@crockett36 no thanks
16L G40 Majikforce (Axis) vs Ferrousgryphon (Allies +24)
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Now dont defeat yourself before I actually do. lol. :wink: I’ve been known to blow a game or two. Just lost a game due to my inabilty to say no to the big risky all or nothing battle. So factor that into your strategies. And just for the record those sneaky subs cost only 4 ipc’s so watch out!
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LOL that 4 PU’s did it! I knew it! You’ve played a great game so far. I really flopped in round 1 and haven’t really come up with an answer yet. It’s going to have to come down to a really bad battle for you for the tide to turn at this point.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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I’m going out of town for the weekend. I probably won’t be able to post again until Sunday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
2 bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
4 tactical_bombers moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Bryansk
12 infantry moved from Western Ukraine to Bryansk
11 artilleries moved from Western Ukraine to Bryansk
9 armour moved from Western Ukraine to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
4 tactical_bombers moved from Belarus to Bryansk
2 fighters moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Ukraine to Western Germany
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
7 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Bryansk
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Vyborg to Novgorod
2 artilleries moved from Karelia to Novgorod
8 infantry moved from Karelia to Finland
1 fighter moved from Germany to Bryansk
2 infantry moved from Greece to Albania
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 7 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Have an awesome weekend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Persia to UkraineCombat - Russians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 bomber moved from Ukraine to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
7 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Eastern PersiaPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
I am having a surgery this week so I may be offline for a few more days.
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Hope your surgery goes well. I’m having trouble loading the game files for tripleA 1.9 2984 so it might be a couple more days until I figure out whats going on.
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Thanks, It did go well. I’ll be available to post whenever you are able.
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Computer and internet issues fixed. Should be posting later this week. Thanks for your patience! Finally able to load the game. I’m gonna rebuild the game using the 1.809 version of triple A since I dont trust the unstable version we started with.
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Do you not trust it because it doesn’t run properly or do you suspect it was part of your internet trouble?
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No it definitely was not working properly, my computer issues were a separate thing. I got it working again but it is not an official released version of triple A plus it is not compatible with any of the other version that are coming out 1.9 3010 and beyod. I just feel safer using 1809 in case any further issues arise. Im gonna use 1809 for all my games until a new stable version of triple is released. Hope thats cool with you. I rebuilt the game using 1809, check it out and make sure its okay with you and let me know and will can continue. Thanks for your patience!
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I think you got everything. proceed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to Java
3 infantry moved from Yunnan to Burma
3 fighters and 6 tactical_bombers moved from French Indo China to Burma
1 bomber moved from Kweichow to Burma
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 6 tactical_bombers
UK_Pacific defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for UK_Pacific: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 bomber, 3 fighters and 6 tactical_bombers moved from Burma to French Indo China
2 bombers moved from Java to Siam
2 artilleries and 2 infantry moved from French Indo China to Siam
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Manchuria to Hopei
1 aaGun and 8 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shan State to YunnanPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Brazil to 104 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 52 Sea Zone
3 fighters moved from 54 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 bomber moved from 42 Sea Zone to Queensland
3 fighters moved from 52 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 artillery and 3 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 battleship and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 3 aaGuns
EDIT: Adding units owned by British to India: 3 aaGuns
EDIT: Removing units owned by UK_Pacific from India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by UK_Pacific from India: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to India: 1 armour and 1 mech_infantry
EDIT: Removing units owned by UK_Pacific from India: 5 artilleries
EDIT: Adding units owned by British to India: 5 artilleries
EDIT: Removing units owned by UK_Pacific from India: 12 infantry
EDIT: Adding units owned by British to India: 12 infantry
EDIT: Turning off Edit Mode
British buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
3 armour and 2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer placed in 81 Sea Zone
2 submarines placed in 98 Sea Zone
1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
I had to change all the UK Pacific units to British. I don’t know why but if you edit in UK Pacific units you can’t control them.