@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
1 destroyer, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Borneo to Celebes
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Kazakhstan to Tsinghai
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 2 tactical_bombers moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Borneo
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 aaGun, 25 artilleries and 12 infantry moved from West India to India
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kazakhstan to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Kazakhstan to Sikang
10 mech_infantrys moved from Kazakhstan to Szechwan
1 fighter and 2 tactical_bombers moved from Tsinghai to Yunnan
1 fighter and 2 tactical_bombers moved from Kansu to Kweichow
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers, 4 fighters and 3 tactical_bombers moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
4 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
scramble?
Scramble one german fighter to kill the TT. If you saw the scramble, why didn’t you change the attack?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers, 4 fighters and 3 tactical_bombers moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
4 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Battle in 113 Sea Zone
Americans attack with 1 transport
Japanese defend with 1 fighter
Japanese win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in Western Germany
Americans attack with 3 bombers, 4 fighters and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry; Japanese defend with 1 bomber and 1 fighter
Americans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 2 bombers, 2 fighters and 1 mech_infantry
Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 bomber and 1 fighter
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Norway
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 submarine placed in 112 Sea Zone
2 fighters placed in Norway
2 carriers, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 3.
1 carrier and 3 submarines placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,5,3,6,4,5,5,2,3,5,1,6
Americans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
ill do uk later on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Norway to Western Germany
2 artilleries moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
15 armour, 15 artilleries, 19 infantry and 16 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Italians
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Rostov to Germany
3 fighters moved from Iraq to 80 Sea Zone
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 80 Sea Zone
British attack with 3 fighters
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Western Germany
British attack with 2 fighters
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Japanese defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighter
Non Combat Move - British
1 fighter moved from Western Germany to United Kingdom
2 fighters moved from 80 Sea Zone to Persia
3 aaGuns moved from Eastern Persia to West India
1 aaGun moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 bomber moved from Germany to Norway
Place Units - British
1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Egypt
British undo move 3.
3 mech_infantrys placed in Iraq
3 artilleries placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Java
Non Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 armour, 11 artilleries, 3 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Yugoslavia to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 11 artilleries, 3 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 11 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns, 2 artilleries and 7 infantry moved from Germany to Poland
4 artilleries moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
5 infantry placed in Germany
2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Amur
Russians take Amur from Germans
1 artillery moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
7 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Caucasus to Rostov
4 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Novosibirsk
4 infantry moved from Vologda to Novosibirsk
3 fighters moved from Vologda to Western Ukraine
1 tactical_bomber moved from Yenisey to Russia
1 infantry moved from Western Ukraine to Bessarabia
5 artilleries moved from Rostov to Bryansk
4 artilleries moved from Volgograd to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Vologda to Novosibirsk
Place Units - Russians
3 mech_infantrys placed in Ukraine
6 armour placed in Russia
Russians undo move 1.
3 mech_infantrys placed in Novgorod
Russians undo move 1.
3 armour placed in Western Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 2 marines and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Borneo to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
3 fighters moved from Japan to Amur
3 tactical_bombers moved from 6 Sea Zone to Amur
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 2 fighters
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Philippines
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Celebes to Borneo
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from Celebes to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 28 artilleries, 2 fighters and 19 infantry moved from India to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Yunnan
10 mech_infantrys moved from Szechwan to Burma
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Szechwan
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Kweichow to Burma
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
6 submarines placed in 6 Sea Zone
2 marines placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Southern France
2 bombers moved from Norway to Western Germany
1 bomber moved from Norway to Southern France
1 fighter moved from Norway to Western Germany
2 submarines moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 fighter and 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Southern France
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
6 fighters and 4 tactical_bombers moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Algeria
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Norway
3 armour placed in Normandy Bordeaux
Americans undo move 1.
1 artillery and 1 infantry placed in Norway
1 fighter placed in Norway
2 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 mech_infantry moved from Turkmenistan to Tsinghai
1 fighter moved from Persia to Tsinghai
1 bomber moved from Norway to Germany
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in Tsinghai
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
British win, taking 109 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from 109 Sea Zone to United Kingdom
3 artilleries moved from Persia to Eastern Persia
2 artilleries moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
2 armour and 7 mech_infantrys moved from Iraq to Eastern Persia
3 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Tsinghai to Kazakhstan
Place Units - British
1 transport placed in 110 Sea Zone
3 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 7 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Romania to Bessarabia
3 artilleries moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
5 infantry moved from Germany to Poland
4 artilleries moved from Slovakia Hungary to Poland
1 aaGun moved from Poland to Eastern Poland
3 armour, 7 artilleries and 8 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Germans
1 artillery and 1 infantry placed in Germany
3 artilleries and 6 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Novosibirsk to Kansu
1 artillery moved from Kazakhstan to Sikang
1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 1 tactical_bomber
Japanese defend with 1 mech_infantry
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 tactical_bomber moved from Sikang to Kazakhstan
1 artillery moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
3 artilleries moved from Rostov to Ukraine
1 artillery moved from Rostov to Volgograd
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Belarus to Russia
2 aaGuns, 5 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Western Ukraine to Bessarabia
1 aaGun moved from Novosibirsk to Kansu
2 fighters moved from Bessarabia to Western Ukraine
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs