Well, I just hit a buzz saw or 3.
16L G40 Simon33 (Axis) vs ktylu (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 78 PUs;
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 2 tactical_bombers moved from Kazakhstan to Russia
1 armour moved from Novosibirsk to Russia
1 artillery moved from Urals to Vologda
5 armour, 30 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Greece to Russia
1 infantry moved from Morocco to Algeria
Germans take Algeria from FrenchCombat - Germans
Battle in Vologda
Germans attack with 1 artillery
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Persia
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
retreated to Persia
British win with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 6 armour, 30 artilleries, 1 bomber, 3 fighters, 23 infantry, 15 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 4 fighters, 43 infantry and 2 mech_infantrys
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 14 artilleries, 1 bomber, 2 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Germans: 16 artilleries, 1 fighter and 23 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 4 fighters, 43 infantry and 2 mech_infantrysNon Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Persia to Iraq
3 artilleries moved from Ukraine to Rostov
4 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 4 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Morocco
1 fighter moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
1 bomber, 2 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries, 2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
That’s the eighth victory city in Europe. You need to reclaim a VC this turn.
I don’t think you had much chance after Taranto failed.
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I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
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@ktylu:
I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
Not to mention, as you said how i lost in Rome. Rolled two rounds of total box cars. Was 92% to win, this game is cruel, hehe
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It is but you have to expect if you roll 10 90% attacks one will fail.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 artillery moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
12 infantry moved from Jehol to ShantungCombat - Russians
Battle in Shantung
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 12 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries, 1 bomber and 3 infantryNon Combat Move - Russians
Turn Complete - Russians
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Go ahead and do Japan if you would. I found a 5% and 12% chance ill try on Allies turn, but knowing my luck it doesnt matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 6 infantry
retreated to Yunnan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
Japanese win, taking Shan State from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Japan to Shantung
2 artilleries and 3 infantry moved from India to BurmaPlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,2,3,3,1,3,1,5,4,2,1,2,6,5,5
Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 2 carriers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 mech_infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
3 armour moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Japan
3 fighters moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
4 infantry moved from Korea to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to 81 Sea Zone
2 fighters moved from Gibraltar to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 2 fighters
Germans defend with 1 artillery and 2 fighters
Germans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery
Casualties for Americans: 2 fighters
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Americans win, taking Shan State from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour and 8 infantry
Japanese win with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is -59
Casualties for Americans: 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Casualties for Japanese: 3 aaGuns and 2 infantryNon Combat Move - Americans
1 fighter moved from Shan State to French Indo China
1 bomber moved from 81 Sea Zone to British SomalilandPlace Units - Americans
2 carriers and 1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 3 infantry
Japanese defend with 2 artilleries and 3 infantry
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to Tobruk
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from ItaliansCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Place Units - British
1 armour and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,3,2
British collect 17 PUs (8 lost to blockades); end with 17 PUs totalTurn Complete - UK_Pacific
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If the Navy would of been in 36 i could of went after India… is what it is
I had tt in south africa, so i used bomber cleared suez and brought tt with infantry and arty, rolled, 6,6,6,6, lol then got one hit by then i was toast.
Posting your vic
we must play again!
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Ok rematch same sides or swap?
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I picked last time sir, so ill let you pick. Im good either way :mrgreen:
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16L G40 Simon33 (Axis) vs ktylu (Allies +24)
sub in sz 98
artillery in Karelia
artillery in Suiyuyan
artillery in Kweichow
infantry in anglo egypt
infantry in alexandriaTell you what bud, ill just start another game with everything the same. Ill even leave it in this thread.
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NM i cant your the axis! lol im retarded! :mrgreen:
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I like to keep 1 thread per game. If I’m allies, I’ll bid 16:
1 fighter Scotland
1 sub SZ98.both UK.
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You can be allies, ill set it up