Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
4 artilleries moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Rostov
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Tambov
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Timguska to Urals
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Bryansk
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Bryansk
1 bomber moved from Tambov to Novgorod
2 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Caucasus to Bryansk
4 fighters moved from 110 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 17 infantry moved from Chahar to Anhwe
6 armour moved from Suiyuyan to AnhwePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
I have a problem! I can’t seem to load up the newer version of TripleA at all. Thinking of maybe downgrading to the old version.
If you can still access the save games, can you post up a list of what’s in each territory and how much money everyone has? I think there’s a function to do that in the game itself. I’m happy to do the work of setting it up.
Sorry bout this.
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well, there were at least two builds of the new triplea, and they don’t seem to be compatible. so which build of the new version did you maybe try to use this time? the one we’ve been playing with successfully is the older one (1.9.0.0.2984) but there’s a newer one which doesn’t work for our game (1.9.0.0.3057) – but this newer one is the one we should be using for future games as it doesn’t have that flashing dialog problem and is the new official one as far as i know. but still, to load up our game, you’ll need to be sure to use 2984 build.
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and i just tested it now, rus13 loads just fine with 2984.
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Huh. Well, I’ll have to see if I can find that build somewhere then. Still, since I can’t even load up any of the new builds since yesterday, not holding out much hope.
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To clairify, it’s not that I can’t load the map. It’s that I can’t even start the program in the first place. Yes, my Java is normally updated and all that.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 17 infantry moved from Chahar to Anhwe
6 armour moved from Suiyuyan to AnhwePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsTerritory Summary for Russians :
Anhwe : 1 aaGun, 6 armour and 17 infantry
Kazakhstan : 1 infantry
Belarus : 1 infantry
Russia : 2 aaGuns, 1 airfield, 45 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 91
Russians : 13 / 18
Japanese : 37 / 56
Americans : 52 / 80
Chinese : 18 / 20
British : 38 / 41
UK_Pacific : 9 / 12
Italians : 9 / 20
ANZAC : 17 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
this the file you were looking for? i zipped up all the setup charts.
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this the file you were looking for? i zipped up all the setup charts.
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Yes that should work. Might be a while before I have time to set it all up, tho.
Thanks muchly!
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Test summary from TripleA, engine version: 1.8.0.9, time: 09:03:18
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Who is winning? :-)
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Right now, Axis-Dominion. But I’m far from done. We’re reaching a tipping point. Asia has fallen, but Japan is still quite strong in terms of units, if not income. Germany is actually doing reasonably well right now, with some good options available. Even Italy has managed to hold onto a very substantial fleet.
So it’s going to come down to a contest between superior moneymaking vs having the units where you need them to be.
But before that can happen, I’ve got to recreate this game on an older version of TripleA, which is going to be a pain.
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i think it’d be easier to fix your java man, but up to you. i’m starting to forget the details of our game now so hurry up! haha
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That’s the thing - my java works fine! And I use it everyday for work, so it kinda has to.
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I can’t open the game either, btw, just in case this is relevant that ShinJi isnt the only one.
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What version of TripleA are you using, JDOW?
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I have installed both, 1809 and 1900 and it works with none of them.