@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 carriers moved from 33 Sea Zone to 34 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Wake Island
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 carriers moved from 33 Sea Zone to 34 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Wake Island
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
4 artilleries and 23 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 fighter moved from Norway to 97 Sea Zone
2 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
scramble orders for z97, and ool for italy
Scramble baby.
Max D.
scramble both fighters??
Oh poo. I just realised you can land on North Italy.
I guess I’ll retract the scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 38 PUs;
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;
Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
4 artilleries and 23 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 fighter moved from Norway to 97 Sea Zone
2 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the British
British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern Italy
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
British captures 2PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 fighters and 3 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters and 23 infantry
Japanese defend with 3 armour, 6 artilleries, 12 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 31
Casualties for British: 17 infantry
Casualties for Japanese: 3 armour, 6 artilleries, 12 infantry and 1 mech_infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Italians
Non Combat Move - British
2 fighters moved from Burma to India
2 aaGuns moved from India to Burma
1 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Syria
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 marine
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Philippines
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Karelia to Finland
Germans take Vyborg from Russians
3 armour and 3 mech_infantrys moved from Karelia to Finland
4 armour and 7 mech_infantrys moved from Karelia to Archangel
1 armour, 20 artilleries, 17 infantry and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 4 infantry moved from Libya to Tobruk
Germans take Tobruk from British
1 artillery moved from France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
4 mech_infantrys moved from Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 2 infantry and 4 mech_infantrys
Americans defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Northern Italy from Americans with 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Finland
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Finland from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 5 armour, 20 artilleries, 17 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 5 armour, 20 artilleries, 15 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Novgorod to Archangel
1 armour moved from Poland to Novgorod
4 mech_infantrys moved from Romania to Baltic States
1 fighter and 2 tactical_bombers moved from Bessarabia to Novgorod
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Eastern Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
Germans undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 artilleries, 2 infantry and 2 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,3,6,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,5
Germans collect 41 PUs (8 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
4 fighters and 1 tactical_bomber moved from Russia to Finland
2 armour and 1 infantry moved from Norway to Finland
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 4 armour and 3 mech_infantrys
Russians win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 1 tactical_bomber
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 fighters moved from Finland to Norway
1 aaGun and 21 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Vologda to Nenetsia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
3 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Smolensk to Bryansk
2 aaGuns, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
4 infantry moved from Russia to Vologda
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
5 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from Japan to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 bombers moved from Anhwe to 34 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
11 hits in SZ34.
dent BB, sink 3CVs, dent 2CVs, sink 2DDs, leaving 1DD, 3Cruisers and planes?
damn that sucks, use best def
ah I was suppose to land those anzac fighters there, need to be more careful :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
5 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from Japan to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 bombers moved from Anhwe to 34 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese win with 3 bombers, 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 111
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 34 Sea Zone
3 bombers moved from 34 Sea Zone to Marianas
3 fighters moved from Japan to Marianas
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 55 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
3 fighters moved from Wake Island to 34 Sea Zone