@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Inno (Allies) vs. Magic Q (Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Vologda to Yakut S.S.R.
1 fighter moved from Evenki National Okrug to Caucasus
3 armour moved from Russia to CaucasusCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Caucasus to West Russia
2 infantry moved from Evenki National Okrug to Sinkiang
3 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to CaucasusPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 3 armour, 1 factory and 2 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Russia : 3 artilleries, 1 factory and 5 infantry
Sinkiang : 2 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 2 fighters and 13 infantry
Yakut S.S.R. : 2 armour and 1 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 41 / 47
British : 28 / 29
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 artillery and 9 infantry moved from Baltic States to Karelia S.S.R.
10 armour and 1 artillery moved from Belorussia to Karelia S.S.R.
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from BritishCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 10 armour, 2 artilleries and 10 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Karelia S.S.R.
1 cruiser and 1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Bulgaria Romania
1 aaGun moved from Belorussia to Karelia S.S.R.
1 fighter moved from Libya to Egypt
3 infantry moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 aaGun moved from France to Germany
1 infantry moved from France to Germany
1 fighter moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
2 armour moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Belorussia to Baltic States
4 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Italy to Germany
5 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Baltic States to Northwestern Europe
1 fighter moved from Northwestern Europe to Algeria
1 fighter moved from Belorussia to Northwestern Europe
2 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Germany to Baltic StatesPlace Units - Germans
1 fighter and 2 infantry placed in Italy
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Persia to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier
Casualties for British: 2 fighters
1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - British
1 aaGun moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
3 fighters moved from West Russia to India
1 fighter moved from United Kingdom to Archangel
1 fighter moved from West Russia to Archangel
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 artillery placed in IndiaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTerritory Summary for British :
22 Sea Zone : 1 submarine
27 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 1 carrier and 1 fighter
Archangel : 2 fighters
Eastern Australia : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 3 fighters and 6 infantry
Italian East Africa : 1 artillery and 2 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Persia to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier
Casualties for British: 2 fighters
1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - British
1 aaGun moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
3 fighters moved from West Russia to India
1 fighter moved from United Kingdom to Archangel
1 fighter moved from West Russia to Archangel
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 artillery placed in IndiaTurn Complete - British
British collect 27 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for British :
27 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 carrier and 1 fighter
Archangel : 2 fighters
Eastern Australia : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 3 fighters and 6 infantry
Italian East Africa : 1 artillery and 2 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Persia to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier
Casualties for British: 2 fighters
1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - British
1 aaGun moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
3 fighters moved from West Russia to India
1 fighter moved from United Kingdom to Archangel
1 fighter moved from West Russia to Archangel
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 artillery placed in IndiaTurn Complete - British
British collect 27 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Archangel: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
27 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 carrier and 1 fighter
Archangel : 3 fighters
Eastern Australia : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 6 infantry
Italian East Africa : 1 artillery and 2 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Wake Island to 52 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Solomon Islands to 44 Sea Zone
1 bomber moved from 52 Sea Zone to India
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French West Africa
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Kazakh S.S.R. to ArchangelPlace Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
23 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 1 fighter
44 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
52 Sea Zone : 1 destroyer
56 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Archangel : 1 fighter
Central United States : 1 artillery
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French West Africa : 1 armour and 1 infantry
India : 1 bomber
Kazakh S.S.R. : 1 infantry
Midway : 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Archangel
1 fighter moved from Belorussia to Archangel
3 armour moved from Caucasus to Archangel
1 aaGun, 3 armour, 3 artilleries and 11 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from Caucasus to West Russia
3 artilleries and 5 infantry moved from Russia to Archangel
2 armour moved from Yakut S.S.R. to Archangel
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Russians
4 infantry placed in Caucasus
Russians undo move 1.
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Archangel : 1 aaGun, 8 armour, 6 artilleries, 2 fighters and 17 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory
Evenki National Okrug : 1 infantry
Kazakh S.S.R. : 2 infantry
Russia : 1 aaGun, 1 factory and 8 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 42 / 44
British : 27 / 28
Japanese : 36 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Poland to Belorussia
1 fighter moved from Northwestern Europe to Belorussia
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 bomber moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour, 2 artilleries and 4 infantry moved from Baltic States to Karelia S.S.R.
1 artillery and 11 infantry moved from Germany to Baltic States
1 armour, 1 artillery, 1 fighter and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Algeria to Anglo-Egyptian Sudan
2 infantry moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Italy to Northwestern Europe
1 bomber moved from Russia to Karelia S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.Place Units - Germans
2 artilleries placed in Karelia S.S.R.
