Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns, 2 artilleries, 3 marines and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Romania to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
as you can see, with the massive air i have in cauc, no german reinforcements will be allowed through to the front :evil:
That is a LOT of airpower there, isn’t it?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Southern Italy to Ukraine
3 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
3 armour moved from Russia to Volgograd
Combat - Germans
Battle in Rostov
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Ukraine to Novgorod
3 bombers moved from Rostov to Novgorod
1 armour and 3 mech_infantrys moved from Romania to Yugoslavia
3 aaGuns and 8 infantry moved from Western Germany to France
6 carriers, 2 destroyers and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
10 bombers moved from Southern France to Southern Italy
3 armour and 3 mech_infantrys moved from Southern France to Southern Italy
1 fighter moved from Novgorod to 110 Sea Zone
3 infantry moved from Germany to Western Germany
11 fighters moved from Southern Italy to 110 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
7 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
omg he’s back!!
'poligies! It’s been a busy few days. :-)
so you are taking a big chance with your navy?
I wouldn’t call it a big chance - I do have the blocker. But yea. If dice favor you, things could get ugly. Such is life!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
nailed it the first try LOL
Oh GOD DAMNIT!
That’s the third time I’ve forgotten about that stupid Russian sub!
Well, that’s game! :-D
@Shin:
Well, that’s game! :-D
oh haha…i didn’t know you forgot, thought you just wanted to take a chance. i’m ok if you want to redo your noncom
Nah - it was still a good move. Sometimes you gotta take a chance.
But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!
I’m very much up for a rematch. Maybe we should be bidding away Allied NOs instead of doing a normal bid. What do you think?
@Shin:
Nah - it was still a good move. Sometimes you gotta take a chance.
But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!
I’m very much up for a rematch. Maybe we should be bidding away Allied NOs instead of doing a normal bid. What do you think?
yah i’m down for a rematch. not sure i’d like to change the NOs, i think they are well balanced to be honest. after much more experience with BM, i’ve come to the conclusion that it really is pretty evenly matched.
Alright, so I’ll be allies this time, then? Works for me. Let me know when you need my scrambles.
Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.
@Shin:
Alright, so I’ll be allies this time, then? Works for me. Let me know when you need my scrambles.
Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.
yah you can be allies, no prob
i won’t be able to start this morning, maybe later tonight or early tomorrow
That’s cool. See you then.