16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6

  • '15

    Russia’s devotion to pure spite is inspiring!

  • '15

    And yea, I’ve seen this trick before, just never from Russia!  Usually it’s the USA doing it.

  • '15

    My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.


  • @Shin:

    My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.

    Lol yah Russia is annoying isn’t it ??

    No they can’t do anything in noncom in this situation. If they stay they participate in combat, so that rules out noncom. If they move during combat movement then again they already moved so they can’t do anything in noncom.

  • '15

    Right.  But they aren’t participating in noncom by being loaded.  You can do that even when it’s not the same country.  They just sit there.  So that’s alright, at least.  Does delay me a round, tho.

  • '15

    Also, I just checked in local, and TripleA allows it.


  • @Shin:

    Right.  But they aren’t participating in noncom by being loaded.  You can do that even when it’s not the same country.  They just sit there.  So that’s alright, at least.  Does delay me a round, tho.

    Nope, you can’t even load. Nothing can be done in noncom with them. Ask on the general discussion and you’ll see. Triplea has it wrong, it’s a known bug.

  • '15

    But that doesn’t make sense.  Like i said, you can load even if it’s not the transport’s country’s turn.

    Like I can load an Anzac Inf onto a USA transport.  The state of the transport has nothing to do with its ability to be loaded.


  • @Shin:

    But that doesn’t make sense.  Like i said, you can load even if it’s not the transport’s country’s turn.

    Like I can load an Anzac Inf onto a USA transport.  The state of the transport has nothing to do with its ability to be loaded.

    I know I made that same argument a while back when Adam pulled this on me. But we got definitive confirmation from gamer. Best you re-confirm

  • '15

    I just did.  But this is kind of a sticky wicket.  I have always played it that NCM transport loading is possible before, and this has come up many times in the past.  Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.


  • @Shin:

    I just did.  But this is kind of a sticky wicket.  I have always played it that NCM transport loading is possible before, and this has come up many times in the past.  Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.

    Lol it is super cheap!!!

    But since you didn’t know the rules, I’m willing to allow a slight redo, where you can declare how many of your units you wanted to load onto your tps the previous turn. And if you decide to load them then I’ll likely not bother with the dd trick and instead just add two more art to Moscow

  • '15

    I am perfectly OK with that compromise.  I’d be loading as many as possible onto the transports, and if that causes basically any revisions on your part, go for it!

    Thanks!


  • @Shin:

    I am perfectly OK with that compromise.  I’d be loading as many as possible onto the transports, and if that causes basically any revisions on your part, go for it!

    Thanks!

    ok then, the dd and inf i purchased in korea should go to moscow as inf + 2 art. move my aa gun to manchuria.

    US should be fine


  • @Shin:

    I am perfectly OK with that compromise.� I’d be loading as many as possible onto the transports, and if that causes basically any revisions on your part, go for it!

    Thanks!

    ok then, the dd and inf i purchased in korea should go to moscow as inf + 2 art. move my aa gun to manchuria.

    US should be fine

  • '15

    Will do.  Right on.

  • '15

    Oh, and to be sure, did you want to leave 1 Inf in Korea?

  • '15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians

    Non Combat Move - Russians
                6 armour moved from Korea to Jehol
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Samara to Kazakhstan
                1 aaGun moved from Volgograd to Samara
                1 aaGun moved from Samara to Russia

    Place Units - Russians
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Korea
                6 artilleries and 1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,3,2,5,6,6,5,6,3,2,2,6,2,3,1,1,4,1,4,2,5,1,4,2,4,3,4,3
                Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 6 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Russians from Korea: 1 infantry
                EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry
                EDIT: Removing units owned by Russians from Korea: 1 aaGun
                EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_38444_Rus11.tsvg


  • yah looks good

  • '15

    TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from French Indo China to Kiangsi
                1 infantry moved from Burma to Yunnan
                1 armour moved from French Indo China to Hunan
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 36 Sea Zone
                1 carrier moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 submarine moved from 22 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                3 fighters moved from 6 Sea Zone to Korea
                3 fighters moved from 21 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Kwangsi to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
                6 fighters moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Burma to India
                1 fighter moved from Burma to India

    triplea_38444_Jap11.tsvg

  • '15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from French Indo China to Kiangsi
                1 infantry moved from Burma to Yunnan
                1 armour moved from French Indo China to Hunan
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 36 Sea Zone
                1 carrier moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 submarine moved from 22 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                3 fighters moved from 6 Sea Zone to Korea
                3 fighters moved from 21 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Kwangsi to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
                6 fighters moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Burma to India
                1 fighter moved from Burma to India

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Japanese win, taking Korea from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Manchuria
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 aaGun; Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 3 fighters and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 6 fighters
                    Chinese defend with 1 infantry
                    Japanese win with 6 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Korea to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from Kiangsu to 6 Sea Zone
                4 fighters moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                6 fighters moved from Anhwe to Kwangsi
                1 armour moved from French Indo China to Shan State
                1 armour moved from Shan State to Burma
                1 fighter moved from India to Kwangsi
                1 tactical_bomber moved from India to Kwangsi
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 artillery and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_38444_Jap11.tsvg

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