1 bomber and 2 infantry placed in Italy
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from India to Persia
1 fighter moved from 35 Sea Zone to Persia
1 infantry moved from India to Persia
3 fighters moved from Archangel to Ukraine S.S.R.
1 fighter moved from India to Ukraine S.S.R.
1 fighter moved from India to PersiaCombat - British
Battle in Ukraine S.S.R.
British attack with 4 fighters
Germans defend with 2 infantry
British roll dice for 4 fighters in Ukraine S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Rhodesia
1 carrier and 1 fighter moved from 35 Sea Zone to 30 Sea Zone
1 cruiser moved from 27 Sea Zone to 29 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Italian East Africa to Rhodesia
1 submarine moved from 27 Sea Zone to 29 Sea Zone
1 fighter moved from Ukraine S.S.R. to West Russia
1 transport moved from 27 Sea Zone to 29 Sea Zone
3 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from Persia to IndiaPlace Units - British
2 armour and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 30 PUs totalTerritory Summary for British :
29 Sea Zone : 1 cruiser, 1 submarine and 1 transport
30 Sea Zone : 1 carrier
Eastern Australia : 2 infantry
India : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 5 infantry
Persia : 2 infantry
Rhodesia : 1 artillery, 1 fighter and 4 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
West Russia : 4 fighters
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 18 / 24
Germans : 48 / 49
British : 27 / 30
Japanese : 36 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 48 Sea Zone to 52 Sea Zone
2 fighters moved from 60 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 52 Sea Zone to 60 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Japan
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Anhwei to Szechwan
4 infantry moved from Manchuria to Anhwei
1 aaGun and 1 infantry moved from Japan to 62 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from 61 Sea Zone to Yunnan
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 fighter and 6 infantry placed in Japan
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 30 Sea Zone to 61 Sea Zone
1 fighter moved from 44 Sea Zone to 61 Sea Zone
1 bomber moved from India to 61 Sea Zone
1 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Archangel to Caucasus
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from JapaneseCombat - Americans
Battle in Caucasus
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 61 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship, 1 destroyer and 3 transports
Americans roll dice for 1 bomber and 2 fighters in 61 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 61 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 2 fighters in 61 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 61 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 61 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 battleship and 3 transports in 61 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 61 Sea Zone
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship, 1 destroyer and 3 transports
Casualties for Americans: 1 bomber and 1 fighter
Battle in 52 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 52 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Central United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Brazil
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
1 carrier moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 61 Sea Zone to 48 Sea Zone
1 fighter moved from 52 Sea Zone to 48 Sea Zone
1 fighter moved from 23 Sea Zone to Rhodesia
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to Central United States
1 cruiser and 1 destroyer moved from 23 Sea Zone to 24 Sea Zone
1 carrier moved from 23 Sea Zone to 27 Sea ZonePlace Units - Americans
1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone
1 artillery and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
22 Sea Zone : 1 transport
24 Sea Zone : 1 cruiser and 1 destroyer
27 Sea Zone : 1 carrier
48 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
56 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 artillery and 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 fighter
French West Africa : 1 armour and 1 infantry
Midway : 1 infantry
Philippine Islands : 1 flag, 1 infantry
Rhodesia : 1 fighter
Solomon Islands : 1 flag
Wake Island : 1 flag, 2 infantry
West Russia : 1 fighter
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 17 / 24
Germans : 48 / 49
British : 27 / 30
Japanese : 35 / 40
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
Russians take Caucasus from Germans
1 armour moved from Archangel to Belorussia
2 fighters moved from Archangel to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from GermansCombat - Russians
Battle in Belorussia
Russians attack with 1 armour and 2 fighters
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 fighters in Belorussia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 2 fighters in Belorussia, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 aaGun, 7 armour, 6 artilleries and 17 infantry moved from Archangel to West Russia
2 fighters moved from Belorussia to West Russia
1 aaGun and 8 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 armour
Caucasus : 1 factory and 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 aaGuns, 7 armour, 6 artilleries, 2 fighters and 25 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 40 / 49
British : 27 / 30
Japanese : 35 / 40
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo-Egyptian Sudan to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Rhodesia
1 artillery, 2 fighters and 4 infantry moved from Anglo-Egyptian Sudan to Rhodesia
2 infantry moved from Baltic States to Belorussia
2 fighters moved from Northwestern Europe to Belorussia
1 fighter moved from Karelia S.S.R. to Archangel
1 bomber moved from Italy to Rhodesia
1 bomber moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Northwestern Europe to Archangel
1 fighter moved from Northwestern Europe to BelorussiaCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rhodesia
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
British defend with 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 fighter
Germans win, taking Rhodesia from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 1 fighter
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 armour
Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Germans
1 bomber and 2 fighters moved from Rhodesia to Anglo-Egyptian Sudan
