@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
I think I mis-clicked in the calculator. Showed I was strong enough. Perhaps I forgot to take out the planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
15 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 9 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 11 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 15 fighters
Japanese defend with 1 destroyer
Americans win, taking Caroline Islands from Japanese with 1 destroyer and 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 bombers moved from Western Germany to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
15 fighters moved from 25 Sea Zone to 33 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
2 carriers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
16 armour, 17 artilleries, 18 infantry and 17 mech_infantrys moved from West India to India
2 armour and 7 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
1 mech_infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 fighter moved from Kazakhstan to Shensi
1 bomber moved from Norway to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in India
British attack with 18 armour, 17 artilleries, 1 fighter, 18 infantry and 24 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 30 artilleries, 1 factory_minor, 1 harbour, 22 infantry and 18 mech_infantrys
British win, taking India from Japanese with 13 armour and 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 5 armour, 17 artilleries, 18 infantry and 24 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 30 artilleries, 22 infantry and 18 mech_infantrys
Non Combat Move - British
1 fighter moved from India to West India
3 aaGuns moved from West India to India
3 artilleries moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
2 armour moved from Turkmenistan to West India
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Shensi to Kansu
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Norway
Place Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
I think I mis-clicked in the calculator. Showed I was strong enough. Perhaps I forgot to take out the planes.
what battle?
Your oncoming one on India.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Northern Italy
1 fighter and 2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Philippines
Non Combat Move - ANZAC
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 30 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Belarus
3 armour, 11 artilleries, 6 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
3 artilleries and 6 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 3 armour, 11 artilleries, 6 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Germans win, taking Novgorod from Russians with 3 armour, 11 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery, 6 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 submarine moved from 112 Sea Zone to 115 Sea Zone
3 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bessarabia to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 tactical_bomber moved from Kazakhstan to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
13 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 fighter
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Suiyuyan
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 13 artilleries and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 13 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
4 fighters moved from Belarus to Russia
2 artilleries moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Suiyuyan to Kansu
4 armour moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bryansk
Place Units - Russians
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 10 fighters moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from French
3 fighters moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from 39 Sea Zone to India
6 armour moved from Burma to India
1 mech_infantry moved from Yunnan to India
5 fighters and 4 tactical_bombers moved from Szechwan to India
1 bomber moved from Shan State to India
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from 39 Sea Zone to India
Combat - Japanese
Battle in India
Japanese attack with 7 armour, 1 artillery, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns and 13 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 79
Casualties for British: 3 aaGuns and 13 armour
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 10 fighters
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
10 fighters moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Shan State to Burma
1 bomber, 8 fighters and 4 tactical_bombers moved from India to Burma
1 mech_infantry moved from French Indo China to Hunan
2 armour moved from French Indo China to Yunnan
1 armour moved from Malaya to Burma
1 fighter moved from 44 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers and 7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 carriers, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 fighter moved from 91 Sea Zone to Holland Belgium
4 armour moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Southern France to Holland Belgium
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
6 fighters moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
5 fighters moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Java
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Borneo from Japanese with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 5 armour and 1 fighter
Germans defend with 3 artilleries and 6 infantry
retreated to Holland Belgium
Germans win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Americans: 5 armour
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Denmark from Germans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Germany
Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Germans defend with 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -36
Casualties for Germans: 1 armour, 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 2 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
6 fighters moved from 25 Sea Zone to Midway
5 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
3 fighters and 2 tactical_bombers moved from Queensland to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 113 Sea Zone
3 armour placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers and 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 carriers and 1 submarine
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Kweichow
1 fighter moved from Kansu to Kweichow
2 armour, 3 artilleries, 1 fighter and 1 infantry moved from West India to India
3 armour moved from Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Gibraltar to Holland Belgium
Combat - British
Battle in Kweichow
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 fighter
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Italians: 1 fighter
Battle in Holland Belgium
British attack with 4 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries
Casualties for British: 2 fighters
Battle in Szechwan
British attack with 1 armour
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Germany
British captures 44PUs while taking Germans capital
British converts factory_major into different units
Battle in India
British attack with 2 armour, 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
retreated to India
Japanese win, taking Germany from Germans with 3 armour remaining. Battle score for attacker is -3
Casualties for British: 2 armour, 3 artilleries and 1 infantry
Casualties for Japanese: 4 armour
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans
Non Combat Move - British
1 fighter moved from India to West India
1 bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Northern Italy
1 destroyer and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Kweichow to Shensi
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 39 PUs; end with 83 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 86 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 89 PUs
Well that’s it then. I’ll post the result.
yep, gg!