16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer, 3 fighters and 1 submarine
                    British defend with 1 submarine
                    Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 97 Sea Zone to Southern Italy
                2 aaGuns, 2 artilleries, 3 marines and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 armour moved from Romania to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_38444_Ita9.tsvg

  • '15

    @axis-dominion:

    as you can see, with the massive air i have in cauc, no german reinforcements will be allowed through to the front  :evil:

    That is a LOT of airpower there, isn’t it?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_38444_Fre9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Southern Italy to Ukraine
                3 bombers moved from Novgorod to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                3 infantry moved from Volgograd to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from British
                1 armour moved from Kazakhstan to Volgograd
                3 armour moved from Russia to Volgograd

    Combat - Germans
                Battle in Rostov
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Germans attack with 3 bombers and 2 mech_infantrys
                    British defend with 1 factory_minor and 2 mech_infantrys
                    Germans win, taking Ukraine from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                3 bombers moved from Ukraine to Novgorod
                3 bombers moved from Rostov to Novgorod
                1 armour and 3 mech_infantrys moved from Romania to Yugoslavia
                3 aaGuns and 8 infantry moved from Western Germany to France
                6 carriers, 2 destroyers and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                10 bombers moved from Southern France to Southern Italy
                3 armour and 3 mech_infantrys moved from Southern France to Southern Italy
                1 fighter moved from Novgorod to 110 Sea Zone
                3 infantry moved from Germany to Western Germany
                11 fighters moved from Southern Italy to 110 Sea Zone

    Place Units - Germans
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                7 fighters placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Germans collect 72 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    triplea_38444_Ger10.tsvg


  • omg he’s back!!

  • '15

    'poligies!  It’s been a busy few days.  :-)


  • so you are taking a big chance with your navy?

  • '15

    I wouldn’t call it a big chance - I do have the blocker.  But yea.  If dice favor you, things could get ugly.  Such is life!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 104 Sea Zone

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                    Russians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38444_Rus10.tsvg


  • nailed it the first try LOL

  • '15

    Oh GOD DAMNIT!

    That’s the third time I’ve forgotten about that stupid Russian sub!

  • '15

    Well, that’s game!  :-D


  • @Shin:

    Well, that’s game!   :-D

    oh haha…i didn’t know you forgot, thought you just wanted to take a chance. i’m ok if you want to redo your noncom

  • '15

    Nah - it was still a good move.  Sometimes you gotta take a chance.

    But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!

    I’m very much up for a rematch.  Maybe we should be bidding away Allied NOs instead of doing a normal bid.  What do you think?


  • @Shin:

    Nah - it was still a good move.  Sometimes you gotta take a chance.

    But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!

    I’m very much up for a rematch.  Maybe we should be bidding away Allied NOs instead of doing a normal bid.  What do you think?

    yah i’m down for a rematch. not sure i’d like to change the NOs, i think they are well balanced to be honest. after much more experience with BM, i’ve come to the conclusion that it really is pretty evenly matched.

  • '15

    Alright, so I’ll be allies this time, then?  Works for me.  Let me know when you need my scrambles.

    Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.


  • @Shin:

    Alright, so I’ll be allies this time, then?  Works for me.  Let me know when you need my scrambles.

    Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.

    yah you can be allies, no prob

    i won’t be able to start this morning, maybe later tonight or early tomorrow

  • '15

    That’s cool.  See you then.

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