2 infantry moved from Egypt to Anglo-Egyptian Sudan
2 infantry moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Archangel to Northwestern Europe
1 aaGun moved from Germany to Northwestern Europe
1 artillery and 9 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 fighter moved from Belorussia to Karelia S.S.R.Place Units - Germans
2 artilleries placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
4 fighters moved from West Russia to ArchangelCombat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 2 infantry
British roll dice for 4 fighters in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Archangel
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
3 fighters moved from Archangel to West Russia
1 fighter moved from United Kingdom to West Russia
1 infantry moved from Persia to India
1 cruiser, 1 submarine and 1 transport moved from 29 Sea Zone to 35 Sea Zone
1 carrier moved from 30 Sea Zone to 35 Sea ZonePlace Units - British
1 destroyer and 2 fighters placed in 35 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTerritory Summary for British :
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Eastern Australia : 2 infantry
India : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 6 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
West Russia : 4 fighters
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 25
Germans : 44 / 45
British : 26 / 28
Japanese : 35 / 40
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 carrier, 2 fighters and 1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from Burma to 48 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from RussiansCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 carrier, 4 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese win with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Japanese
1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
4 infantry moved from Anhwei to Sinkiang
1 aaGun and 3 infantry moved from Yunnan to Burma
2 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from 48 Sea Zone to Anhwei
1 fighter moved from 48 Sea Zone to Burma
1 fighter moved from 48 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Brazil to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French West Africa
1 infantry moved from French West Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 24 Sea Zone to 23 Sea Zone
1 carrier moved from 27 Sea Zone to 23 Sea Zone
1 fighter moved from Eastern United States to 23 Sea ZoneNon Combat Move - Americans
1 aaGun moved from Western United States to 56 Sea Zone
1 aaGun and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 aaGun and 1 infantry moved from 52 Sea Zone to Wake Island
1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 52 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 44 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
23 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
52 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
56 Sea Zone : 1 carrier and 1 fighter
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 infantry
French West Africa : 1 armour, 2 artilleries and 2 infantry
Philippine Islands : 1 flag, 1 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 aaGun and 3 infantry
West Russia : 1 fighter
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 25
Germans : 44 / 45
British : 26 / 28
Japanese : 39 / 40
Americans : 41 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from West Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Kazakh S.S.R. to West Russia
1 fighter moved from Belorussia to West RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 1 artillery
Russia : 1 factory and 8 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 2 aaGuns, 7 armour, 6 artilleries, 2 fighters and 32 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 41 / 45
British : 26 / 28
Japanese : 37 / 40
Americans : 41 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
12 armour, 9 artilleries and 30 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Poland to Belorussia
2 fighters moved from Karelia S.S.R. to Belorussia
2 fighters moved from Karelia S.S.R. to Belorussia
1 fighter moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Anglo-Egyptian Sudan to Trans-JordanCombat - Germans
Battle in Archangel
Germans attack with 12 armour, 9 artilleries and 30 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 12 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking French Equatorial Africa from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Karelia S.S.R. to Archangel
2 artilleries and 8 infantry moved from Germany to Baltic States
1 infantry moved from Egypt to Anglo-Egyptian Sudan
2 infantry moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 infantry moved from Italy to Southern Europe
2 infantry moved from Bulgaria Romania to Poland
2 fighters moved from French Equatorial Africa to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 infantry moved from Poland to Bulgaria Romania
2 fighters moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Baltic States
1 fighter moved from Belorussia to Baltic States
1 fighter moved from Baltic States to Northwestern EuropePlace Units - Germans
1 bomber and 9 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 35 Sea Zone to East Indies
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from West Russia to Evenki National OkrugCombat - British
Battle in Evenki National Okrug
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Evenki National Okrug, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 fighter owned by the British lost in Evenki National Okrug
retreated to Evenki National Okrug
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in East Indies
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 cruiser in East Indies, round 2 : 1/1 hits
British roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Evenki National Okrug to Russia
2 fighters moved from West Russia to India
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from East Indies to 37 Sea Zone
2 infantry moved from Eastern Australia to Western AustraliaPlace Units - British
1 fighter and 2 infantry placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
East Indies : 1 flag, 2 infantry
India : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 4 fighters and 6 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry
Western Australia : 2 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 18 / 23
Germans : 50 / 50
British : 26 / 26
Japanese : 33 / 40
Americans : 41 / 44