyers, 9 fighters, 8 submarines and 3 transports
Americans roll dice for 5 submarines in 48 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 4 carriers, 4 destroyers, 14 fighters and 1 transport in 48 Sea Zone, round 2 : 5/22 hits
Japanese roll dice for 8 submarines in 48 Sea Zone, round 2 : 0/8 hits
Japanese roll dice for 5 carriers, 2 destroyers, 9 fighters and 3 transports in 48 Sea Zone, round 2 : 8/16 hits
4 submarines owned by the Americans, 4 carriers owned by the Americans and 6 submarines owned by the Japanese lost in 48 Sea Zone
Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 4 destroyers, 14 fighters and 1 transport in 48 Sea Zone, round 3 : 15/18 hits
Japanese roll dice for 2 submarines in 48 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 5 carriers, 2 destroyers, 9 fighters and 3 transports in 48 Sea Zone, round 3 : 10/16 hits
1 submarine owned by the Americans, 5 fighters owned by the Americans, 4 destroyers owned by the Americans, 5 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 7 fighters owned by the Japanese and 2 submarines owned by the Japanese lost in 48 Sea Zone
Americans roll dice for 9 fighters and 1 transport in 48 Sea Zone, round 4 : 2/9 hits
Japanese roll dice for 2 fighters and 3 transports in 48 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 48 Sea Zone
3 transports owned by the Japanese lost in 48 Sea Zone
Americans win with 7 fighters and 1 transport remaining. Battle score for attacker is 57
Casualties for Japanese: 5 carriers, 2 destroyers, 9 fighters, 8 submarines and 3 transports
Casualties for Americans: 4 carriers, 4 destroyers, 7 fighters and 5 submarines
Battle in Philippine Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Philippine Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 12 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 12 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 carriers, 2 destroyers, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 48 Sea Zone to 52 Sea Zone
2 fighters moved from 48 Sea Zone to 52 Sea Zone
3 fighters moved from 48 Sea Zone to Kiangsu
1 transport moved from 45 Sea Zone to 52 Sea ZonePlace Units - Americans
2 fighters placed in Borneo
1 armour and 1 artillery placed in Eastern United States
2 fighters placed in Borneo
Americans undo move 1.
2 fighters placed in Borneo
Turning on Edit Mode
EDIT: Removing units owned by Americans from 52 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 45 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 49 PUs; end with 50 PUs totalTerritory Summary for Americans :
12 Sea Zone : 1 cruiser
45 Sea Zone : 2 fighters
48 Sea Zone : 1 transport
52 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transports
Borneo : 1 flag, 1 factory and 4 fighters
Central United States : 1 aaGun
Eastern United States : 1 armour, 1 artillery and 1 factory
Kiangsu : 1 flag, 3 fighters
Philippine Islands : 1 flag, 1 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 aaGun and 3 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 0 / 0
Germans : 80 / 100
British : 9 / 0
Japanese : 30 / 33
Americans : 49 / 50 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Anhwei: 2 fighters
EDIT: Removing units owned by Americans from Kiangsu: 3 fighters
EDIT: Adding units owned by Americans to Anhwei: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Kwangtung
Russians take Kwangtung from Japanese
5 artilleries and 45 infantry moved from Szechwan to Anhwei
5 armour moved from Kiangsu to AnhweiCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Anhwei : 5 armour, 6 artilleries and 48 infantry
Kwangtung : 1 flag, 1 infantry
Szechwan : 1 aaGunProduction/PUs Summary :
Russians : 2 / 0
Germans : 80 / 100
British : 9 / 0
Japanese : 28 / 33
Americans : 49 / 50